Daily update on 20251015-002614 by Nitload Youmu. Additional Message : Organize files of numerial math.
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
@@ -1,35 +1,33 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Bullet.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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// -----------------------------------------------------------------------
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// file="Bullet"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Geometries;
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using StgSharp.Mathematics;
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using StgSharp.Mathematics.Graphic;
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using System;
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@@ -43,14 +41,14 @@ namespace StgSharp.Gaming
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GeometryMotion movement,
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Vec2 beginPosition,
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float angle,
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float scale )
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float scale)
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{
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ArgumentNullException.ThrowIfNull( buffer );
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ArgumentNullException.ThrowIfNull(buffer);
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GlobalBuffer = buffer;
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BufferId = buffer.CreateInstanceID();
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( ( IInstancing )this ).Scale = scale;
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( ( IInstancing )this ).Coord = new Vec3( beginPosition, 0 );
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( ( IInstancing )this ).Rotation = angle;
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((IInstancing)this).Scale = scale;
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((IInstancing)this).Coord = new Vec3(beginPosition, 0);
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((IInstancing)this).Rotation = angle;
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Motion = movement;
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}
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@@ -62,12 +60,16 @@ namespace StgSharp.Gaming
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public Vec2 CenterPosition { get; set; }
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public bool CollideWith( IPlainEntity entity )
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public bool CollideWith(IPlainEntity entity)
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{
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throw new System.NotImplementedException();
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}
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Vec3 IInstancing.CenterPositionGlobal { get; set; }
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Vec3 IInstancing.CenterPositionGlobal
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{
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get => throw new NotImplementedException();
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set => throw new NotImplementedException();
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}
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}
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}
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@@ -1,30 +1,27 @@
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="CollisionTexture.cs"
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// file="CollisionTexture"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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@@ -34,6 +31,7 @@ using StgSharp.Graphics.OpenGL;
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using StgSharp.Internal;
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using StgSharp.Mathematics;
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using StgSharp.Mathematics.Graphic;
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using StgSharp.MVVM;
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using System;
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@@ -94,8 +92,7 @@ namespace StgSharp.Stg
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vbo.WriteVectorData<Vec4>(0, item.CoordAndRotationSpan, BufferUsage.StreamDraw);
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vao.SetVertexAttribute(1, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
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vao.SetVertexAttribute(
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2, 1, TypeCode.Single, false, 4 * sizeof(float), 3 * sizeof(float));
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vao.SetVertexAttribute(2, 1, TypeCode.Single, false, 4 * sizeof(float), 3 * sizeof(float));
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vbo.WriteScalerData<float>(2, item.ScalingSpan, BufferUsage.StreamDraw);
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vao.SetVertexAttribute(3, 1, TypeCode.Single, false, sizeof(float), 0);
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@@ -159,9 +156,8 @@ namespace StgSharp.Stg
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t = CreateTexture(1);
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t.Bind2D(0);
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GL.TextureImage2d<byte>(
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Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel, (uint)Width,
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(uint)Height, ImageChannel.WithAlphaChannel, PixelChannelLayout.Byte,
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Array.Empty<byte>());
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Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel, (uint)Width, (uint)Height,
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ImageChannel.WithAlphaChannel, PixelChannelLayout.Byte, Array.Empty<byte>());
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t.Set2dWrapProperty(0, TextureWrap.Repeat, TextureWrap.Repeat);
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t.Set2dFilterProperty(0, TextureFilter.Nearest, TextureFilter.Nearest);
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