daily update on 20240407 by nitload youmu
This commit is contained in:
@@ -14,7 +14,7 @@ using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharp")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+b207f16616b7bd967d647a809cc27e7174063451")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+127fcdbfd32fd1caa4a55ced77c7e738f038a59c")]
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[assembly: System.Reflection.AssemblyProductAttribute("StgSharp")]
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[assembly: System.Reflection.AssemblyTitleAttribute("StgSharp")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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@@ -1 +1 @@
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a0b25d34befb618bddac619894a529483765dd39f7d959957c7d20a1f2155e03
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5bdfaeb828f7a682fca2531a3fe7bdbf99d72f6a17b3554b2957f0377659471f
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@@ -1 +1 @@
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94c4d184424dd46368a7fbc005f339c0cfff874369d50f1c86133ae4d9ae2bb1
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22685e6e651dc0dffa71da397e1fde84f3b8a45e5faf79b0982e58cbaad38609
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@@ -1 +1 @@
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{"documents":{"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\*":"https://raw.githubusercontent.com/Nitload-NSI/CCD_Github/b207f16616b7bd967d647a809cc27e7174063451/*"}}
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{"documents":{"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\*":"https://raw.githubusercontent.com/Nitload-NSI/CCD_Github/127fcdbfd32fd1caa4a55ced77c7e738f038a59c/*"}}
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@@ -278,12 +278,6 @@
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A handle to an OpenGL object.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.glHandleSet.Free">
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<summary>
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temporarily release the handle of GLhandle sets.
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Please call <see cref="M:StgSharp.Graphics.glHandleSet.Pin"/> method before indexing.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.glHandleSet.Release">
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<summary>
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Release all resource in this handle.
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@@ -291,6 +285,27 @@
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This <see langword="glHandle"/> will be not usable.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.SetAllUniforms">
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<summary>
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.GainAllUniforms(StgSharp.Graphics.ShaderProgram,System.String[])">
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<summary>
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.DisplayGLtypeDefinition">
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<summary>
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.GetConvertedGLtype">
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<summary>
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</summary>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Graphics.Shader.AttachTo(System.Int32,StgSharp.Graphics.ShaderProgram)">
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<summary>
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Attach one shader code to a shader program.
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@@ -300,7 +315,7 @@
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</member>
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<member name="M:StgSharp.Graphics.ShaderProgram.#ctor(StgSharp.Graphics.Form)">
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<summary>
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Inti a shader with no program attached.
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Init a program with no shader attached.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.ShaderProgram.GetUniform``1(System.String)">
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@@ -385,6 +400,74 @@
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<param name="message">A string contains information of how current evironment runs.</param>
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<param name="logType">The severity of current message.</param>
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</member>
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<member name="T:StgSharp.Math.GLclampf">
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<summary>
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OpenGL numeric type.
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An IEEE-754 floating-point value, clamped to the range [0,1].
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</summary>
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</member>
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<member name="T:StgSharp.Math.GLclampd">
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<summary>
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OpenGL numeric type.
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An IEEE-754 double precision floating-point value, clamped to the range [0,1].
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</summary>
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</member>
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<member name="T:StgSharp.Math.Vec2d">
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<summary>
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A two dimension vector defined by two elements.
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Vec2Ds in StgSharp are defaultly usaed as colum vector.
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</summary>
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</member>
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<member name="M:StgSharp.Math.Scaler.ASin(System.Single)">
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<summary>
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Reurns the value of ArcSin(x)
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</summary>
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<param name="x">The sine value of the angle</param>
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<returns></returns>
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<exception cref="T:System.ArgumentException"></exception>
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</member>
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<member name="M:StgSharp.Math.Scaler.Exp(System.Single)">
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<summary>
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Get the value of E ^ x;
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</summary>
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<param name="x"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.Scaler.Log(System.Single)">
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<summary>
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</summary>
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<param name="x"></param>
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<returns>
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Returns the value of ln(x).
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</returns>
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</member>
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<member name="M:StgSharp.Math.Scaler.Pow(System.Single,System.Single)">
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<summary>
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calculate the value of x^y
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</summary>
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<param name="x"></param>
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<param name="y"></param>
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<returns>Returns the value of x^y</returns>
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</member>
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<member name="M:StgSharp.Math.Scaler.LowProceisionRandom">
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<summary>
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returns a random float number between 0 and 1.
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</summary>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.Scaler.Random">
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<summary>
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</summary>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.Scaler.RandomSeed">
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<summary>
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Generates a random seed in int value.
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</summary>
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<returns></returns>
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</member>
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<member name="T:StgSharp.Geometries.Arc">
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<summary>
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Part of a circle. All points on a arc has the same distance to their center.
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@@ -585,74 +668,17 @@
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The method this <see cref="T:StgSharp.TimeSpanProvider"/> will call every time a new time span started.
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</summary>
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</member>
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<member name="T:StgSharp.Math.GLclampf">
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<member name="M:StgSharp.Graphic.Camera.GainAllUniforms(StgSharp.Graphics.ShaderProgram,System.String[])">
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<summary>
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OpenGL numeric type.
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An IEEE-754 floating-point value, clamped to the range [0,1].
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Get all uniform related to this <see cref="T:StgSharp.Graphic.Camera"/>.
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</summary>
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</member>
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<member name="T:StgSharp.Math.GLclampd">
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<summary>
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OpenGL numeric type.
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An IEEE-754 double precision floating-point value, clamped to the range [0,1].
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</summary>
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</member>
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<member name="T:StgSharp.Math.Vec2d">
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<summary>
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A two dimension vector defined by two elements.
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Vec2Ds in StgSharp are defaultly usaed as colum vector.
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</summary>
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</member>
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<member name="M:StgSharp.Math.Scaler.ASin(System.Single)">
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<summary>
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Reurns the value of ArcSin(x)
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</summary>
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<param name="x">The sine value of the angle</param>
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<returns></returns>
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<param name="source">Shader program requires this camera.</param>
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<param name="uniformName">
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Name of all related uniforms.
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If you fallow form from <see cref="M:StgSharp.Graphics.ShaderEdit.IglConvertable.DisplayGLtypeDefinition"/>
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</param>
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<exception cref="T:System.ArgumentException"></exception>
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</member>
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<member name="M:StgSharp.Math.Scaler.Exp(System.Single)">
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<summary>
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Get the value of E ^ x;
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</summary>
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<param name="x"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.Scaler.Log(System.Single)">
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<summary>
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</summary>
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<param name="x"></param>
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<returns>
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Returns the value of ln(x).
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</returns>
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</member>
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<member name="M:StgSharp.Math.Scaler.Pow(System.Single,System.Single)">
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<summary>
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calculate the value of x^y
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</summary>
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<param name="x"></param>
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<param name="y"></param>
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<returns>Returns the value of x^y</returns>
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</member>
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<member name="M:StgSharp.Math.Scaler.LowProceisionRandom">
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<summary>
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returns a random float number between 0 and 1.
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</summary>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.Scaler.Random">
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<summary>
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</summary>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.Scaler.RandomSeed">
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<summary>
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Generates a random seed in int value.
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</summary>
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<returns></returns>
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</member>
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<member name="T:Windows.Win32.Foundation.COLORREF">
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<summary>The COLORREF value is used to specify an RGB color.</summary>
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<remarks>
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