MVVM frame work done, under unit test

This commit is contained in:
Nitload
2024-07-25 04:41:24 +08:00
parent 924fe6eef7
commit da75200347
101 changed files with 8435 additions and 847 deletions
+39 -42
View File
@@ -28,7 +28,7 @@
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Graphics.GL;
using StgSharp.Graphics.OpenGL;
using StgSharp.Logic;
using StgSharp.Math;
@@ -43,30 +43,18 @@ using System.Threading.Tasks;
namespace StgSharp.Graphics
{
public abstract class RenderStream : IConvertableToBlueprintNode
public abstract class RenderStream
{
private protected (int x, int y, int z) _coordStretch;
private Camera nativeCamera;
private ViewPort primeArgs;
private protected ViewPort primeArgs;
internal TimeSpanProvider timeProvider;
public RenderStream(ViewPort v, (int, int, int) unitCubeSize)
{
if (v == null)
{
throw new ArgumentNullException(nameof(v));
}
primeArgs = v;
_coordStretch = unitCubeSize;
nativeCamera = new Camera();
}
public (int width, int height) Size
{
get => (Width, Height);
@@ -78,12 +66,6 @@ namespace StgSharp.Graphics
}
}
public string[] InputInterfacesName => InputPortsName;
public string[] OutputInterfacesName => OutputPortsName;
public int Height
{
get => primeArgs.Height;
@@ -102,6 +84,11 @@ namespace StgSharp.Graphics
internal set => primeArgs.Monitor = value;
}
public abstract bool IsContextSharable
{
get;
}
public string Name
{
get => primeArgs.Name;
@@ -131,10 +118,13 @@ namespace StgSharp.Graphics
get => timeProvider.CurrentSpan;
}
protected abstract string[] InputPortsName { get; }
protected abstract string[] OutputPortsName { get; }
protected float TimePassed
{
get => timeProvider.CurrentSecond;
}
protected float FramePassed
{
get => timeProvider.CurrentSpan;
}
@@ -154,7 +144,7 @@ namespace StgSharp.Graphics
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public abstract void SetSizeLimit(int minWidth, int minHeight, int maxWidth, int maxHeight);
public static TTarget ShareContextWith<TSource, TTarget>(TSource source)
public static TTarget ShareContextFrom<TSource, TTarget>(TSource source)
where TSource : RenderStream
where TTarget : RenderStream
{
@@ -168,15 +158,10 @@ namespace StgSharp.Graphics
);
}
target.timeProvider = source.timeProvider;
target.InternalInit();
target.PlatformSpecifiedInit();
return target;
}
public void ExecuteMain(in Dictionary<string, BlueprintPipeline> input, in Dictionary<string, BlueprintPipeline> output)
{
InternalDraw(in input, in output);
}
internal protected static void PollEvents()
{
InternalIO.glfwPollEvents();
@@ -191,7 +176,7 @@ namespace StgSharp.Graphics
protected abstract void NativeCameraViewRange(Radius fieldOfRange, vec2d offset, (float frontDepth, float backDepth) viewDepth);
protected abstract void NativeCameraViewTarget(vec3d position, vec3d direction, vec3d up);
/// <summary>
/// Get <see cref="Uniform{T}"/>(T is <see cref="Matrix44"/>) uniform from a shader.
/// Get <see cref="Uniform{T}"/>(TView is <see cref="Matrix44"/>) uniform from a shader.
/// This uniform will be used as projection matrix of this camera.
/// Additionally, for multi-shader rendering, each shader requires a uniform,
/// so do not ignore return value of this method.
@@ -199,26 +184,38 @@ namespace StgSharp.Graphics
/// <param name="source">Shader using this camera</param>
/// <param name="name">ContextName of projection camera named in shader</param>
/// <returns>
/// <see cref="Uniform{T}"/>(T is <see cref="Matrix44"/>) representing
/// <see cref="Uniform{T}"/>(TView is <see cref="Matrix44"/>) representing
/// projection matrix in shader program.
/// </returns>
protected abstract Uniform<Matrix44> NativeCameraUniform(ShaderProgram source, string name);
#endregion
#region internal operation
internal abstract void InternalDraw(
in Dictionary<string, BlueprintPipeline> input,
in Dictionary<string, BlueprintPipeline> output);
internal abstract void InternalInit();
internal abstract void InternalTerminate();
internal abstract void Draw();
public void Init(ViewPort v, (int, int, int) unitCubeSize)
{
if (v == null)
{
throw new ArgumentNullException(nameof(v));
}
primeArgs = v;
_coordStretch = unitCubeSize;
nativeCamera = new Camera();
PlatformSpecifiedInit();
CustomizeInit();
}
internal abstract void PlatformSpecifiedInit();
internal abstract void Terminate();
#endregion
#region public operation
protected abstract void Deinit();
protected abstract void Init();
protected abstract void Main(
in Dictionary<string, BlueprintPipeline> input,
in Dictionary<string, BlueprintPipeline> output);
protected abstract void CustomizeDeinit();
protected abstract void CustomizeInit();
protected abstract void Main();
#endregion