daily update on 20230724 by nitload youmu, bigM128map added
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@@ -0,0 +1,25 @@
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp
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{
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internal static unsafe partial class internalIO
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{
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[DllImport("StgSharpGraphic.dll",EntryPoint = "VecAddVec",
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CallingConvention =CallingConvention.Cdecl)]
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internal static extern M128 VecAddVec(M128 vec1, M128 vec2);
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[DllImport("StgSharpGraphic.dll",EntryPoint = "VecSubVec")]
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internal static extern M128 VecSubVec(M128 vec1, M128 vec2);
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[DllImport("StgSharpGraphic.dll",EntryPoint = "VecMulVec")]
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internal static extern float VecMulVec(M128 vec1, M128 vec2);
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[DllImport("StgSharpGraphic.dll", EntryPoint = "InitBigM128Map")]
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internal static unsafe extern long internalInitBigM128Map(int floatCount);
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}
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}
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