Daily update on 20251015-002614 by Nitload Youmu. Additional Message : Organize files of numerial math.

Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
Nitload
2025-10-15 00:26:15 +08:00
parent c5eaf250ab
commit e283490525
50 changed files with 1319 additions and 1520 deletions
+25 -28
View File
@@ -1,34 +1,32 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="VBO.cs"
// file="VBO"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using StgSharp.Mathematics.Numeric;
using System;
using System.Collections.Generic;
@@ -79,11 +77,11 @@ namespace StgSharp.Graphics.OpenGL
/// <param _label="usage">
/// How OpenGL use these _data, defined by <see cref="BufferUsage" />
/// </param>
public void WriteMatrixData<T>(int index, T bufferData, BufferUsage usage)
where T: unmanaged, IMatrix<T>
public void WriteMatrixData<T>(int index, ref IMatrix<T> bufferData, BufferUsage usage)
where T: unmanaged, INumber<T>
{
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
GL.SetBufferData(BufferType.ArrayBuffer, bufferData, usage);
GL.SetBufferData(BufferType.ArrayBuffer, bufferData.AsSpan(), usage);
}
/// <summary>
@@ -101,8 +99,7 @@ namespace StgSharp.Graphics.OpenGL
/// <param _label="usage">
/// How OpenGL use these _data, defined by <see cref="BufferUsage" />
/// </param>
public void WriteScalerData<T>(int index, T[] bufferArray, BufferUsage usage)
where T: unmanaged, INumber<T>
public void WriteScalerData<T>(int index, T[] bufferArray, BufferUsage usage) where T: unmanaged, INumber<T>
{
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
GL.SetBufferData(BufferType.ArrayBuffer, bufferArray, usage);
@@ -146,7 +143,7 @@ namespace StgSharp.Graphics.OpenGL
/// How OpenGL use these data, defined by <see cref="BufferUsage" />
/// </param>
public void WriteVectorData<T>(int index, ReadOnlySpan<T> vectorSpan, BufferUsage usage)
where T: unmanaged, IFixedVector<T>
where T: unmanaged, IUnmanagedVector<T>
{
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
GL.SetBufferVectorData(BufferType.ArrayBuffer, vectorSpan, usage);
@@ -168,7 +165,7 @@ namespace StgSharp.Graphics.OpenGL
/// How OpenGL use these _data, defined by <see cref="BufferUsage" />
/// </param>
public void WriteVectorData<T>(int index, T[] vectorArray, BufferUsage usage)
where T: unmanaged, IFixedVector<T>
where T: unmanaged, IUnmanagedVector<T>
{
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
GL.SetBufferVectorData(BufferType.ArrayBuffer, vectorArray, usage);