daily update on 20230408 by nitload youmu

This commit is contained in:
Nitload
2023-04-08 01:34:08 +08:00
parent 8641b24206
commit daaa62579b
196 changed files with 2983 additions and 174 deletions
Binary file not shown.
@@ -0,0 +1,31 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.3.32825.248
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StgSharpDemo", "StgSharpDemo\StgSharpDemo.csproj", "{87958348-4709-4DE6-BA47-458421D96C95}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "StgSharp", "..\..\..\源代码\StgSharp\StgSharp.csproj", "{98A4A3E9-F532-4B75-95B4-3EABC7415580}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{87958348-4709-4DE6-BA47-458421D96C95}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{87958348-4709-4DE6-BA47-458421D96C95}.Debug|Any CPU.Build.0 = Debug|Any CPU
{87958348-4709-4DE6-BA47-458421D96C95}.Release|Any CPU.ActiveCfg = Release|Any CPU
{87958348-4709-4DE6-BA47-458421D96C95}.Release|Any CPU.Build.0 = Release|Any CPU
{98A4A3E9-F532-4B75-95B4-3EABC7415580}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{98A4A3E9-F532-4B75-95B4-3EABC7415580}.Debug|Any CPU.Build.0 = Debug|Any CPU
{98A4A3E9-F532-4B75-95B4-3EABC7415580}.Release|Any CPU.ActiveCfg = Release|Any CPU
{98A4A3E9-F532-4B75-95B4-3EABC7415580}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {AC328C98-69ED-4E0C-9CF8-D68AB5C44FA7}
EndGlobalSection
EndGlobal
@@ -0,0 +1,9 @@
<Application x:Class="StgSharpDemo.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:StgSharpDemo"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>
@@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace StgSharpDemo
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}
@@ -0,0 +1,10 @@
using System.Windows;
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
@@ -0,0 +1,14 @@
<Window x:Class="StgSharpDemo.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:StgSharpDemo"
mc:Ignorable="d"
Title="MainWindow" Height="600" MaxHeight="600" MinHeight="600" Width="800" MaxWidth="800" MinWidth="800">
<Grid Background="#FFD7D7D7">
<TextBox x:Name="BattleField" HorizontalAlignment="Left" Height="540" Margin="10,0,0,0" TextWrapping="Wrap" Text="😊⬜" VerticalAlignment="Center" Width="435" Background="#FFBCFFFC" FontWeight="Medium" CharacterCasing="Upper" TextAlignment="Center" MaxLines="35"/>
<Button x:Name="GameStart" Content="Start&#xD;&#xA;" HorizontalAlignment="Left" Height="69" Margin="582,292,0,0" VerticalAlignment="Top" Width="73" Click="GameStart_Click" Background="White"/>
</Grid>
</Window>
@@ -0,0 +1,69 @@
using StgSharp;
using StgSharp.Control;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace StgSharpDemo
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private Stopwatch mainTimer;
private char[] battleFieldString = new char[1*35];
public MainWindow()
{
InitializeComponent();
}
private void GameStart_Click(object sender, RoutedEventArgs e)
{
StartGame();
}
private void InitializeGame()
{
Point leftTop = new Point(0,0);
Point leftBottom = new Point(0,0);
/*
Line left = new Line(leftTop,);
Pool pool = new Pool();
Add.Pool(pool);
*/
battleFieldString[1] = '⬜';
}
//启动游戏
private void StartGame()
{
mainTimer = Stopwatch.StartNew();
mainTimer.Start();
TimeSpan span = mainTimer.Elapsed;
do
{
GameTimeLine.tickCounter.QuickAdd();
} while (span.TotalSeconds*2 == GameTimeLine.tickCounter.Value);
}
}
}
@@ -0,0 +1,15 @@
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<UseWPF>true</UseWPF>
<UseWindowsForms>False</UseWindowsForms>
<StartupObject>StgSharpDemo.App</StartupObject>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\源代码\StgSharp\StgSharp.csproj" />
</ItemGroup>
</Project>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
<ItemGroup>
<ApplicationDefinition Update="App.xaml">
<SubType>Designer</SubType>
</ApplicationDefinition>
</ItemGroup>
<ItemGroup>
<Page Update="MainWindow.xaml">
<SubType>Designer</SubType>
</Page>
</ItemGroup>
</Project>
@@ -0,0 +1,286 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>StgSharp</name>
</assembly>
<members>
<member name="P:StgSharp.Entity.CollisionSensor">
<summary>
A sensor used for cheking out if a bullet hit a player or something else
</summary>
</member>
<member name="P:StgSharp.Entity.Location">
<summary>
A 2D vector presenting the position of an enemy entity, position can also be visited by X, Y
</summary>
</member>
<member name="P:StgSharp.Entity.X">
<summary>
X position of an enenmy entity
</summary>
</member>
<member name="P:StgSharp.Entity.Y">
<summary>
Y position of an enemy entity
</summary>
</member>
<member name="F:StgSharp.Geometries.RenderMode.BasePoint">
<summary>
坐标点将基于参考原点构建
</summary>
</member>
<member name="F:StgSharp.Geometries.RenderMode.RefPoint">
<summary>
坐标点将基于参考起点构建
</summary>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.colum2,StgSharp.Math.vec2d)">
<summary>
</summary>
<param name="colum"></param>
<param name="vec"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.vec2d)">
<summary>
</summary>
<param name="vec1"></param>
<param name="vec2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.colum2)">
<summary>
</summary>
<param name="vec"></param>
<param name="colum"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x2)">
<summary>
</summary>
<param name="vec"></param>
<param name="matrix"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x3)">
<summary>
</summary>
<param name="vec"></param>
<param name="matrix"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x4)">
<summary>
</summary>
<param name="vec"></param>
<param name="matrix"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.colum2)">
<summary>
</summary>
<param name="matrix"></param>
<param name="colum"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x2)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x3)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.colum3)">
<summary>
</summary>
<param name="matrix"></param>
<param name="vec"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x2)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x3)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x2)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x3)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x2)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x3)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x3,StgSharp.Math.matrix3x2)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x3,StgSharp.Math.matrix3x3)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x2)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x3)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix4x2,StgSharp.Math.matrix2x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix4x4,StgSharp.Math.matrix4x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.Calc.ASin(System.Single)">
<summary>
Reurns the value of ArcSin(x)
</summary>
<param name="x">The sine value of the angle</param>
<returns></returns>
<exception cref="T:System.ArgumentException"></exception>
</member>
<member name="M:StgSharp.Math.Calc.Exp(System.Single)">
<summary>
Get the value of E ^ x;
</summary>
<param name="x"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.Calc.Log(System.Single)">
<summary>
</summary>
<param name="x"></param>
<returns>
Returns the value of ln(x).
</returns>
</member>
<member name="M:StgSharp.Math.Calc.Pow(System.Single,System.Single)">
<summary>
calculate the value of x^y
</summary>
<param name="x"></param>
<param name="y"></param>
<returns>Returns the value of x^y</returns>
</member>
</members>
</doc>
@@ -0,0 +1,129 @@
{
"runtimeTarget": {
"name": ".NETCoreApp,Version=v3.1",
"signature": ""
},
"compilationOptions": {},
"targets": {
".NETCoreApp,Version=v3.1": {
"StgSharpDemo/1.0.0": {
"dependencies": {
"StgSharp": "1.0.0"
},
"runtime": {
"StgSharpDemo.dll": {}
}
},
"GLFWDotNet/20.9.0": {
"runtime": {
"lib/netstandard2.1/GLFWDotNet.dll": {
"assemblyVersion": "20.9.0.0",
"fileVersion": "20.9.0.0"
}
},
"runtimeTargets": {
"runtimes/win-x64/native/glfw3.dll": {
"rid": "win-x64",
"assetType": "native",
"fileVersion": "0.0.0.0"
},
"runtimes/win-x86/native/glfw3.dll": {
"rid": "win-x86",
"assetType": "native",
"fileVersion": "0.0.0.0"
}
}
},
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},
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"assetType": "runtime",
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"fileVersion": "20.1.0.0"
},
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"assetType": "runtime",
"assemblyVersion": "20.1.0.0",
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},
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"rid": "osx-x86",
"assetType": "runtime",
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},
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"rid": "win-x64",
"assetType": "runtime",
"assemblyVersion": "20.1.0.0",
"fileVersion": "20.1.0.0"
},
"runtimes/win-x86/lib/netstandard2.1/Steamworks.NET.dll": {
"rid": "win-x86",
"assetType": "runtime",
"assemblyVersion": "20.1.0.0",
"fileVersion": "20.1.0.0"
}
}
},
"StgSharp/1.0.0": {
"dependencies": {
"GLFWDotNet": "20.9.0",
"Microsoft.CSharp": "4.7.0",
"Steamworks.NET": "20.1.0"
},
"runtime": {
"StgSharp.dll": {}
}
}
}
},
"libraries": {
"StgSharpDemo/1.0.0": {
"type": "project",
"serviceable": false,
"sha512": ""
},
"GLFWDotNet/20.9.0": {
"type": "package",
"serviceable": true,
"sha512": "sha512-fWonCs+BBqeK5R8t0g293RPoqerH27FHNcPyL/Hbxe0Ap4QCNKhQYf2tXJU1XTMf1ZbuLmM1MY5lonV35eGw6Q==",
"path": "glfwdotnet/20.9.0",
"hashPath": "glfwdotnet.20.9.0.nupkg.sha512"
},
"Microsoft.CSharp/4.7.0": {
"type": "package",
"serviceable": true,
"sha512": "sha512-pTj+D3uJWyN3My70i2Hqo+OXixq3Os2D1nJ2x92FFo6sk8fYS1m1WLNTs0Dc1uPaViH0YvEEwvzddQ7y4rhXmA==",
"path": "microsoft.csharp/4.7.0",
"hashPath": "microsoft.csharp.4.7.0.nupkg.sha512"
},
"Steamworks.NET/20.1.0": {
"type": "package",
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"path": "steamworks.net/20.1.0",
"hashPath": "steamworks.net.20.1.0.nupkg.sha512"
},
"StgSharp/1.0.0": {
"type": "project",
"serviceable": false,
"sha512": ""
}
}
}
@@ -0,0 +1,9 @@
{
"runtimeOptions": {
"additionalProbingPaths": [
"C:\\Users\\Nitlo\\.dotnet\\store\\|arch|\\|tfm|",
"C:\\Users\\Nitlo\\.nuget\\packages",
"C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages"
]
}
}
@@ -0,0 +1,9 @@
{
"runtimeOptions": {
"tfm": "netcoreapp3.1",
"framework": {
"name": "Microsoft.WindowsDesktop.App",
"version": "3.1.0"
}
}
}
@@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
@@ -0,0 +1,71 @@
#pragma checksum "..\..\..\App.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "28E6352051B4CD8761873179520108AC34F97B15"
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using StgSharpDemo;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Controls.Ribbon;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace StgSharpDemo {
/// <summary>
/// App
/// </summary>
public partial class App : System.Windows.Application {
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "7.0.1.0")]
public void InitializeComponent() {
#line 5 "..\..\..\App.xaml"
this.StartupUri = new System.Uri("MainWindow.xaml", System.UriKind.Relative);
#line default
#line hidden
}
/// <summary>
/// Application Entry Point.
/// </summary>
[System.STAThreadAttribute()]
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "7.0.1.0")]
public static void Main() {
StgSharpDemo.App app = new StgSharpDemo.App();
app.InitializeComponent();
app.Run();
}
}
}
@@ -0,0 +1,76 @@
#pragma checksum "..\..\..\MainWindow.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "39C0827DFA5143890379F3BD9B092763EC66E726"
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using StgSharpDemo;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Controls.Ribbon;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace StgSharpDemo {
/// <summary>
/// MainWindow
/// </summary>
public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "7.0.1.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/StgSharpDemo;V1.0.0.0;component/mainwindow.xaml", System.UriKind.Relative);
#line 1 "..\..\..\MainWindow.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "7.0.1.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
this._contentLoaded = true;
}
}
}
@@ -0,0 +1,25 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharpDemo")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("StgSharpDemo")]
[assembly: System.Reflection.AssemblyTitleAttribute("StgSharpDemo")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
[assembly: System.Runtime.Versioning.TargetPlatformAttribute("Windows7.0")]
[assembly: System.Runtime.Versioning.SupportedOSPlatformAttribute("Windows7.0")]
// 由 MSBuild WriteCodeFragment 类生成。
@@ -0,0 +1 @@
b6b75aea0cc8bee61cfe6787265f94f552ba3db3
@@ -0,0 +1,11 @@
is_global = true
build_property.TargetFramework = net6.0-windows
build_property.TargetPlatformMinVersion = 7.0
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property.EnforceExtendedAnalyzerRules =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = StgSharpDemo
build_property.ProjectDir = D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\
@@ -0,0 +1,20 @@
StgSharpDemo
1.0.0.0
winexe
C#
.cs
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\obj\Debug\net6.0-windows\
StgSharpDemo
none
false
TRACE;DEBUG;NET;NET6_0;NETCOREAPP
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\App.xaml
11407045341
51146096399
194-79567960
MainWindow.xaml;
False
@@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v3.1", FrameworkDisplayName = ".NET Core 3.1")]
@@ -0,0 +1,71 @@
#pragma checksum "..\..\..\App.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "28E6352051B4CD8761873179520108AC34F97B15"
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using StgSharpDemo;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Controls.Ribbon;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace StgSharpDemo {
/// <summary>
/// App
/// </summary>
public partial class App : System.Windows.Application {
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "7.0.1.0")]
public void InitializeComponent() {
#line 5 "..\..\..\App.xaml"
this.StartupUri = new System.Uri("MainWindow.xaml", System.UriKind.Relative);
#line default
#line hidden
}
/// <summary>
/// Application Entry Point.
/// </summary>
[System.STAThreadAttribute()]
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "7.0.1.0")]
public static void Main() {
StgSharpDemo.App app = new StgSharpDemo.App();
app.InitializeComponent();
app.Run();
}
}
}
@@ -0,0 +1,71 @@
#pragma checksum "..\..\..\App.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "28E6352051B4CD8761873179520108AC34F97B15"
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using StgSharpDemo;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Controls.Ribbon;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace StgSharpDemo {
/// <summary>
/// App
/// </summary>
public partial class App : System.Windows.Application {
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "7.0.1.0")]
public void InitializeComponent() {
#line 5 "..\..\..\App.xaml"
this.StartupUri = new System.Uri("MainWindow.xaml", System.UriKind.Relative);
#line default
#line hidden
}
/// <summary>
/// Application Entry Point.
/// </summary>
[System.STAThreadAttribute()]
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "7.0.1.0")]
public static void Main() {
StgSharpDemo.App app = new StgSharpDemo.App();
app.InitializeComponent();
app.Run();
}
}
}
@@ -0,0 +1,107 @@
#pragma checksum "..\..\..\MainWindow.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "1A36666913B76C6602FE326E4E5DED2820D1A777"
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using StgSharpDemo;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Controls.Ribbon;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace StgSharpDemo {
/// <summary>
/// MainWindow
/// </summary>
public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
#line 10 "..\..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBox BattleField;
#line default
#line hidden
#line 11 "..\..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Button GameStart;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "7.0.1.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/StgSharpDemo;component/mainwindow.xaml", System.UriKind.Relative);
#line 1 "..\..\..\MainWindow.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "7.0.1.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.BattleField = ((System.Windows.Controls.TextBox)(target));
return;
case 2:
this.GameStart = ((System.Windows.Controls.Button)(target));
#line 11 "..\..\..\MainWindow.xaml"
this.GameStart.Click += new System.Windows.RoutedEventHandler(this.GameStart_Click);
#line default
#line hidden
return;
}
this._contentLoaded = true;
}
}
}
@@ -0,0 +1,107 @@
#pragma checksum "..\..\..\MainWindow.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "1A36666913B76C6602FE326E4E5DED2820D1A777"
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using StgSharpDemo;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Controls.Ribbon;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace StgSharpDemo {
/// <summary>
/// MainWindow
/// </summary>
public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
#line 10 "..\..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBox BattleField;
#line default
#line hidden
#line 11 "..\..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Button GameStart;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "7.0.1.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/StgSharpDemo;component/mainwindow.xaml", System.UriKind.Relative);
#line 1 "..\..\..\MainWindow.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "7.0.1.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.BattleField = ((System.Windows.Controls.TextBox)(target));
return;
case 2:
this.GameStart = ((System.Windows.Controls.Button)(target));
#line 11 "..\..\..\MainWindow.xaml"
this.GameStart.Click += new System.Windows.RoutedEventHandler(this.GameStart_Click);
#line default
#line hidden
return;
}
this._contentLoaded = true;
}
}
}
@@ -0,0 +1,23 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharpDemo")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("StgSharpDemo")]
[assembly: System.Reflection.AssemblyTitleAttribute("StgSharpDemo")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// 由 MSBuild WriteCodeFragment 类生成。
@@ -0,0 +1 @@
12d7ed09d1b5eb038f7d893ee4efebe391db73b6
@@ -0,0 +1,3 @@
is_global = true
build_property.RootNamespace = StgSharpDemo
build_property.ProjectDir = D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\
@@ -0,0 +1 @@
40a2fa0aff37c6fc1d263cc5808843f366e032d9
@@ -0,0 +1,34 @@
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\obj\Debug\netcoreapp3.1\StgSharpDemo.csproj.AssemblyReference.cache
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\obj\Debug\netcoreapp3.1\MainWindow.g.cs
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\obj\Debug\netcoreapp3.1\App.g.cs
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\obj\Debug\netcoreapp3.1\StgSharpDemo_MarkupCompile.cache
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\obj\Debug\netcoreapp3.1\StgSharpDemo_MarkupCompile.lref
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\bin\Debug\netcoreapp3.1\StgSharpDemo.exe
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\bin\Debug\netcoreapp3.1\StgSharpDemo.deps.json
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\bin\Debug\netcoreapp3.1\StgSharpDemo.runtimeconfig.json
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\bin\Debug\netcoreapp3.1\StgSharpDemo.runtimeconfig.dev.json
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\bin\Debug\netcoreapp3.1\StgSharpDemo.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\bin\Debug\netcoreapp3.1\StgSharpDemo.pdb
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\bin\Debug\netcoreapp3.1\GLFWDotNet.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\bin\Debug\netcoreapp3.1\Steamworks.NET.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\bin\Debug\netcoreapp3.1\runtimes\win-x64\native\glfw3.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\bin\Debug\netcoreapp3.1\runtimes\win-x86\native\glfw3.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\bin\Debug\netcoreapp3.1\runtimes\linux-x64\lib\netstandard2.1\Steamworks.NET.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\bin\Debug\netcoreapp3.1\runtimes\linux-x86\lib\netstandard2.1\Steamworks.NET.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\bin\Debug\netcoreapp3.1\runtimes\osx-x64\lib\netstandard2.1\Steamworks.NET.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\bin\Debug\netcoreapp3.1\runtimes\osx-x86\lib\netstandard2.1\Steamworks.NET.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\bin\Debug\netcoreapp3.1\runtimes\win-x64\lib\netstandard2.1\Steamworks.NET.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\bin\Debug\netcoreapp3.1\runtimes\win-x86\lib\netstandard2.1\Steamworks.NET.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\bin\Debug\netcoreapp3.1\StgSharp.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\bin\Debug\netcoreapp3.1\StgSharp.pdb
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\bin\Debug\netcoreapp3.1\StgSharp.xml
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\obj\Debug\netcoreapp3.1\MainWindow.baml
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\obj\Debug\netcoreapp3.1\StgSharpDemo.g.resources
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\obj\Debug\netcoreapp3.1\StgSharpDemo.GeneratedMSBuildEditorConfig.editorconfig
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\obj\Debug\netcoreapp3.1\StgSharpDemo.AssemblyInfoInputs.cache
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\obj\Debug\netcoreapp3.1\StgSharpDemo.AssemblyInfo.cs
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\obj\Debug\netcoreapp3.1\StgSharpDemo.csproj.CoreCompileInputs.cache
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\obj\Debug\netcoreapp3.1\StgSharpDemo.csproj.CopyComplete
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\obj\Debug\netcoreapp3.1\StgSharpDemo.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\obj\Debug\netcoreapp3.1\StgSharpDemo.pdb
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\obj\Debug\netcoreapp3.1\StgSharpDemo.genruntimeconfig.cache
@@ -0,0 +1,101 @@
{
"runtimeTarget": {
"name": ".NETCoreApp,Version=v3.1",
"signature": ""
},
"compilationOptions": {},
"targets": {
".NETCoreApp,Version=v3.1": {
"GLFWDotNet/20.9.0": {
"runtime": {
"lib/netstandard2.1/GLFWDotNet.dll": {
"assemblyVersion": "20.9.0.0",
"fileVersion": "20.9.0.0"
}
},
"runtimeTargets": {
"runtimes/win-x64/native/glfw3.dll": {
"rid": "win-x64",
"assetType": "native",
"fileVersion": "0.0.0.0"
},
"runtimes/win-x86/native/glfw3.dll": {
"rid": "win-x86",
"assetType": "native",
"fileVersion": "0.0.0.0"
}
}
},
"Microsoft.CSharp/4.7.0": {},
"Steamworks.NET/20.1.0": {
"runtime": {
"lib/netstandard2.1/Steamworks.NET.dll": {
"assemblyVersion": "20.1.0.0",
"fileVersion": "20.1.0.0"
}
},
"runtimeTargets": {
"runtimes/linux-x64/lib/netstandard2.1/Steamworks.NET.dll": {
"rid": "linux-x64",
"assetType": "runtime",
"assemblyVersion": "20.1.0.0",
"fileVersion": "20.1.0.0"
},
"runtimes/linux-x86/lib/netstandard2.1/Steamworks.NET.dll": {
"rid": "linux-x86",
"assetType": "runtime",
"assemblyVersion": "20.1.0.0",
"fileVersion": "20.1.0.0"
},
"runtimes/osx-x64/lib/netstandard2.1/Steamworks.NET.dll": {
"rid": "osx-x64",
"assetType": "runtime",
"assemblyVersion": "20.1.0.0",
"fileVersion": "20.1.0.0"
},
"runtimes/osx-x86/lib/netstandard2.1/Steamworks.NET.dll": {
"rid": "osx-x86",
"assetType": "runtime",
"assemblyVersion": "20.1.0.0",
"fileVersion": "20.1.0.0"
},
"runtimes/win-x64/lib/netstandard2.1/Steamworks.NET.dll": {
"rid": "win-x64",
"assetType": "runtime",
"assemblyVersion": "20.1.0.0",
"fileVersion": "20.1.0.0"
},
"runtimes/win-x86/lib/netstandard2.1/Steamworks.NET.dll": {
"rid": "win-x86",
"assetType": "runtime",
"assemblyVersion": "20.1.0.0",
"fileVersion": "20.1.0.0"
}
}
}
}
},
"libraries": {
"GLFWDotNet/20.9.0": {
"type": "package",
"serviceable": true,
"sha512": "sha512-fWonCs+BBqeK5R8t0g293RPoqerH27FHNcPyL/Hbxe0Ap4QCNKhQYf2tXJU1XTMf1ZbuLmM1MY5lonV35eGw6Q==",
"path": "glfwdotnet/20.9.0",
"hashPath": "glfwdotnet.20.9.0.nupkg.sha512"
},
"Microsoft.CSharp/4.7.0": {
"type": "package",
"serviceable": true,
"sha512": "sha512-pTj+D3uJWyN3My70i2Hqo+OXixq3Os2D1nJ2x92FFo6sk8fYS1m1WLNTs0Dc1uPaViH0YvEEwvzddQ7y4rhXmA==",
"path": "microsoft.csharp/4.7.0",
"hashPath": "microsoft.csharp.4.7.0.nupkg.sha512"
},
"Steamworks.NET/20.1.0": {
"type": "package",
"serviceable": true,
"sha512": "sha512-+GntwnyJ5tCNvUIaQxv2+ehDvZJzGUqlSB5xRBk1hTj1qqBJ6s4vK/OfGD/jae7aTmXiGSm8wpJORosNtQevJQ==",
"path": "steamworks.net/20.1.0",
"hashPath": "steamworks.net.20.1.0.nupkg.sha512"
}
}
}
@@ -0,0 +1,17 @@
{
"runtimeOptions": {
"tfm": "netcoreapp3.1",
"framework": {
"name": "Microsoft.WindowsDesktop.App",
"version": "3.1.0"
},
"additionalProbingPaths": [
"C:\\Users\\Nitlo\\.dotnet\\store\\|arch|\\|tfm|",
"C:\\Users\\Nitlo\\.nuget\\packages",
"C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages"
],
"configProperties": {
"Microsoft.NETCore.DotNetHostPolicy.SetAppPaths": true
}
}
}
@@ -0,0 +1 @@
86135f4b917eafdda2ea6b0762f6e107d7f9c895
@@ -0,0 +1,23 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharpDemo")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("StgSharpDemo")]
[assembly: System.Reflection.AssemblyTitleAttribute("StgSharpDemo")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// 由 MSBuild WriteCodeFragment 类生成。
@@ -0,0 +1 @@
12d7ed09d1b5eb038f7d893ee4efebe391db73b6
@@ -0,0 +1,3 @@
is_global = true
build_property.RootNamespace = StgSharpDemo_1gnlkx4n_wpftmp
build_property.ProjectDir = D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\
@@ -0,0 +1,23 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharpDemo")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("StgSharpDemo")]
[assembly: System.Reflection.AssemblyTitleAttribute("StgSharpDemo")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// 由 MSBuild WriteCodeFragment 类生成。
@@ -0,0 +1 @@
12d7ed09d1b5eb038f7d893ee4efebe391db73b6
@@ -0,0 +1,3 @@
is_global = true
build_property.RootNamespace = StgSharpDemo_4qk3jx3v_wpftmp
build_property.ProjectDir = D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\
@@ -0,0 +1,20 @@
StgSharpDemo
winexe
C#
.cs
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\obj\Debug\netcoreapp3.1\
StgSharpDemo
none
false
TRACE;DEBUG;NETCOREAPP;NETCOREAPP3_1;
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\App.xaml
11407045341
3-1233169557
195-1637883222
MainWindow.xaml;
False
@@ -0,0 +1,20 @@
StgSharpDemo
1.0.0.0
winexe
C#
.cs
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\obj\Debug\netcoreapp3.1\
StgSharpDemo
none
false
TRACE;DEBUG;NETCOREAPP;NETCOREAPP3_1;
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\App.xaml
11407045341
5-487143951
195-1637883222
MainWindow.xaml;
True
@@ -0,0 +1,4 @@
FD:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\MainWindow.xaml;;
@@ -0,0 +1,4 @@
FD:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\MainWindow.xaml;;
@@ -0,0 +1,23 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharpDemo")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("StgSharpDemo")]
[assembly: System.Reflection.AssemblyTitleAttribute("StgSharpDemo")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// 由 MSBuild WriteCodeFragment 类生成。
@@ -0,0 +1 @@
12d7ed09d1b5eb038f7d893ee4efebe391db73b6
@@ -0,0 +1,3 @@
is_global = true
build_property.RootNamespace = StgSharpDemo_blto1q3z_wpftmp
build_property.ProjectDir = D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\
@@ -0,0 +1,23 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharpDemo")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("StgSharpDemo")]
[assembly: System.Reflection.AssemblyTitleAttribute("StgSharpDemo")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// 由 MSBuild WriteCodeFragment 类生成。
@@ -0,0 +1 @@
12d7ed09d1b5eb038f7d893ee4efebe391db73b6
@@ -0,0 +1,3 @@
is_global = true
build_property.RootNamespace = StgSharpDemo_bxzmqgvn_wpftmp
build_property.ProjectDir = D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\
@@ -0,0 +1,23 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharpDemo")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("StgSharpDemo")]
[assembly: System.Reflection.AssemblyTitleAttribute("StgSharpDemo")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// 由 MSBuild WriteCodeFragment 类生成。
@@ -0,0 +1 @@
12d7ed09d1b5eb038f7d893ee4efebe391db73b6
@@ -0,0 +1,3 @@
is_global = true
build_property.RootNamespace = StgSharpDemo_cth3u2ge_wpftmp
build_property.ProjectDir = D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\
@@ -0,0 +1,23 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharpDemo")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("StgSharpDemo")]
[assembly: System.Reflection.AssemblyTitleAttribute("StgSharpDemo")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// 由 MSBuild WriteCodeFragment 类生成。
@@ -0,0 +1 @@
12d7ed09d1b5eb038f7d893ee4efebe391db73b6
@@ -0,0 +1,3 @@
is_global = true
build_property.RootNamespace = StgSharpDemo_dmv4f5hg_wpftmp
build_property.ProjectDir = D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\
@@ -0,0 +1,23 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharpDemo")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("StgSharpDemo")]
[assembly: System.Reflection.AssemblyTitleAttribute("StgSharpDemo")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// 由 MSBuild WriteCodeFragment 类生成。
@@ -0,0 +1 @@
12d7ed09d1b5eb038f7d893ee4efebe391db73b6
@@ -0,0 +1,3 @@
is_global = true
build_property.RootNamespace = StgSharpDemo_eevu2cvy_wpftmp
build_property.ProjectDir = D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\TechDemo\0.1\StgSharpDemo\StgSharpDemo\

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