Daily update on 20230413 by nitload youmu
This commit is contained in:
@@ -1,34 +0,0 @@
|
||||
using StgSharp.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Control
|
||||
{
|
||||
public static class GameTimeLine
|
||||
{
|
||||
internal static Pool _currentPool;
|
||||
internal static LinkedList<Pool> allPool;
|
||||
public static Counter<uint> tickCounter
|
||||
= new Counter<uint>(0,1,1);
|
||||
internal static BlockOperation currentOperation;
|
||||
private static bool isPaused;
|
||||
|
||||
internal static void OnRender()
|
||||
{
|
||||
tickCounter.QuickAdd();
|
||||
foreach (Pool p in allPool)
|
||||
{
|
||||
_currentPool = p;
|
||||
if (!isPaused)
|
||||
{
|
||||
currentOperation.OnUpdating();
|
||||
}
|
||||
foreach (EntityPartical b in _currentPool._bulletContainer)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user