daily update on 20240407 by nitload youmu

This commit is contained in:
YoumuLiu
2024-04-07 15:08:52 +08:00
parent 127fcdbfd3
commit e1e416bb41
141 changed files with 2578 additions and 2576 deletions
@@ -278,12 +278,6 @@
A handle to an OpenGL object.
</summary>
</member>
<member name="M:StgSharp.Graphics.glHandleSet.Free">
<summary>
temporarily release the handle of GLhandle sets.
Please call <see cref="M:StgSharp.Graphics.glHandleSet.Pin"/> method before indexing.
</summary>
</member>
<member name="M:StgSharp.Graphics.glHandleSet.Release">
<summary>
Release all resource in this handle.
@@ -291,6 +285,27 @@
This <see langword="glHandle"/> will be not usable.
</summary>
</member>
<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.SetAllUniforms">
<summary>
</summary>
</member>
<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.GainAllUniforms(StgSharp.Graphics.ShaderProgram,System.String[])">
<summary>
</summary>
</member>
<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.DisplayGLtypeDefinition">
<summary>
</summary>
</member>
<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.GetConvertedGLtype">
<summary>
</summary>
<returns></returns>
</member>
<member name="M:StgSharp.Graphics.Shader.AttachTo(System.Int32,StgSharp.Graphics.ShaderProgram)">
<summary>
Attach one shader code to a shader program.
@@ -300,7 +315,7 @@
</member>
<member name="M:StgSharp.Graphics.ShaderProgram.#ctor(StgSharp.Graphics.Form)">
<summary>
Inti a shader with no program attached.
Init a program with no shader attached.
</summary>
</member>
<member name="M:StgSharp.Graphics.ShaderProgram.GetUniform``1(System.String)">
@@ -385,6 +400,74 @@
<param name="message">A string contains information of how current evironment runs.</param>
<param name="logType">The severity of current message.</param>
</member>
<member name="T:StgSharp.Math.GLclampf">
<summary>
OpenGL numeric type.
An IEEE-754 floating-point value, clamped to the range [0,1].
</summary>
</member>
<member name="T:StgSharp.Math.GLclampd">
<summary>
OpenGL numeric type.
An IEEE-754 double precision floating-point value, clamped to the range [0,1].
</summary>
</member>
<member name="T:StgSharp.Math.Vec2d">
<summary>
A two dimension vector defined by two elements.
Vec2Ds in StgSharp are defaultly usaed as colum vector.
</summary>
</member>
<member name="M:StgSharp.Math.Scaler.ASin(System.Single)">
<summary>
Reurns the value of ArcSin(x)
</summary>
<param name="x">The sine value of the angle</param>
<returns></returns>
<exception cref="T:System.ArgumentException"></exception>
</member>
<member name="M:StgSharp.Math.Scaler.Exp(System.Single)">
<summary>
Get the value of E ^ x;
</summary>
<param name="x"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.Scaler.Log(System.Single)">
<summary>
</summary>
<param name="x"></param>
<returns>
Returns the value of ln(x).
</returns>
</member>
<member name="M:StgSharp.Math.Scaler.Pow(System.Single,System.Single)">
<summary>
calculate the value of x^y
</summary>
<param name="x"></param>
<param name="y"></param>
<returns>Returns the value of x^y</returns>
</member>
<member name="M:StgSharp.Math.Scaler.LowProceisionRandom">
<summary>
returns a random float number between 0 and 1.
</summary>
<returns></returns>
</member>
<member name="M:StgSharp.Math.Scaler.Random">
<summary>
</summary>
<returns></returns>
</member>
<member name="M:StgSharp.Math.Scaler.RandomSeed">
<summary>
Generates a random seed in int value.
</summary>
<returns></returns>
</member>
<member name="T:StgSharp.Geometries.Arc">
<summary>
Part of a circle. All points on a arc has the same distance to their center.
@@ -585,74 +668,17 @@
The method this <see cref="T:StgSharp.TimeSpanProvider"/> will call every time a new time span started.
</summary>
</member>
<member name="T:StgSharp.Math.GLclampf">
<member name="M:StgSharp.Graphic.Camera.GainAllUniforms(StgSharp.Graphics.ShaderProgram,System.String[])">
<summary>
OpenGL numeric type.
An IEEE-754 floating-point value, clamped to the range [0,1].
Get all uniform related to this <see cref="T:StgSharp.Graphic.Camera"/>.
</summary>
</member>
<member name="T:StgSharp.Math.GLclampd">
<summary>
OpenGL numeric type.
An IEEE-754 double precision floating-point value, clamped to the range [0,1].
</summary>
</member>
<member name="T:StgSharp.Math.Vec2d">
<summary>
A two dimension vector defined by two elements.
Vec2Ds in StgSharp are defaultly usaed as colum vector.
</summary>
</member>
<member name="M:StgSharp.Math.Scaler.ASin(System.Single)">
<summary>
Reurns the value of ArcSin(x)
</summary>
<param name="x">The sine value of the angle</param>
<returns></returns>
<param name="source">Shader program requires this camera.</param>
<param name="uniformName">
Name of all related uniforms.
If you fallow form from <see cref="M:StgSharp.Graphics.ShaderEdit.IglConvertable.DisplayGLtypeDefinition"/>
</param>
<exception cref="T:System.ArgumentException"></exception>
</member>
<member name="M:StgSharp.Math.Scaler.Exp(System.Single)">
<summary>
Get the value of E ^ x;
</summary>
<param name="x"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.Scaler.Log(System.Single)">
<summary>
</summary>
<param name="x"></param>
<returns>
Returns the value of ln(x).
</returns>
</member>
<member name="M:StgSharp.Math.Scaler.Pow(System.Single,System.Single)">
<summary>
calculate the value of x^y
</summary>
<param name="x"></param>
<param name="y"></param>
<returns>Returns the value of x^y</returns>
</member>
<member name="M:StgSharp.Math.Scaler.LowProceisionRandom">
<summary>
returns a random float number between 0 and 1.
</summary>
<returns></returns>
</member>
<member name="M:StgSharp.Math.Scaler.Random">
<summary>
</summary>
<returns></returns>
</member>
<member name="M:StgSharp.Math.Scaler.RandomSeed">
<summary>
Generates a random seed in int value.
</summary>
<returns></returns>
</member>
<member name="T:Windows.Win32.Foundation.COLORREF">
<summary>The COLORREF value is used to specify an RGB color.</summary>
<remarks>