daily update on 20240407 by nitload youmu
This commit is contained in:
@@ -278,12 +278,6 @@
|
||||
A handle to an OpenGL object.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.glHandleSet.Free">
|
||||
<summary>
|
||||
temporarily release the handle of GLhandle sets.
|
||||
Please call <see cref="M:StgSharp.Graphics.glHandleSet.Pin"/> method before indexing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.glHandleSet.Release">
|
||||
<summary>
|
||||
Release all resource in this handle.
|
||||
@@ -291,6 +285,27 @@
|
||||
This <see langword="glHandle"/> will be not usable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.SetAllUniforms">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.GainAllUniforms(StgSharp.Graphics.ShaderProgram,System.String[])">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.DisplayGLtypeDefinition">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.GetConvertedGLtype">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Shader.AttachTo(System.Int32,StgSharp.Graphics.ShaderProgram)">
|
||||
<summary>
|
||||
Attach one shader code to a shader program.
|
||||
@@ -300,7 +315,7 @@
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.ShaderProgram.#ctor(StgSharp.Graphics.Form)">
|
||||
<summary>
|
||||
Inti a shader with no program attached.
|
||||
Init a program with no shader attached.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.ShaderProgram.GetUniform``1(System.String)">
|
||||
@@ -385,6 +400,74 @@
|
||||
<param name="message">A string contains information of how current evironment runs.</param>
|
||||
<param name="logType">The severity of current message.</param>
|
||||
</member>
|
||||
<member name="T:StgSharp.Math.GLclampf">
|
||||
<summary>
|
||||
OpenGL numeric type.
|
||||
An IEEE-754 floating-point value, clamped to the range [0,1].
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Math.GLclampd">
|
||||
<summary>
|
||||
OpenGL numeric type.
|
||||
An IEEE-754 double precision floating-point value, clamped to the range [0,1].
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Math.Vec2d">
|
||||
<summary>
|
||||
A two dimension vector defined by two elements.
|
||||
Vec2Ds in StgSharp are defaultly usaed as colum vector.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Scaler.ASin(System.Single)">
|
||||
<summary>
|
||||
Reurns the value of ArcSin(x)
|
||||
</summary>
|
||||
<param name="x">The sine value of the angle</param>
|
||||
<returns></returns>
|
||||
<exception cref="T:System.ArgumentException"></exception>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Scaler.Exp(System.Single)">
|
||||
<summary>
|
||||
Get the value of E ^ x;
|
||||
</summary>
|
||||
<param name="x"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Scaler.Log(System.Single)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="x"></param>
|
||||
<returns>
|
||||
Returns the value of ln(x).
|
||||
</returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Scaler.Pow(System.Single,System.Single)">
|
||||
<summary>
|
||||
calculate the value of x^y
|
||||
</summary>
|
||||
<param name="x"></param>
|
||||
<param name="y"></param>
|
||||
<returns>Returns the value of x^y</returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Scaler.LowProceisionRandom">
|
||||
<summary>
|
||||
returns a random float number between 0 and 1.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Scaler.Random">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Scaler.RandomSeed">
|
||||
<summary>
|
||||
Generates a random seed in int value.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="T:StgSharp.Geometries.Arc">
|
||||
<summary>
|
||||
Part of a circle. All points on a arc has the same distance to their center.
|
||||
@@ -585,74 +668,17 @@
|
||||
The method this <see cref="T:StgSharp.TimeSpanProvider"/> will call every time a new time span started.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Math.GLclampf">
|
||||
<member name="M:StgSharp.Graphic.Camera.GainAllUniforms(StgSharp.Graphics.ShaderProgram,System.String[])">
|
||||
<summary>
|
||||
OpenGL numeric type.
|
||||
An IEEE-754 floating-point value, clamped to the range [0,1].
|
||||
Get all uniform related to this <see cref="T:StgSharp.Graphic.Camera"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Math.GLclampd">
|
||||
<summary>
|
||||
OpenGL numeric type.
|
||||
An IEEE-754 double precision floating-point value, clamped to the range [0,1].
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Math.Vec2d">
|
||||
<summary>
|
||||
A two dimension vector defined by two elements.
|
||||
Vec2Ds in StgSharp are defaultly usaed as colum vector.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Scaler.ASin(System.Single)">
|
||||
<summary>
|
||||
Reurns the value of ArcSin(x)
|
||||
</summary>
|
||||
<param name="x">The sine value of the angle</param>
|
||||
<returns></returns>
|
||||
<param name="source">Shader program requires this camera.</param>
|
||||
<param name="uniformName">
|
||||
Name of all related uniforms.
|
||||
If you fallow form from <see cref="M:StgSharp.Graphics.ShaderEdit.IglConvertable.DisplayGLtypeDefinition"/>
|
||||
</param>
|
||||
<exception cref="T:System.ArgumentException"></exception>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Scaler.Exp(System.Single)">
|
||||
<summary>
|
||||
Get the value of E ^ x;
|
||||
</summary>
|
||||
<param name="x"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Scaler.Log(System.Single)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="x"></param>
|
||||
<returns>
|
||||
Returns the value of ln(x).
|
||||
</returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Scaler.Pow(System.Single,System.Single)">
|
||||
<summary>
|
||||
calculate the value of x^y
|
||||
</summary>
|
||||
<param name="x"></param>
|
||||
<param name="y"></param>
|
||||
<returns>Returns the value of x^y</returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Scaler.LowProceisionRandom">
|
||||
<summary>
|
||||
returns a random float number between 0 and 1.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Scaler.Random">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Scaler.RandomSeed">
|
||||
<summary>
|
||||
Generates a random seed in int value.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="T:Windows.Win32.Foundation.COLORREF">
|
||||
<summary>The COLORREF value is used to specify an RGB color.</summary>
|
||||
<remarks>
|
||||
|
||||
Reference in New Issue
Block a user