Better L4 and array storage design

This commit is contained in:
Youmu Liu
2026-03-04 18:12:58 +08:00
parent 7e970352ab
commit dfa6f4ba92
103 changed files with 853 additions and 6837 deletions
@@ -2,8 +2,8 @@
// -----------------------------------------------------------------------
// file="Matrix44"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@@ -26,7 +26,7 @@
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using StgSharp.Mathematics.Intrinsic;
using StgSharp.Mathematics.Internal;
using StgSharp.Mathematics.Numeric;
using System;
using System.Collections;
@@ -34,6 +34,7 @@ using System.Collections.Generic;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics.X86;
namespace StgSharp.Mathematics.Graphics
{
@@ -46,13 +47,20 @@ namespace StgSharp.Mathematics.Graphics
[FieldOffset(0)] internal ColumnSet4 mat;
[FieldOffset(0)] internal MatrixKernel<float> kernel;
internal Matrix44(ColumnSet4 mat)
internal Matrix44(
ColumnSet4 mat
)
{
Unsafe.SkipInit(out this);
this.mat = mat;
}
internal Matrix44(Vector4 vec0, Vector4 vec1, Vector4 vec2, Vector4 vec3)
internal Matrix44(
Vector4 vec0,
Vector4 vec1,
Vector4 vec2,
Vector4 vec3
)
{
Unsafe.SkipInit(out this);
mat.colum0 = vec0;
@@ -82,7 +90,8 @@ namespace StgSharp.Mathematics.Graphics
float a30,
float a31,
float a32,
float a33)
float a33
)
{
Unsafe.SkipInit(out this);
mat.colum0 = new Vector4(a00, a10, a20, a30);
@@ -91,7 +100,10 @@ namespace StgSharp.Mathematics.Graphics
mat.colum3 = new Vector4(a03, a13, a23, a33);
}
public unsafe float this[int rowNum, int columNum]
public unsafe float this[
int rowNum,
int columNum
]
{
get
{
@@ -133,84 +145,124 @@ namespace StgSharp.Mathematics.Graphics
public static Matrix44 Unit => new Matrix44(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
public static Matrix44 WNegativeUnit => new Matrix44(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, -1);
public static Matrix44 WNegativeUnit => new Matrix44(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0,
0, 0, -1);
public static Matrix44 XNegativeUnit => new Matrix44(-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
public static Matrix44 XNegativeUnit => new Matrix44(-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0,
0, 0, 1);
public static Matrix44 YNegativeUnit => new Matrix44(1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
public static Matrix44 YNegativeUnit => new Matrix44(1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0,
0, 0, 1);
public static Matrix44 ZNegativeUnit => new Matrix44(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1);
public static Matrix44 ZNegativeUnit => new Matrix44(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0,
0, 0, 1);
public ReadOnlySpan<float> AsSpan()
{
return MemoryMarshal.CreateReadOnlySpan(ref Unsafe.As<ColumnSet4, float>(ref mat), 16);
}
public override bool Equals(object? obj)
public override bool Equals(
object? obj
)
{
return obj is Matrix44 x && Equals(x);
}
public bool Equals(Matrix44 other)
public bool Equals(
Matrix44 other
)
{
return mat.Equals(other.mat);
}
public override int GetHashCode()
{
return HashCode.Combine(mat.colum0.GetHashCode(), mat.colum1.GetHashCode(), mat.colum2.GetHashCode(),
mat.colum3.GetHashCode());
return HashCode.Combine(mat.colum0.GetHashCode(), mat.colum1.GetHashCode(),
mat.colum2.GetHashCode(), mat.colum3.GetHashCode());
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal unsafe void InternalTranspose(ref Matrix44 transpose)
internal unsafe void InternalTranspose(
ref Matrix44 transpose
)
{
const int f32 = 0;
fixed (MatrixKernel<float>* source = &this.kernel, target = &transpose.kernel) {
MathematicsModule.GlobalContext.mat[f32].buffer_transpose(source, target);
MathematicsModule.GlobalContext.mat_sk[f32].Call(MatrixIntrinsicHandle.Transpose,
null, (MatrixKernel*)source,
(MatrixKernel*)target, 0);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe Matrix44 operator -(Matrix44 left, Matrix44 right)
public static unsafe Matrix44 operator -(
Matrix44 left,
Matrix44 right
)
{
Matrix44 ret = new();
const int f32 = 0;
MathematicsModule.GlobalContext.mat[f32].buffer_sub(&left, &right, &ret, 1);
int f32 = MatrixElementType.F32.IntrinsicNode;
MathematicsModule.GlobalContext.mat_sk[f32].Call(MatrixIntrinsicHandle.Sub,
(MatrixKernel*)&left,
(MatrixKernel*)&right,
(MatrixKernel*)&ret, 1);
return ret;
}
public static bool operator !=(Matrix44 left, Matrix44 right)
public static bool operator !=(
Matrix44 left,
Matrix44 right
)
{
return !(left == right);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe Matrix44 operator *(Matrix44 mat, float value)
public static unsafe Matrix44 operator *(
Matrix44 mat,
float value
)
{
return new Matrix44(mat.mat.colum0 * value, mat.mat.colum1 * value, mat.mat.colum2 * value,
mat.mat.colum3 * value);
int f32 = MatrixElementType.F32.IntrinsicNode;
return new Matrix44(mat.mat.colum0 * value, mat.mat.colum1 * value,
mat.mat.colum2 * value, mat.mat.colum3 * value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix44 operator *(Matrix44 left, Matrix44 right)
public static Matrix44 operator *(
Matrix44 left,
Matrix44 right
)
{
Matrix44 ret = new();
int f32 = (int)MatrixElementType.F32;
MathematicsModule.GlobalContext.mat[f32].kernel_fma(&left, &right, &ret);
int f32 = MatrixElementType.F32.IntrinsicNode;
MathematicsModule.GlobalContext.mat_sk[f32].Call(MatrixIntrinsicHandle.Fma,
(MatrixKernel*)&left,
(MatrixKernel*)&right,
(MatrixKernel*)&ret, 0);
return ret;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe Matrix44 operator +(Matrix44 left, Matrix44 right)
public static unsafe Matrix44 operator +(
Matrix44 left,
Matrix44 right
)
{
Matrix44 ret = new();
const int f32 = 0;
MathematicsModule.GlobalContext.mat[f32].buffer_add(&left, &right, &ret, 1);
int f32 = MatrixElementType.F32.IntrinsicNode;
MathematicsModule.GlobalContext.mat_sk[f32].Call(MatrixIntrinsicHandle.Add,
(MatrixKernel*)&left,
(MatrixKernel*)&right,
(MatrixKernel*)&ret, 1);
return ret;
}
public static bool operator ==(Matrix44 left, Matrix44 right)
public static bool operator ==(
Matrix44 left,
Matrix44 right
)
{
return left.Equals(right);
}