optimize para performance of buffered stack
This commit is contained in:
@@ -0,0 +1,287 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="ConcurrentCapacityFixedStack"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload
|
||||
// Copyright (c) Nitload. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace StgSharp.Collections
|
||||
{
|
||||
/// <summary>
|
||||
/// Lock-free, fixed-capacity stack implemented on top of an array using atomic index
|
||||
/// operations. - No linked list; only array slots - Uses CAS on a shared top index to
|
||||
/// reserve/release slots - Per-slot state flag to safely publish/consume values under races
|
||||
/// </summary>
|
||||
public class ConcurrentCapacityFixedStack<T> : IEnumerable<T>
|
||||
{
|
||||
|
||||
private readonly int[] _states; // 0 = empty, 1 = full
|
||||
private readonly T[] _values;
|
||||
private readonly int _capacity;
|
||||
|
||||
// Number of full slots (observable count)
|
||||
private int _count;
|
||||
|
||||
// Next push position (0.._capacity). Only modified via CAS.
|
||||
private int _top;
|
||||
|
||||
public ConcurrentCapacityFixedStack(int capacity)
|
||||
{
|
||||
if (capacity <= 0) {
|
||||
throw new ArgumentOutOfRangeException(nameof(capacity));
|
||||
}
|
||||
|
||||
_capacity = capacity;
|
||||
_values = new T[capacity];
|
||||
_states = new int[capacity];
|
||||
_top = 0;
|
||||
_count = 0;
|
||||
}
|
||||
|
||||
public bool IsEmpty => Count == 0;
|
||||
|
||||
public int Capacity => _capacity;
|
||||
|
||||
public int Count => Volatile.Read(ref _count);
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
// Pop all elements to return slots to empty state
|
||||
while (TryPop(out _)) { }
|
||||
}
|
||||
|
||||
public IEnumerator<T> GetEnumerator()
|
||||
{
|
||||
T[] snap = ToArraySnapshot();
|
||||
for (int i = 0; i < snap.Length; i++) {
|
||||
yield return snap[i];
|
||||
}
|
||||
}
|
||||
|
||||
public T Peek()
|
||||
{
|
||||
if (TryPeek(out T? v)) {
|
||||
return v;
|
||||
}
|
||||
|
||||
throw new InvalidOperationException("Stack is empty.");
|
||||
}
|
||||
|
||||
public T Pop()
|
||||
{
|
||||
if (TryPop(out T value)) {
|
||||
return value;
|
||||
}
|
||||
|
||||
throw new InvalidOperationException("Stack is empty.");
|
||||
}
|
||||
|
||||
public T[] PopRange(int count)
|
||||
{
|
||||
if (count <= 0) {
|
||||
return Array.Empty<T>();
|
||||
}
|
||||
|
||||
T[] result = new T[count];
|
||||
int i = 0;
|
||||
for (; i < count; i++)
|
||||
{
|
||||
if (!TryPop(out result[i]))
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i == count) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if (i == 0) {
|
||||
return Array.Empty<T>();
|
||||
}
|
||||
|
||||
T[] trimmed = new T[i];
|
||||
Array.Copy(result, trimmed, i);
|
||||
return trimmed;
|
||||
}
|
||||
|
||||
public void Push(T item)
|
||||
{
|
||||
SpinWait sw = default;
|
||||
while (true)
|
||||
{
|
||||
int oldTop = Volatile.Read(ref _top);
|
||||
if (oldTop >= _capacity) {
|
||||
throw new InvalidOperationException("Stack is full.");
|
||||
}
|
||||
|
||||
if (Interlocked.CompareExchange(ref _top, oldTop + 1, oldTop) != oldTop)
|
||||
{
|
||||
sw.SpinOnce();
|
||||
continue; // failed to reserve slot
|
||||
}
|
||||
|
||||
// We exclusively own slot oldTop. Publish value then state.
|
||||
_values[oldTop] = item;
|
||||
Volatile.Write(ref _states[oldTop], 1); // publish
|
||||
_ = Interlocked.Increment(ref _count);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public void PushRange(ReadOnlySpan<T> span)
|
||||
{
|
||||
for (int i = 0; i < span.Length; i++) {
|
||||
Push(span[i]);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Best-effort snapshot for enumeration; not strongly consistent under concurrent
|
||||
/// mutations.
|
||||
/// </summary>
|
||||
public T[] ToArraySnapshot()
|
||||
{
|
||||
int expected = Math.Min(Volatile.Read(ref _count), _capacity);
|
||||
if (expected == 0) {
|
||||
return Array.Empty<T>();
|
||||
}
|
||||
|
||||
T[] snap = new T[expected];
|
||||
int copied = 0;
|
||||
int idx = Volatile.Read(ref _top) - 1;
|
||||
while (idx >= 0 && copied < expected)
|
||||
{
|
||||
if (Volatile.Read(ref _states[idx]) == 1) {
|
||||
snap[copied++] = _values[idx];
|
||||
}
|
||||
idx--;
|
||||
}
|
||||
|
||||
if (copied == snap.Length) {
|
||||
return snap;
|
||||
}
|
||||
|
||||
T[] trimmed = new T[copied];
|
||||
Array.Copy(snap, trimmed, copied);
|
||||
return trimmed;
|
||||
}
|
||||
|
||||
public bool TryPeek(out T value)
|
||||
{
|
||||
value = default!;
|
||||
SpinWait sw = default;
|
||||
|
||||
while (true)
|
||||
{
|
||||
int top = Volatile.Read(ref _top);
|
||||
if (top <= 0) {
|
||||
return false;
|
||||
}
|
||||
int idx = top - 1;
|
||||
|
||||
// If not yet published or racing, retry/spin
|
||||
if (Volatile.Read(ref _states[idx]) == 0)
|
||||
{
|
||||
if (Volatile.Read(ref _top) != top)
|
||||
{
|
||||
continue; // head moved, retry
|
||||
}
|
||||
sw.SpinOnce();
|
||||
continue;
|
||||
}
|
||||
|
||||
T v = _values[idx];
|
||||
|
||||
// Validate consistency
|
||||
if (Volatile.Read(ref _top) == top && Volatile.Read(ref _states[idx]) == 1)
|
||||
{
|
||||
value = v;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryPop(out T value)
|
||||
{
|
||||
value = default!;
|
||||
SpinWait sw = default;
|
||||
|
||||
while (true)
|
||||
{
|
||||
int oldTop = Volatile.Read(ref _top);
|
||||
if (oldTop <= 0)
|
||||
{
|
||||
return false; // empty
|
||||
}
|
||||
|
||||
int newTop = oldTop - 1; // index to consume
|
||||
if (Interlocked.CompareExchange(ref _top, newTop, oldTop) != oldTop)
|
||||
{
|
||||
sw.SpinOnce();
|
||||
continue; // failed to reserve element
|
||||
}
|
||||
|
||||
// If producer hasn't published yet, roll back our reservation and retry.
|
||||
if (Volatile.Read(ref _states[newTop]) == 0)
|
||||
{
|
||||
// attempt to restore top; ok if it fails due to concurrent operations
|
||||
Interlocked.CompareExchange(ref _top, newTop + 1, newTop);
|
||||
sw.SpinOnce();
|
||||
continue;
|
||||
}
|
||||
|
||||
value = _values[newTop];
|
||||
_values[newTop] = default!; // avoid ref retention
|
||||
Volatile.Write(ref _states[newTop], 0); // mark empty
|
||||
Interlocked.Decrement(ref _count);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public int TryPopRange(Span<T> destination)
|
||||
{
|
||||
if (destination.IsEmpty) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
for (; i < destination.Length; i++)
|
||||
{
|
||||
if (!TryPop(out destination[i]))
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
return i;
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user