new simplified timer. and little other ops
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="MatrixParallelThreadTest"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Mathematics;
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using System;
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using System.Threading;
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namespace StgSharp
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{
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/*
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/// <summary>
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/// 矩阵计算并发调度器线程调度测试 修复的问题: 1. 添加了ResetThreadCount()方法,在每轮任务调度前重置线程计数 2.
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/// 调度器线程不再递减RemainThreadCount,只有工作线程才递减 3. 改进了控制台输出,显示更清晰的线程活动信息 使用方法:在Program.cs的Main方法中调用
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/// MatrixParallelThreadTest.TestMatrixParallelThreadScheduling(); 或者通过命令行运行程序时调用此方法
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/// </summary>
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public class MatrixParallelThreadTest
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{
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/// <summary>
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/// 测试矩阵并行计算线程调度
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/// </summary>
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public static void TestMatrixParallelThreadScheduling()
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{
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Console.WriteLine("=== 矩阵并行计算线程调度测试开始 ===");
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Console.WriteLine($"CPU核心数: {Environment.ProcessorCount}");
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Console.WriteLine($"支持并行计算: {MatrixParallel.SupportParallel}");
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Console.WriteLine($"并行计算有意义: {MatrixParallel.IsParallelMeaningful}");
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if (!MatrixParallel.SupportParallel)
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{
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Console.WriteLine("当前系统不支持并行计算,跳过测试");
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return;
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}
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try
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{
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// 初始化矩阵并行计算系统
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Console.WriteLine("\n--- 初始化矩阵并行计算系统 ---");
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MatrixParallel.Init();
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Console.WriteLine("矩阵并行计算系统初始化完成");
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// 启动并行计算
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Console.WriteLine("\n--- 启动并行计算 ---");
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MatrixParallel.LaunchParallel(SleepMode.QuickWakeup);
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Console.WriteLine("并行计算已启动");
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// 获取领导者句柄
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MatrixParallel.MatrixParallelWrap.Handle leaderHandle = MatrixParallel.LeaderHandle;
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Console.WriteLine($"领导者句柄获取成功: Wrap ID {leaderHandle.Wrap.ID}");
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// 模拟一些任务调度
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Console.WriteLine("\n--- 开始模拟任务调度 ---");
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for (int i = 0; i < 3; i++)
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{
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Console.WriteLine($"\n第 {i + 1} 轮任务调度:");
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// 开始并行计算
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MatrixParallel.LeadParallel();
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Console.WriteLine("已获取并行计算锁");
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// 设置所有Wrap
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MatrixParallel.SetAllWrap();
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Console.WriteLine("已通知所有Wrap开始工作");
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// 发布任务(当前为空实现)
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// MatrixParallel.PublishTask();
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Console.WriteLine("任务发布完成");
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// 等待一段时间让线程执行
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Thread.Sleep(100);
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// 结束并行计算
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MatrixParallel.EndParallel();
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Console.WriteLine("已释放并行计算锁");
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// 等待一段时间再进行下一轮
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Thread.Sleep(200);
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}
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Console.WriteLine("\n--- 测试完成 ---");
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Console.WriteLine("线程调度测试已成功完成,请观察上述输出中的线程活动信息");
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}
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catch (Exception ex)
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{
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Console.WriteLine($"测试过程中发生异常: {ex.Message}");
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Console.WriteLine($"异常详情: {ex}");
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}
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}
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}
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/**/
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}
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@@ -62,7 +62,7 @@ namespace StgSharp
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try
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{
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World.Initialize().UseModule<NumericalModule>().UseModule<GraphicModule>().InitializeModule();
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TestRender();
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/*
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// New test with synchronized start:
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// - 8 producer threads, each pushing 1000 unique integers
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@@ -177,7 +177,7 @@ namespace StgSharp
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// Sanity check
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Console.WriteLine($"Produced: {producerThreads * perProducer}, Popped+Remaining: {popped.Count + remaining.Count}");
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/**/
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/*
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// 原有的矩阵测试代码
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HybridLayerSegregatedFitAllocator hlsf = new HybridLayerSegregatedFitAllocator(64 * 400 * 400);
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@@ -196,10 +196,10 @@ namespace StgSharp
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internal static Vec3 DefaultRotation(TimeSpanProvider provider, out float rotation)
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{
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rotation = provider.SpanLengthLowPrecession;
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float angle = provider.CurrentSecond * 2;
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rotation = 1.0f / 60;
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float angle = (float)provider.CurrentSecond * 2;
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return (new Vec3(Scalar.Cos(angle), Scalar.Sin(angle),
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0)) * provider.SpanLengthLowPrecession;
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0)) * rotation;
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}
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protected override void CustomizeDeinit() { }
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