Daily update on 20251015-002614 by Nitload Youmu. Additional Message : Organize files of numerial math.

Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
Nitload
2025-10-15 00:26:15 +08:00
parent c5eaf250ab
commit e283490525
50 changed files with 1319 additions and 1520 deletions
@@ -1,34 +1,32 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Polygon4.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
// -----------------------------------------------------------------------
// file="Polygon4"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Numerics;
@@ -38,30 +36,30 @@ namespace StgSharp.Geometries
public class Polygon4 : PlainGeometry
{
protected static int[] Indices = [0, 1, 2, 0, 2, 3];
protected static int[] Indices = [ 0, 1, 2, 0, 2, 3 ];
internal Polygon4()
: base( PlainCoordinate.StandardPlainCoordination )
: base(PlainCoordinate.StandardPlainCoordination)
{
vertexMat = new Vec4[4];
}
internal Polygon4( Vec4[] rawCoord )
: base( PlainCoordinate.StandardPlainCoordination )
internal Polygon4(Vec4[] rawCoord)
: base(PlainCoordinate.StandardPlainCoordination)
{
if( rawCoord.Length != 4 ) {
throw new ArgumentOutOfRangeException( nameof( rawCoord ) );
if (rawCoord.Length != 4) {
throw new ArgumentOutOfRangeException(nameof(rawCoord));
}
vertexMat = rawCoord;
}
public Polygon4( Point topLeft, Point topRight, Point bottomRight, Point bottomLeft )
: base( PlainCoordinate.StandardPlainCoordination )
public Polygon4(Point topLeft, Point topRight, Point bottomRight, Point bottomLeft)
: base(PlainCoordinate.StandardPlainCoordination)
{
this[ 0 ] = topLeft;
this[ 1 ] = topRight;
this[ 2 ] = bottomRight;
this[ 3 ] = bottomLeft;
this[0] = topLeft;
this[1] = topRight;
this[2] = bottomRight;
this[3] = bottomLeft;
}
public Polygon4(
@@ -70,32 +68,24 @@ namespace StgSharp.Geometries
Point topLeft,
Point topRight,
Point bottomRight,
Point bottomLeft )
: base( coordinate )
Point bottomLeft)
: base(coordinate)
{
this[ 0 ] = topLeft;
this[ 1 ] = topRight;
this[ 2 ] = bottomRight;
this[ 3 ] = bottomLeft;
this[0] = topLeft;
this[1] = topRight;
this[2] = bottomRight;
this[3] = bottomLeft;
}
public Polygon4(
float v0x,
float v0y,
float v1x,
float v1y,
float v2x,
float v2y,
float v3x,
float v3y )
: base( PlainCoordinate.StandardPlainCoordination )
public Polygon4(float v0x, float v0y, float v1x, float v1y, float v2x, float v2y, float v3x, float v3y)
: base(PlainCoordinate.StandardPlainCoordination)
{
vertexMat = new Vec4[4];
this[ 0 ] = new Point( v0x, v0y, 0 );
this[ 1 ] = new Point( v1x, v1y, 0 );
this[ 2 ] = new Point( v2x, v2y, 0 );
this[ 3 ] = new Point( v3x, v3y, 0 );
this[0] = new Point(v0x, v0y, 0);
this[1] = new Point(v1x, v1y, 0);
this[2] = new Point(v2x, v2y, 0);
this[3] = new Point(v3x, v3y, 0);
}
public Polygon4(
@@ -107,15 +97,15 @@ namespace StgSharp.Geometries
float v2x,
float v2y,
float v3x,
float v3y )
: base( coordination )
float v3y)
: base(coordination)
{
vertexMat = new Vec4[4];
this[ 0 ] = new Point( v0x, v0y, 0 );
this[ 1 ] = new Point( v1x, v1y, 0 );
this[ 2 ] = new Point( v2x, v2y, 0 );
this[ 3 ] = new Point( v3x, v3y, 0 );
this[0] = new Point(v0x, v0y, 0);
this[1] = new Point(v1x, v1y, 0);
this[2] = new Point(v2x, v2y, 0);
this[3] = new Point(v3x, v3y, 0);
}
public override ReadOnlySpan<int> VertexIndices => Indices;