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+ internal static Collector topCollector + =new Collector(side.top,1000); + internal static Collector bottomCollector + =new Collector(side.bottom,-1000); + internal static Collector leftCollector + = new Collector(side.left, -600); + internal static Collector rightCollector + = new Collector(side.right,600); + internal static IPool pointPool - = new PointPool(); + = new PointPool(topCollector,bottomCollector,leftCollector,rightCollector) ; internal static IPool bulletPool - = new BulletPool(); + = new BulletPool(topCollector, bottomCollector, leftCollector, rightCollector); static Pool() { + } public static void Creat() diff --git a/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/Entity/Player.cs b/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/Entity/Player.cs index 1b9a9d9d..9f8daac7 100644 --- a/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/Entity/Player.cs +++ b/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/Entity/Player.cs @@ -28,20 +28,20 @@ namespace StgSharp.Entity get { return _velocityLow; } } - private float _xLocation; + private float _x; - public float XLocation + public float X { - get { return _xLocation; } - set { _xLocation = value; } + get { return _x; } + set { _x = value; } } - public float _yLocation; + public float _y; - public float YLocation + public float Y { - get { return _yLocation; } - set { _yLocation = value; } + get { return _y; } + set { _y = value; } } private KeyboardState _keyboardState; @@ -71,13 +71,25 @@ namespace StgSharp.Entity private Launcher _launcherAtLow; - public void Action() + public void OnRender() { + //进行各种碰撞判定 + //先进行中弹判定 + + + + //进行移动和射击 + if (_keyboardState.IsKeyDown(Key.ShiftLeft)) { FastShoot(); FastMove(); } + else + { + SlowMove(); + SlowSoot(); + } } /// @@ -89,34 +101,34 @@ namespace StgSharp.Entity { if (_keyboardState.IsKeyDown(Key.Left)) { - this._yLocation += _vLowCorner; - this._xLocation -= _vLowCorner; + this._y += _vLowCorner; + this._x -= _vLowCorner; } else if (_keyboardState.IsKeyDown(Key.Right)) { - this._yLocation += _vLowCorner; - this._xLocation += _vLowCorner; + this._y += _vLowCorner; + this._x += _vLowCorner; } else { - this._yLocation += _velocityLow; + this._y += _velocityLow; } } else if (_keyboardState.IsKeyDown(Key.Down)) { if (_keyboardState.IsKeyDown(Key.Left)) - { - this._yLocation -= _vLowCorner; - this._xLocation -= _vLowCorner; + { + this._y -= _vLowCorner; + this._x -= _vLowCorner; } else if (_keyboardState.IsKeyDown(Key.Right)) - { - this._yLocation -= _vLowCorner; - this._xLocation += _vLowCorner; + { + this._y -= _vLowCorner; + this._x += _vLowCorner; } else { - this._yLocation -= _velocityLow; + this._y -= _velocityLow; } } @@ -132,34 +144,34 @@ namespace StgSharp.Entity { if (_keyboardState.IsKeyDown(Key.Left)) { - this._yLocation += _vHighCorner; - this._xLocation -= _vHighCorner; + this._y += _vHighCorner; + this._x -= _vHighCorner; } else if (_keyboardState.IsKeyDown(Key.Right)) { - this._yLocation += _vHighCorner; - this._xLocation += _vHighCorner; + this._y += _vHighCorner; + this._x += _vHighCorner; } else { - this._yLocation += _velocityHigh; + this._y += _velocityHigh; } } else if (_keyboardState.IsKeyDown(Key.Down)) { if (_keyboardState.IsKeyDown(Key.Left)) { - this._yLocation -= _vHighCorner; - this._xLocation -= _vHighCorner; + this._y -= _vHighCorner; + this._x -= _vHighCorner; } else if (_keyboardState.IsKeyDown(Key.Right)) { - this._yLocation -= _vHighCorner; - this._xLocation += _vHighCorner; + this._y -= _vHighCorner; + this._x += _vHighCorner; } else { - this._yLocation -= _velocityHigh; + this._y -= _velocityHigh; } } diff --git a/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/Entity/Reward.cs b/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/Entity/Reward.cs new file mode 100644 index 00000000..61e1a8a9 --- /dev/null +++ b/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/Entity/Reward.cs @@ -0,0 +1,83 @@ +using StgSharp.Logic; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace StgSharp.Entity +{ + internal class Reward:LinkedObject + { + private float _x; + private float _y; + private float _v; + private bool _isBeingCollected; + private Player _player; + + public float X + { + get { return _x; } + set { _x = value; } + } + public float Y + { + get { return _y; } + set { _y = value; } + } + + public float Velo + { + get { return _v; } + set { _v = value; } + } + + public bool IsBeingCollected + { + get { return _isBeingCollected; } + set { _isBeingCollected = value; } + } + + public Player Player + { + get { return _player; } + set { _player = value; } + } + + public Reward(float x,float y,float v) + { + _x = x; + _y = y; + _v = v; + this._isBeingCollected=false; + } + + private float distance; + + public void OnRender() + { + if (_isBeingCollected) + { + distance = (float)Math.Sqrt + ((_x-_player.X)* (_x - _player.X) + +(_y-_player.Y)* (_y - _player.Y)); + + _x += (_player.X-_x)*_v/distance; + _y += (_player.Y-_y) * _v / distance; + } + else + { + _y -= _v; + } + + + } + + public void Collet(Player player) + { + _player = player; + _v *= 2.0f; + } + + } +} diff --git a/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/Pool/BulletPool.cs b/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/Pool/BulletPool.cs index 1ec352d2..14dc20da 100644 --- a/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/Pool/BulletPool.cs +++ b/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/Pool/BulletPool.cs @@ -1,7 +1,9 @@ -using StgSharp.Logic; +using StgSharp.Entity; +using StgSharp.Logic; using System; using System.Collections.Generic; using System.Linq; +using System.Net.Http.Headers; using System.Text; using System.Threading.Tasks; @@ -35,111 +37,40 @@ namespace StgSharp.Pool get { return _rightCollector; } } - static IContainer mainContainer00; - static IContainer mainContainer01; - static IContainer mainContainer02; - static IContainer mainContainer10; - static IContainer mainContainer11; - static IContainer mainContainer12; - static IContainer mainContainer20; - static IContainer mainContainer21; - static IContainer mainContainer22; - static IContainer mainContainer30; - static IContainer mainContainer31; - static IContainer mainContainer32; + + //用一个实体容器存放各种各样的实体,太不安全了, + //写这种代码的人是个大SB。 + static EntityContainer mainContainer; + static EntityContainer grazeContainer; - static BulletPool() + public BulletPool(Collector t, Collector b, Collector l, Collector r) { - mainContainer00 = new EntityContainer(1000,400,-600,-150); + mainContainer = new EntityContainer(1000,-1000,-600,600); - mainContainer01 = new EntityContainer(1000,400,-150,150); + grazeContainer = new EntityContainer(1000,400,-150,150); - mainContainer02 = new EntityContainer(1000,400,150,600); + mainContainer.Top = _topCollector; + mainContainer.Bottom = _bottomCollector; + mainContainer.Left = _leftCollector; + mainContainer.Right = _rightCollector; - mainContainer10 = new EntityContainer(400,0,-600,-150); - - mainContainer11 = new EntityContainer(400,0,-150,150); - - mainContainer12 = new EntityContainer(400,0,150,600); - - mainContainer20 = new EntityContainer(0,-400,-600,-150); - - mainContainer21 = new EntityContainer(0,-400,-150,150); - - mainContainer22 = new EntityContainer(0,-400,150,600); - - mainContainer30 = new EntityContainer(-400,-1000,-600,-150); - - mainContainer31 = new EntityContainer(-400,-1000,-150,150); - - mainContainer32 = new EntityContainer(-400,-1000,150,600); - - mainContainer00.Top = _topCollector; - mainContainer00.Bottom = mainContainer10; - mainContainer00.Left = _leftCollector; - mainContainer00.Right = mainContainer01; - - mainContainer01.Top = _topCollector; - mainContainer01.Bottom = mainContainer11; - mainContainer01.Left = mainContainer00; - mainContainer01.Right = mainContainer02; - - mainContainer02.Top = _topCollector; - mainContainer02.Bottom = mainContainer12; - mainContainer02.Left = mainContainer01; - mainContainer02.Right = _rightCollector; - - mainContainer10.Top = mainContainer00; - mainContainer10.Bottom = mainContainer20; - mainContainer10.Left = _leftCollector; - mainContainer10.Right = mainContainer11; - - mainContainer11.Top = mainContainer01; - mainContainer11.Bottom = mainContainer21; - mainContainer11.Left = mainContainer10; - mainContainer11.Right = mainContainer12; - - mainContainer12.Top = mainContainer02; - mainContainer12.Bottom = mainContainer22; - mainContainer12.Left = mainContainer11; - mainContainer12.Right = _rightCollector; - - mainContainer20.Top = mainContainer10; - mainContainer20.Bottom = mainContainer30; - mainContainer20.Left=_leftCollector; - mainContainer20.Right = mainContainer21; - - mainContainer21.Top = mainContainer11; - mainContainer21.Bottom = mainContainer31; - mainContainer21.Left = mainContainer20; - mainContainer21.Right = mainContainer22; - - mainContainer22.Top = mainContainer12; - mainContainer22.Bottom = mainContainer32; - mainContainer22.Left = mainContainer21; - mainContainer22.Right = _rightCollector; - - mainContainer30.Top = mainContainer20; - mainContainer30.Bottom = _bottomCollector; - mainContainer30.Left = _leftCollector; - mainContainer30.Right = mainContainer31; - - mainContainer31.Top = mainContainer21; - mainContainer31.Bottom = _bottomCollector; - mainContainer31.Left = mainContainer30; - mainContainer31.Right = mainContainer32; - - mainContainer32.Top = mainContainer22; - mainContainer32.Bottom = _bottomCollector; - mainContainer32.Left = mainContainer31; - mainContainer32.Right=_rightCollector; + grazeContainer.Top = mainContainer; + grazeContainer.Bottom = mainContainer; + grazeContainer.Left = mainContainer; + grazeContainer.Right = mainContainer; + _topCollector = t; + _bottomCollector = b; + _leftCollector = l; + _rightCollector = r; } + private static Bullet cache; + public static void OnRender() { - + cache = mainContainer.Heading; } } } diff --git a/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/Pool/Collector.cs b/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/Pool/Collector.cs new file mode 100644 index 00000000..51228ac1 --- /dev/null +++ b/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/Pool/Collector.cs @@ -0,0 +1,121 @@ +using StgSharp.Logic; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace StgSharp.Pool +{ + public class Collector : LinkedList, IContainer + { + + private readonly float _topBorder; + private readonly float _bottomBorder; + private readonly float _leftBorder; + private readonly float _rightBorder; + + private readonly IContainer _top; + private readonly IContainer _bottom; + private readonly IContainer _left; + private readonly IContainer _right; + + private readonly Counter _counter; + + private readonly int _limit; + + public float TopBorder + { + get { return _topBorder; } + set { } + } + + public float BottomBorder + { + get { return _bottomBorder; } + set { } + } + + public float LeftBorder + { + get { return _leftBorder; } + set { } + } + + public float RightBorder + { + get { return _rightBorder; } + set { } + } + + public IContainer Top + { + get { return _top; } + set { } + } + + public IContainer Bottom + { + get { return _bottom; } + set { } + } + + public IContainer Left + { + get { return _left; } + set { } + } + + public IContainer Right + { + get { return _right; } + set { } + } + + public Counter Counter + { + get; + set; + } + + public int Limit + { + get { return _limit; } + set { } + } + + public Collector(side s,float b) + { + switch (s) + { + case side.top: + _bottomBorder = b; + break; + case side.bottom: + _topBorder = b; + break; + case side.left: + _rightBorder = b; + break; + case side.right: + _leftBorder = b; + break; + default: + break; + } + + + + } + + + } + + public enum side + { + top, + bottom, + left, + right, + } +} diff --git a/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/Pool/EntityContainer.cs b/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/Pool/EntityContainer.cs index e4a6cf12..7ff08ea9 100644 --- a/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/Pool/EntityContainer.cs +++ b/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/Pool/EntityContainer.cs @@ -1,4 +1,5 @@ -using System; +using StgSharp.Pool; +using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; @@ -79,33 +80,20 @@ namespace StgSharp.Logic _amountCounter.Value = 0; _heading = null; } - - public void MoveLeft(LinkedObject target) - { - target.Previous = target.Next; - target.Next = target.Previous; - _left.Add(target); - } - public void MoveRight(LinkedObject target) + public EntityContainer(IContainer t, IContainer b, IContainer l, IContainer r) { - target.Previous = target.Next; - target.Next = target.Previous; - _right.Add(target); - } + _top = t; + _topBorder = t.BottomBorder; - public void MoveUp(LinkedObject target) - { - target.Previous = target.Next; - target.Next = target.Previous; - _top.Add(target); - } + _bottom = b; + _bottomBorder = b.TopBorder; - public void Movebottom(LinkedObject target) - { - target.Previous = target.Next; - target.Next = target.Previous; - _bottom.Add(target); + _left= l; + _leftBorder = l.RightBorder; + + _right = r; + _rightBorder = r.LeftBorder; } //What should a container do on each rendering frame diff --git a/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/Pool/PointPool.cs b/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/Pool/PointPool.cs index ecc36b83..c717bdab 100644 --- a/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/Pool/PointPool.cs +++ b/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/Pool/PointPool.cs @@ -37,8 +37,12 @@ namespace StgSharp.Pool public static EntityContainer mainCotainer = new EntityContainer(1000,-1000,-600,600); - public PointPool() + public PointPool(Collector t, Collector b, Collector l, Collector r) { + _topContainer= t; + _bottomContainer= b; + _leftContainer= l; + _rightContainer= r; } } } diff --git a/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/StgSharp.csproj b/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/StgSharp.csproj index 4af4356e..c8bbf50e 100644 --- a/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/StgSharp.csproj +++ b/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/StgSharp.csproj @@ -48,6 +48,7 @@ + @@ -55,6 +56,7 @@ + diff --git a/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/TextFile1.txt b/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/TextFile1.txt index 33e13484..bc4ac071 100644 --- a/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/TextFile1.txt +++ b/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/TextFile1.txt @@ -1,4 +1,4 @@ -20221030 +20221029 重大算法bug,为减少运算量创建的子弹池结构由多个块构成,块边界附近的子弹 不一定会参加碰撞判定运算,使不一定触发player中弹事件 diff --git a/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/bin/Debug/StgSharp.dll b/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/bin/Debug/StgSharp.dll index e73313dc..880902a4 100644 Binary files a/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/bin/Debug/StgSharp.dll and b/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/bin/Debug/StgSharp.dll differ diff --git a/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/bin/Debug/StgSharp.pdb b/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/bin/Debug/StgSharp.pdb index 9c40f9a9..0e20949d 100644 Binary files a/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/bin/Debug/StgSharp.pdb and b/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/bin/Debug/StgSharp.pdb differ diff --git a/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/obj/Debug/StgSharp.dll b/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/obj/Debug/StgSharp.dll index e73313dc..880902a4 100644 Binary files a/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/obj/Debug/StgSharp.dll and b/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/obj/Debug/StgSharp.dll differ diff --git a/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/obj/Debug/StgSharp.pdb b/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/obj/Debug/StgSharp.pdb index 9c40f9a9..0e20949d 100644 Binary files a/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/obj/Debug/StgSharp.pdb and b/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/obj/Debug/StgSharp.pdb differ