Daily update on 20230413 by nitload youmu
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@@ -41,21 +41,21 @@ namespace StgSharp.Geometries
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_beginPoint._position = _basePoint._position+ MovBegin(tick);
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}
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internal override void CalcVec02(vec2d vec, uint tick)
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internal override void CalcVec02(vec3d vec, uint tick)
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{
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_line1._position = vec + CalcSide1(tick);
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}
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internal override void CalcVec03(vec2d vec, uint tick)
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internal override void CalcVec03(vec3d vec, uint tick)
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{
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_line2._position = vec + CalcSide2(tick);
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}
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public virtual vec2d MovBegin(uint tick) => default(vec2d);
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public virtual vec3d MovBegin(uint tick) => default(vec3d);
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public virtual vec2d CalcSide1(uint tick)=> default(vec2d);
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public virtual vec3d CalcSide1(uint tick)=> default(vec3d);
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public virtual vec2d CalcSide2(uint tick) => default(vec2d);
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public virtual vec3d CalcSide2(uint tick) => default(vec3d);
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internal override sealed void OnRender(uint tick)
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{
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