daily update on 20231111 by nitload youmu
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@@ -36,12 +36,12 @@ extern "C"
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SSCAPI char* infolog[512];
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SSCAPI GladGLContext* SSCDECL createGLcontext(GLADloadfunc loader);
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SSCAPI void _cdecl initGL(int majorVersion, int minorVersion);
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SSCAPI int _cdecl initGLAD(void);
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SSCAPI unsigned int _cdecl loadShaderCode(char* const shaderCode, GLint shadertype);
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SSCAPI unsigned int _cdecl linkShaderProgram(GLuint shadertype);
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SSCAPI void _cdecl setCurrentGLContext(GladGLContext* contextPtr);
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SSCAPI void _cdecl setCurrentGLContext(GLFWwindow* window, GladGLContext* contextPtr);
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SSCAPI char* _cdecl readLog(void);
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//linear related function
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