rename ungenericed graphic vec usage to genericed
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@@ -21,24 +21,24 @@ namespace Nitload.Geometries
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public PlainCoordinate(
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CoordinationBase local,
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Point origin,
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Vec3 xAxis,
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Vec3 yAxis
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Vec3<float> xAxis,
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Vec3<float> yAxis
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)
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: base(local)
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{
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CoordMat = GraphicsMatrix.Unit;
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CoordMat.column[0] = new Vec4(xAxis, 0);
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CoordMat.column[1] = new Vec4(yAxis, 0);
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CoordMat.column[2] = new Vec4(Linear.Normalize(Vec3.Cross(xAxis, yAxis)), 0);
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CoordMat.column[0] = new Vec4<float>(xAxis, 0);
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CoordMat.column[1] = new Vec4<float>(yAxis, 0);
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CoordMat.column[2] = new Vec4<float>(Linear.Normalize(Vec3.Cross(xAxis, yAxis)), 0);
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LocalOrigin = origin;
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}
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public static PlainCoordinate StandardPlainCoordination { get; } = new(null,
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public static PlainCoordinate StandardPlainCoordination { get; } = new(default,
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new Point(0, 0, 0),
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new Vec3(1, 0, 0),
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new Vec3(0, 1, 0));
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new Vec3<float>(1, 0, 0),
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new Vec3<float>(0, 1, 0));
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}
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}
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