daily update on 20230724 by nitload youmu, bigM128map added
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@@ -1,12 +1,13 @@
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using StgSharp.Entities;
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using StgSharp.Geometries;
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using StgSharp.Math;
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namespace StgSharp
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{
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public class Pool
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{
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internal LinkedList<Point> _pointContainer;
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internal LinkedList<IPlainGeometry> geometryContainer;
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internal LinkedList<M128Map> _m128mapContainer;
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internal LinkedList<IPlainGeometry> _geometryContainer;
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internal LinkedList<IEntity> _bulletContainer;
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internal LinkedList<IEntity> _awardContainer;
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internal LinkedList<IEntity> _enemyContainer;
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@@ -28,19 +29,15 @@ namespace StgSharp
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private void initContainers()
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{
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_pointContainer = new LinkedList<Point>();
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_m128mapContainer = new LinkedList<M128Map>();
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_bulletContainer = new LinkedList<IEntity>();
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_awardContainer = new LinkedList<IEntity>();
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_enemyContainer = new LinkedList<IEntity>();
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geometryContainer = new LinkedList<IPlainGeometry>();
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_geometryContainer = new LinkedList<IPlainGeometry>();
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}
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public void OnRender()
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{
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foreach (Enemy e in _enemyContainer)
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{
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}
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}
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