daily update on 20230724 by nitload youmu, bigM128map added
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@@ -13,13 +13,19 @@
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#include "GLenv/include/glad/glad.h"
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#include "GLenv/include/GLFW/glfw3.h"
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#include "SSGinternal.h"
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#include <xmmintrin.h>
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STGSHARPGRAPHIC_API glIOpackage loadGLApi(void);
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STGSHARPGRAPHIC_API void initGL(void);
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STGSHARPGRAPHIC_API int initGLAD(void);
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STGSHARPGRAPHIC_API float* InitBigM128Map(int floatCount);
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STGSHARPGRAPHIC_API void DeinitBigM128Map(float* mapPtr);
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STGSHARPGRAPHIC_API __m128 VecAddVec(__m128 vec1, __m128 vec2);
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STGSHARPGRAPHIC_API __m128 VecSubVec(__m128 vec1, __m128 vec2);
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STGSHARPGRAPHIC_API float VecMulVec(__m128 vec1, __m128 vec2);
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#endif // !SSG
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