daily update on 20240407 by nitload youmu
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@@ -1081,7 +1081,7 @@ namespace StgSharp.Graphics
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contextPtr->glDeleteTextures = (delegate*<uint, uint*, void>)load("glDeleteTextures");
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contextPtr->glDrawArrays = (delegate*<uint, int, uint, void>)load("glDrawArrays");
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contextPtr->glDrawElements = (delegate*<uint, uint, uint, void*, void>)load("glDrawElements");
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contextPtr->glGenTextures = (delegate*<uint, uint*, void>)load("glGenTextures");
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contextPtr->glGenTextures = (delegate*<int, uint*, void>)load("glGenTextures");
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contextPtr->glGetPointerv = (delegate*<uint, void**, void>)load("glGetPointerv");
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contextPtr->glIsTexture = (delegate*<uint, bool>)load("glIsTexture");
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contextPtr->glPolygonOffset = (delegate*<float, float, void>)load("glPolygonOffset");
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@@ -1177,10 +1177,10 @@ namespace StgSharp.Graphics
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contextPtr->glBindBuffer = (delegate*<uint, uint, void>)load("glBindBuffer");
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contextPtr->glBufferData = (delegate*<uint, IntPtr, IntPtr, uint, void>)load("glBufferData");
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contextPtr->glBufferSubData = (delegate*<uint, IntPtr, UIntPtr, void*, void>)load("glBufferSubData");
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contextPtr->glDeleteBuffers = (delegate*<uint, uint*, void>)load("glDeleteBuffers");
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contextPtr->glDeleteBuffers = (delegate*<int, uint*, void>)load("glDeleteBuffers");
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contextPtr->glDeleteQueries = (delegate*<uint, uint*, void>)load("glDeleteQueries");
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contextPtr->glEndQuery = (delegate*<uint, void>)load("glEndQuery");
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contextPtr->glGenBuffers = (delegate*<uint, uint*, void>)load("glGenBuffers");
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contextPtr->glGenBuffers = (delegate*<int, uint*, void>)load("glGenBuffers");
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contextPtr->glGenQueries = (delegate*<uint, uint*, void>)load("glGenQueries");
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contextPtr->glGetBufferParameteriv = (delegate*<uint, uint, int*, void>)load("glGetBufferParameteriv");
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contextPtr->glGetBufferPointerv = (delegate*<uint, uint, void**, void>)load("glGetBufferPointerv");
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@@ -1244,7 +1244,7 @@ namespace StgSharp.Graphics
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contextPtr->glStencilMaskSeparate = (delegate*<uint, uint, void>)load("glStencilMaskSeparate");
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contextPtr->glStencilOpSeparate = (delegate*<uint, uint, uint, uint, void>)load("glStencilOpSeparate");
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contextPtr->glUniform1f = (delegate*<int, float, void>)load("glUniform1f");
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contextPtr->glUniform1fv = (delegate*<int, uint, Vec4d*, void>)load("glUniform1fv");
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contextPtr->glUniform1fv = (delegate*<int, uint, vec4d*, void>)load("glUniform1fv");
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contextPtr->glUniform1i = (delegate*<int, int, void>)load("glUniform1i");
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contextPtr->glUniform1iv = (delegate*<int, uint, int*, void>)load("glUniform1iv");
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contextPtr->glUniform2f = (delegate*<int, float, float, void>)load("glUniform2f");
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@@ -1357,7 +1357,7 @@ namespace StgSharp.Graphics
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contextPtr->glColorMaski = (delegate*<uint, bool, bool, bool, bool, void>)load("glColorMaski");
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contextPtr->glDeleteFramebuffers = (delegate*<uint, uint*, void>)load("glDeleteFramebuffers");
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contextPtr->glDeleteRenderbuffers = (delegate*<uint, uint*, void>)load("glDeleteRenderbuffers");
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contextPtr->glDeleteVertexArrays = (delegate*<uint, uint*, void>)load("glDeleteVertexArrays");
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contextPtr->glDeleteVertexArrays = (delegate*<int, uint*, void>)load("glDeleteVertexArrays");
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contextPtr->glDisablei = (delegate*<uint, uint, void>)load("glDisablei");
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contextPtr->glEnablei = (delegate*<uint, uint, void>)load("glEnablei");
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contextPtr->glEndConditionalRender = (delegate*<void>)load("glEndConditionalRender");
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@@ -1370,7 +1370,7 @@ namespace StgSharp.Graphics
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contextPtr->glFramebufferTextureLayer = (delegate*<uint, uint, uint, int, int, void>)load("glFramebufferTextureLayer");
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contextPtr->glGenFramebuffers = (delegate*<uint, uint*, void>)load("glGenFramebuffers");
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contextPtr->glGenRenderbuffers = (delegate*<uint, uint*, void>)load("glGenRenderbuffers");
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contextPtr->glGenVertexArrays = (delegate*<uint, uint*, void>)load("glGenVertexArrays");
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contextPtr->glGenVertexArrays = (delegate*<int, uint*, void>)load("glGenVertexArrays");
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contextPtr->glGenerateMipmap = (delegate*<uint, void>)load("glGenerateMipmap");
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contextPtr->glGetBooleani_v = (delegate*<uint, uint, bool*, void>)load("glGetBooleani_v");
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contextPtr->glGetFragDataLocation = (delegate*<uint, byte*, int>)load("glGetFragDataLocation");
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