daily update on 20240407 by nitload youmu
This commit is contained in:
@@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.ShaderEdit
|
||||
{
|
||||
public interface IglConvertable
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void SetAllUniforms();
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void GainAllUniforms(ShaderProgram source, params string[] uniformName);
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void DisplayGLtypeDefinition();
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public ShaderStruct GetConvertedGLtype();
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user