daily update on 20230511 by nitlod youmu
This commit is contained in:
@@ -1,58 +0,0 @@
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{
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"runtimeTarget": {
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"name": ".NETStandard,Version=v2.1/",
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"signature": ""
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},
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"compilationOptions": {},
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"targets": {
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".NETStandard,Version=v2.1": {},
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".NETStandard,Version=v2.1/": {
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"StgSharp/1.0.0": {
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"dependencies": {
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"Microsoft.CSharp": "4.7.0",
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"Steamworks.NET": "20.1.0"
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},
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"runtime": {
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"StgSharp.dll": {}
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}
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},
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"Microsoft.CSharp/4.7.0": {
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"runtime": {
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"lib/netstandard2.0/Microsoft.CSharp.dll": {
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"assemblyVersion": "4.0.5.0",
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"fileVersion": "4.700.19.56404"
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}
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}
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},
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"Steamworks.NET/20.1.0": {
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"runtime": {
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"lib/netstandard2.1/Steamworks.NET.dll": {
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"assemblyVersion": "20.1.0.0",
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"fileVersion": "20.1.0.0"
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}
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}
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}
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}
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},
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"libraries": {
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"StgSharp/1.0.0": {
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"type": "project",
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"serviceable": false,
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"sha512": ""
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},
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"Microsoft.CSharp/4.7.0": {
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"type": "package",
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"serviceable": true,
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"sha512": "sha512-pTj+D3uJWyN3My70i2Hqo+OXixq3Os2D1nJ2x92FFo6sk8fYS1m1WLNTs0Dc1uPaViH0YvEEwvzddQ7y4rhXmA==",
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"path": "microsoft.csharp/4.7.0",
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"hashPath": "microsoft.csharp.4.7.0.nupkg.sha512"
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},
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"Steamworks.NET/20.1.0": {
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"type": "package",
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"serviceable": true,
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"sha512": "sha512-+GntwnyJ5tCNvUIaQxv2+ehDvZJzGUqlSB5xRBk1hTj1qqBJ6s4vK/OfGD/jae7aTmXiGSm8wpJORosNtQevJQ==",
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"path": "steamworks.net/20.1.0",
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"hashPath": "steamworks.net.20.1.0.nupkg.sha512"
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}
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}
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}
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@@ -1,316 +0,0 @@
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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>StgSharp</name>
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</assembly>
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<members>
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<member name="P:StgSharp.IEntity.CollisionSensor">
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<summary>
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A sensor used for cheking out if a bullet hit a player or something else
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</summary>
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</member>
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<member name="P:StgSharp.IEntity.Location">
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<summary>
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A 2D vector presenting the position of an enemy entity, position can also be visited by X, Y
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</summary>
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</member>
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<member name="P:StgSharp.IEntity.X">
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<summary>
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X position of an enenmy entity
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</summary>
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</member>
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<member name="P:StgSharp.IEntity.Y">
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<summary>
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Y position of an enemy entity
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</summary>
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</member>
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<member name="T:StgSharp.Geometries.UnusedVertexException">
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<summary>
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当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
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</summary>
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</member>
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<member name="T:StgSharp.Geometries.GetLocationHandler">
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<summary>
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计算位移失量,需要手动输入游戏刻以提供时间数据
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</summary>
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<param name="tickCounter"></param>
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<returns>表示位移量的三维矢量</returns>
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</member>
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<member name="T:StgSharp.Geometries.IPlainGeometry">
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<summary>
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平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
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</summary>
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</member>
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<member name="M:StgSharp.Geometries.Parallelogram.MovVertex03(System.UInt32)">
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<summary>
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移动平行四边形的第三个顶点,是一个多余的方法,调用会引发多余变量异常
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</summary>
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<param name="tick">当前游戏刻</param>
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<returns></returns>
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<exception cref="T:StgSharp.Geometries.UnusedVertexException">几何体过定义</exception>
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</member>
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<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
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<summary>
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刷新点的位置,即移动点。当该点是某个几何体的从动点时
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(即点坐标由几何体其他点约束或点参数已经在创建几何体时定义)
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请不要再次进行定义,程序将自行忽略此处的代码。
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</summary>
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<param name="tick">当前游戏刻</param>
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</member>
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<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
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<summary>
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计算中心点相对于参考原点的位移
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</summary>
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<param name="tick">当前游戏刻</param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.colum2,StgSharp.Math.vec2d)">
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<summary>
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</summary>
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<param name="colum"></param>
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<param name="vec"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.vec2d)">
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<summary>
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</summary>
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<param name="vec1"></param>
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<param name="vec2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.colum2)">
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<summary>
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</summary>
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<param name="vec"></param>
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<param name="colum"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x2)">
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<summary>
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</summary>
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<param name="vec"></param>
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<param name="matrix"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x3)">
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<summary>
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</summary>
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<param name="vec"></param>
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<param name="matrix"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x4)">
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<summary>
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</summary>
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<param name="vec"></param>
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<param name="matrix"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.colum2)">
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<summary>
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</summary>
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<param name="matrix"></param>
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<param name="colum"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x2)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x3)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x4)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.colum3)">
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<summary>
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</summary>
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<param name="matrix"></param>
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<param name="vec"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x2)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x3)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x4)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x2)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x3)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x4)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x2)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x3)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x4)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x3,StgSharp.Math.matrix3x2)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x3,StgSharp.Math.matrix3x3)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x2)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x3)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x4)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix4x2,StgSharp.Math.matrix2x4)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix4x4,StgSharp.Math.matrix4x4)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.Calc.ASin(System.Single)">
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<summary>
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Reurns the value of ArcSin(x)
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</summary>
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<param name="x">The sine value of the angle</param>
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<returns></returns>
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<exception cref="T:System.ArgumentException"></exception>
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</member>
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<member name="M:StgSharp.Math.Calc.Exp(System.Single)">
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<summary>
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Get the value of E ^ x;
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</summary>
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<param name="x"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.Calc.Log(System.Single)">
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<summary>
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</summary>
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<param name="x"></param>
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<returns>
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Returns the value of ln(x).
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</returns>
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</member>
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<member name="M:StgSharp.Math.Calc.Pow(System.Single,System.Single)">
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<summary>
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calculate the value of x^y
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</summary>
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<param name="x"></param>
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<param name="y"></param>
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<returns>Returns the value of x^y</returns>
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</member>
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</members>
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</doc>
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Reference in New Issue
Block a user