Daily update on 20230413 by nitload youmu
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@@ -0,0 +1,60 @@
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using StgSharp.Math;
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using StgSharp.Geometries;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp
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{
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public abstract class IEntity:INode<IEntity>
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{
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internal Point _pos;
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internal LinkedList<IGeometry> _collisionBox;
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internal Sensor<IGeometry> _collisionSensor;
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internal string _texture;
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internal Point _position;
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internal Point _basePoint;
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internal GetLocationHandler _movHandler;
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protected uint _bornTick;
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public LinkedList<IGeometry> CollisionBox
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{
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get { return _collisionBox; }
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set { _collisionBox = value; }
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}
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/// <summary>
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/// A sensor used for cheking out if a bullet hit a player or something else
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/// </summary>
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public Sensor<IGeometry> CollisionSensor
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{
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get { return _collisionSensor; }
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set { _collisionSensor = value; }
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}
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public string Texture { get; set; }
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/// <summary>
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/// A 2D vector presenting the position of an enemy entity, position can also be visited by X, Y
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/// </summary>
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public vec2d Location { get; }
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/// <summary>
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/// X position of an enenmy entity
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/// </summary>
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public float X { get; set; }
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/// <summary>
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/// Y position of an enemy entity
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/// </summary>
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public float Y { get; set; }
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public void SetLocation(Point p)
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{
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_pos = p;
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}
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internal abstract void OnRenderFrame();
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}
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}
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