daily update on 20240407 by nitload youmu
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Matrix44.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.ComponentModel;
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using System.Drawing;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace StgSharp.Math
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{
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[StructLayout(LayoutKind.Explicit, Size = (2 * 16 * sizeof(float)) + sizeof(bool), Pack = 16)]
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public unsafe struct Matrix44 : IEquatable<Matrix44>
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{
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[FieldOffset(2 * 64 * sizeof(float))] internal bool isTransposed;
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[FieldOffset(0)] internal Mat4 mat;
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[FieldOffset(16 * sizeof(float))] internal Mat4 transpose;
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[FieldOffset(0 * sizeof(float))] public vec4d Colum0;
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[FieldOffset(4 * sizeof(float))] public vec4d Colum1;
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[FieldOffset(8 * sizeof(float))] public vec4d Colum2;
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[FieldOffset(12 * sizeof(float))] public vec4d Colum3;
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internal Matrix44(Mat4 mat)
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{
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this.mat = mat;
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}
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internal Matrix44(
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Vector4 vec0,
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Vector4 vec1,
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Vector4 vec2,
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Vector4 vec3
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)
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{
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mat.colum0 = vec0;
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mat.colum1 = vec1;
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mat.colum2 = vec2;
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mat.colum3 = vec3;
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}
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public unsafe Matrix44(
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float a00, float a01, float a02, float a03,
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float a10, float a11, float a12, float a13,
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float a20, float a21, float a22, float a23,
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float a30, float a31, float a32, float a33
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)
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{
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mat.colum0 = new Vector4(a00, a10, a20, a30);
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mat.colum1 = new Vector4(a01, a11, a21, a31);
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mat.colum2 = new Vector4(a02, a12, a22, a32);
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mat.colum3 = new Vector4(a03, a13, a23, a33);
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}
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public unsafe float this[int rowNum, int columNum]
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{
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get
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{
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#if DEBUG
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if ((rowNum > 3) || (rowNum < 0))
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{
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throw new ArgumentOutOfRangeException(nameof(columNum));
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}
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if ((columNum > 3) || (columNum < 0))
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{
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throw new ArgumentOutOfRangeException(nameof(columNum));
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}
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#endif
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InternalTranspose();
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fixed (float* p = &this.transpose.m00)
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{
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ulong pbit = ((ulong)p)
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+ (((ulong)sizeof(Vector4)) * ((ulong)rowNum))
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+ (((ulong)sizeof(float)) * ((ulong)columNum));
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return *(float*)pbit;
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}
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}
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set
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{
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#if DEBUG
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if ((rowNum > 3) || (rowNum < 0))
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{
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throw new ArgumentOutOfRangeException(nameof(columNum));
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}
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if ((columNum > 3) || (columNum < 0))
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{
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throw new ArgumentOutOfRangeException(nameof(columNum));
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}
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#endif
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InternalTranspose();
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fixed (float* p = &this.transpose.m00)
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{
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ulong pbit = ((ulong)p)
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+ (((ulong)sizeof(Vector4)) * ((ulong)rowNum))
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+ (((ulong)sizeof(float)) * ((ulong)columNum));
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*(float*)pbit = value;
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}
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isTransposed = false;
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}
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}
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public Matrix44 Transpose
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{
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get
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{
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InternalTranspose();
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return new Matrix44(this.transpose);
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}
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}
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public static Matrix44 Unit
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=> new Matrix44(
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1
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);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe float Det()
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{
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InternalTranspose();
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fixed (Mat4* _this = &mat, _trans = &transpose)
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{
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return InternalIO.det_mat4(_this, _trans);
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}
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}
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public override bool Equals(object? obj)
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{
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return (obj is Matrix44 x) && Equals(x);
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}
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public bool Equals(Matrix44 other)
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{
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return mat.Equals(other.mat);
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(
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mat.colum0.GetHashCode(),
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mat.colum1.GetHashCode(),
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mat.colum2.GetHashCode(),
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mat.colum3.GetHashCode()
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);
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}
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public override string ToString()
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{
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InternalTranspose();
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return $"{transpose.colum0}{transpose.colum1}{transpose.colum2}{transpose.colum3}";
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal unsafe void InternalTranspose()
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{
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if (!isTransposed)
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{
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fixed (Mat4* source = &this.mat, target = &this.transpose)
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{
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InternalIO.Transpose4to4_internal(source, target);
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}
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isTransposed = true;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe Matrix44 operator -(Matrix44 left, Matrix44 right)
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{
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return new Matrix44(
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right.mat.colum0 - left.mat.colum0,
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right.mat.colum1 - left.mat.colum1,
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right.mat.colum2 - left.mat.colum2,
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right.mat.colum3 - left.mat.colum3
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);
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}
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public static bool operator !=(Matrix44 left, Matrix44 right)
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{
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return !(left == right);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe Matrix44 operator *(Matrix44 mat, float value)
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{
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return new Matrix44(
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mat.mat.colum0 * value,
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mat.mat.colum1 * value,
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mat.mat.colum2 * value,
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mat.mat.colum3 * value
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);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe Matrix42 operator *(Matrix44 left, Matrix42 right)
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{
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left.InternalTranspose();
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return new Matrix42(
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Vector4.Dot(left.transpose.colum0, right.mat.colum0),
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Vector4.Dot(left.transpose.colum0, right.mat.colum1),
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Vector4.Dot(left.transpose.colum1, right.mat.colum0),
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Vector4.Dot(left.transpose.colum1, right.mat.colum1),
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Vector4.Dot(left.transpose.colum2, right.mat.colum0),
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Vector4.Dot(left.transpose.colum2, right.mat.colum1),
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Vector4.Dot(left.transpose.colum3, right.mat.colum0),
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Vector4.Dot(left.transpose.colum3, right.mat.colum1)
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);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Matrix43 operator *(Matrix44 left, Matrix43 right)
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{
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left.InternalTranspose();
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return new Matrix43(
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Vector4.Dot(left.transpose.colum0, right.mat.colum0),
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Vector4.Dot(left.transpose.colum0, right.mat.colum1),
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Vector4.Dot(left.transpose.colum0, right.mat.colum2),
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Vector4.Dot(left.transpose.colum1, right.mat.colum0),
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Vector4.Dot(left.transpose.colum1, right.mat.colum1),
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Vector4.Dot(left.transpose.colum1, right.mat.colum2),
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Vector4.Dot(left.transpose.colum2, right.mat.colum0),
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Vector4.Dot(left.transpose.colum2, right.mat.colum1),
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Vector4.Dot(left.transpose.colum2, right.mat.colum2),
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Vector4.Dot(left.transpose.colum3, right.mat.colum0),
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Vector4.Dot(left.transpose.colum3, right.mat.colum1),
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Vector4.Dot(left.transpose.colum3, right.mat.colum2)
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);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Matrix44 operator *(Matrix44 left, Matrix44 right)
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{
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left.InternalTranspose();
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return new Matrix44(
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Vector4.Dot(left.transpose.colum0, right.mat.colum0),
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Vector4.Dot(left.transpose.colum0, right.mat.colum1),
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Vector4.Dot(left.transpose.colum0, right.mat.colum2),
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Vector4.Dot(left.transpose.colum0, right.mat.colum3),
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Vector4.Dot(left.transpose.colum1, right.mat.colum0),
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Vector4.Dot(left.transpose.colum1, right.mat.colum1),
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Vector4.Dot(left.transpose.colum1, right.mat.colum2),
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Vector4.Dot(left.transpose.colum1, right.mat.colum3),
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Vector4.Dot(left.transpose.colum2, right.mat.colum0),
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Vector4.Dot(left.transpose.colum2, right.mat.colum1),
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Vector4.Dot(left.transpose.colum2, right.mat.colum2),
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Vector4.Dot(left.transpose.colum2, right.mat.colum3),
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Vector4.Dot(left.transpose.colum3, right.mat.colum0),
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Vector4.Dot(left.transpose.colum3, right.mat.colum1),
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Vector4.Dot(left.transpose.colum3, right.mat.colum2),
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Vector4.Dot(left.transpose.colum3, right.mat.colum3)
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);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe Matrix44 operator +(Matrix44 left, Matrix44 right)
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{
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return new Matrix44(
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right.mat.colum0 + left.mat.colum0,
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right.mat.colum1 + left.mat.colum1,
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right.mat.colum2 + left.mat.colum2,
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right.mat.colum3 + left.mat.colum3
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);
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}
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public static bool operator ==(Matrix44 left, Matrix44 right)
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{
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return left.Equals(right);
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}
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}
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}
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