Daily update on 20251015-002614 by Nitload Youmu. Additional Message : Organize files of numerial math.

Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
Nitload
2025-10-15 00:26:15 +08:00
parent c5eaf250ab
commit e283490525
50 changed files with 1319 additions and 1520 deletions
+36 -34
View File
@@ -1,35 +1,33 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Bullet.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
// -----------------------------------------------------------------------
// file="Bullet"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
@@ -43,14 +41,14 @@ namespace StgSharp.Gaming
GeometryMotion movement,
Vec2 beginPosition,
float angle,
float scale )
float scale)
{
ArgumentNullException.ThrowIfNull( buffer );
ArgumentNullException.ThrowIfNull(buffer);
GlobalBuffer = buffer;
BufferId = buffer.CreateInstanceID();
( ( IInstancing )this ).Scale = scale;
( ( IInstancing )this ).Coord = new Vec3( beginPosition, 0 );
( ( IInstancing )this ).Rotation = angle;
((IInstancing)this).Scale = scale;
((IInstancing)this).Coord = new Vec3(beginPosition, 0);
((IInstancing)this).Rotation = angle;
Motion = movement;
}
@@ -62,12 +60,16 @@ namespace StgSharp.Gaming
public Vec2 CenterPosition { get; set; }
public bool CollideWith( IPlainEntity entity )
public bool CollideWith(IPlainEntity entity)
{
throw new System.NotImplementedException();
}
Vec3 IInstancing.CenterPositionGlobal { get; set; }
Vec3 IInstancing.CenterPositionGlobal
{
get => throw new NotImplementedException();
set => throw new NotImplementedException();
}
}
}
+22 -26
View File
@@ -1,30 +1,27 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="CollisionTexture.cs"
// file="CollisionTexture"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
@@ -34,6 +31,7 @@ using StgSharp.Graphics.OpenGL;
using StgSharp.Internal;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using StgSharp.MVVM;
using System;
@@ -94,8 +92,7 @@ namespace StgSharp.Stg
vbo.WriteVectorData<Vec4>(0, item.CoordAndRotationSpan, BufferUsage.StreamDraw);
vao.SetVertexAttribute(1, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
vao.SetVertexAttribute(
2, 1, TypeCode.Single, false, 4 * sizeof(float), 3 * sizeof(float));
vao.SetVertexAttribute(2, 1, TypeCode.Single, false, 4 * sizeof(float), 3 * sizeof(float));
vbo.WriteScalerData<float>(2, item.ScalingSpan, BufferUsage.StreamDraw);
vao.SetVertexAttribute(3, 1, TypeCode.Single, false, sizeof(float), 0);
@@ -159,9 +156,8 @@ namespace StgSharp.Stg
t = CreateTexture(1);
t.Bind2D(0);
GL.TextureImage2d<byte>(
Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel, (uint)Width,
(uint)Height, ImageChannel.WithAlphaChannel, PixelChannelLayout.Byte,
Array.Empty<byte>());
Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel, (uint)Width, (uint)Height,
ImageChannel.WithAlphaChannel, PixelChannelLayout.Byte, Array.Empty<byte>());
t.Set2dWrapProperty(0, TextureWrap.Repeat, TextureWrap.Repeat);
t.Set2dFilterProperty(0, TextureFilter.Nearest, TextureFilter.Nearest);