Daily update on 20251015-002614 by Nitload Youmu. Additional Message : Organize files of numerial math.

Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
Nitload
2025-10-15 00:26:15 +08:00
parent c5eaf250ab
commit e283490525
50 changed files with 1319 additions and 1520 deletions
@@ -1,35 +1,36 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Triangle.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
// -----------------------------------------------------------------------
// file="Triangle.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Numerics;
@@ -39,55 +40,44 @@ namespace StgSharp.Geometries
public unsafe class Triangle : PlainGeometry
{
internal static int[] Indices = [0, 1, 2];
internal static int[] Indices = [ 0, 1, 2 ];
public Triangle()
: base( PlainCoordinate.StandardPlainCoordination )
: base(PlainCoordinate.StandardPlainCoordination)
{
vertexMat = new Vec4[3];
}
public Triangle( Point vertex01, Point vertex02, Point vertex03 )
: base( PlainCoordinate.StandardPlainCoordination )
public Triangle(Point vertex01, Point vertex02, Point vertex03)
: base(PlainCoordinate.StandardPlainCoordination)
{
this[ 0 ] = vertex01;
this[ 1 ] = vertex02;
this[ 2 ] = vertex03;
this[0] = vertex01;
this[1] = vertex02;
this[2] = vertex03;
}
public Triangle(
PlainCoordinate coordination,
Point vertex01,
Point vertex02,
Point vertex03 )
: base( coordination )
public Triangle(PlainCoordinate coordination, Point vertex01, Point vertex02, Point vertex03)
: base(coordination)
{
this[ 0 ] = vertex01;
this[ 1 ] = vertex02;
this[ 2 ] = vertex03;
this[0] = vertex01;
this[1] = vertex02;
this[2] = vertex03;
}
public Triangle( float v0x, float v0y, float v1x, float v1y, float v2x, float v2y )
: base( PlainCoordinate.StandardPlainCoordination )
public Triangle(float v0x, float v0y, float v1x, float v1y, float v2x, float v2y)
: base(PlainCoordinate.StandardPlainCoordination)
{
this[ 0 ] = new Point( v0x, v0y, 0 );
this[ 1 ] = new Point( v1x, v1y, 0 );
this[ 2 ] = new Point( v2x, v2y, 0 );
this[0] = new Point(v0x, v0y, 0);
this[1] = new Point(v1x, v1y, 0);
this[2] = new Point(v2x, v2y, 0);
}
public Triangle(
PlainCoordinate coordination,
float v0x,
float v0y,
float v1x,
float v1y,
float v2x,
float v2y )
: base( coordination )
public Triangle(PlainCoordinate coordination, float v0x, float v0y, float v1x, float v1y, float v2x, float v2y)
: base(coordination)
{
this[ 0 ] = new Point( v0x, v0y, 0 );
this[ 1 ] = new Point( v1x, v1y, 0 );
this[ 2 ] = new Point( v2x, v2y, 0 );
this[0] = new Point(v0x, v0y, 0);
this[1] = new Point(v1x, v1y, 0);
this[2] = new Point(v2x, v2y, 0);
}
public override ReadOnlySpan<int> VertexIndices => Indices;