daily update on 20230724 by nitload youmu, bigM128map added
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@@ -7,16 +7,6 @@
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return new vec3d(vec.X, vec.Y, 0.0f);
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}
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public static vec4d To4D(this vec2d Vec)
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{
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return new vec4d(Vec.X, Vec.Y, 0, 0);
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}
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public static vec4d To4D(this vec3d vec)
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{
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return new vec4d(vec.X, vec.Y, vec.Z, 0);
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}
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public static vec2d To2D(vec3d vec, CordinatePlain plain)
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{
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switch (plain)
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