MVVM frame work done, under unit test
This commit is contained in:
@@ -0,0 +1,84 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="EBO.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
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||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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||||
//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Graphics;
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using StgSharp.Graphics.OpenGL;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp.Graphics.OpenGL
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{
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/// <summary>
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/// A collection of handle to Element Buffer Object in OpenglFunc.
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/// Each <see langword="uint"/> value indexed from instance of this class this
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/// is the only handle to one Element Buffer Object.
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/// </summary>
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public unsafe class ElementBuffer : GlBufferObjectBase
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{
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internal ElementBuffer(int n, glRenderStream binding):base(binding)
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{
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_bufferHandle = GL.GenBuffers(n);
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}
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public override sealed void Bind(int index)
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{
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GL.BindBuffer(BufferType.ElementArrayBuffer, _bufferHandle[index]);
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}
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public void SetValue<T>(int index, T[] bufferArray, BufferUsage usage)
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where T : struct, IConvertible
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{
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GL.BindBuffer(BufferType.ElementArrayBuffer, _bufferHandle[index]);
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GL.SetBufferData(BufferType.ElementArrayBuffer, bufferArray, usage);
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}
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public void SetValue<T>(int index, ReadOnlySpan<T> bufferSpan, BufferUsage usage)
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where T : struct, IConvertible
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{
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GL.BindBuffer(BufferType.ElementArrayBuffer, _bufferHandle[index]);
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GL.SetBufferData(BufferType.ElementArrayBuffer, bufferSpan, usage);
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}
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protected override sealed void Dispose(bool disposing)
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{
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if (disposing)
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{
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GL.DeleteBuffers(_bufferHandle);
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}
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}
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}
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}
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@@ -0,0 +1,65 @@
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using StgSharp.Graphics.OpenGL;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics.OpenGL
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{
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#pragma warning disable CA1008
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#pragma warning disable CA1028
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public enum FrameBufferTarget:uint
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#pragma warning restore CA1028
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#pragma warning restore CA1008
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{
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Read = GLconst.READ_FRAMEBUFFER,
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All = GLconst.FRAMEBUFFER,
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Draw = GLconst.DRAW_FRAMEBUFFER,
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}
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public class FrameBuffer : GlBufferObjectBase
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{
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internal unsafe FrameBuffer(int count, glRenderStream binding):base(binding)
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{
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_bufferHandle = GL.GenFrameBuffers(count);
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}
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/// <summary>
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/// Bind the frame buffer object with name frame buffer to the frame buffer target specified by target.
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/// <see langword="FrameBufferTarget.All"/> will be set as default target.
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/// </summary>
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/// <param name="index">Index of object to be binded in handle set</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe override void Bind(int index)
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{
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GL.BindFrameBuffer(FrameBufferTarget.All,_bufferHandle[index]);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void BindNull()
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{
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GlFunction.CurrentGL.BindFrameBuffer(FrameBufferTarget.All,GlHandle.Zero);
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}
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/// <summary>
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/// Bind the frame buffer object with name frame buffer to the frame buffer target specified by target.
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/// Target of this frame buffer should be set manually.
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/// </summary>
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/// <param name="target">The frame buffer target of the binding operation.</param>
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/// <param name="index">Index of object to be binded in handle set</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void Bind(FrameBufferTarget target, int index)
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{
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GL.BindFrameBuffer(target, _bufferHandle[index]);
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}
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protected override void Dispose(bool disposing)
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{
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throw new NotImplementedException();
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}
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}
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}
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@@ -0,0 +1,22 @@
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using StgSharp.Graphics.OpenGL;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Graphics.OpenGL
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{
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public abstract class GlBufferObjectBase : BufferObjectBase
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{
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private readonly glRenderStream _contextBinding;
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protected GlBufferObjectBase(glRenderStream contextBinding)
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{
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binding = contextBinding;
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_contextBinding = contextBinding;
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}
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protected GlFunction GL => _contextBinding.GL;
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}
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}
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@@ -0,0 +1,39 @@
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using StgSharp.Graphics.OpenGL;
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using System;
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using System.Collections.Generic;
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using System.Security.Principal;
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using System.Text;
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namespace StgSharp.Graphics.OpenGL
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{
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public class RenderBuffer : GlBufferObjectBase
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{
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public RenderBuffer(int count, glRenderStream binding):base(binding)
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{
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_bufferHandle = GL.GenRenderBuffer(count);
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}
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public override void Bind(int index)
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{
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GL.BindRenderBuffer(this[index]);
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}
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protected override void Dispose(bool disposing)
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{
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throw new NotImplementedException();
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}
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public void Store(RenderBufferInternalFormat format, (int width,int height) size)
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{
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if (size.width > binding.Width || size.height>binding.Height)
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{
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StgSharp.LogWarning("FrameBuffer is larger than current canvas binding");
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}
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}
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}
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}
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@@ -0,0 +1,156 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="texture.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics.OpenGL
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{
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public unsafe class TextureGL
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{
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private GlFunction GL;
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internal static bool[] unitActivated = new bool[16];
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internal GlHandle[] _textureHandle;
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internal Image[] sourceList;
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public GlHandle this[int index]
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{
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get => _textureHandle[index];
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}
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internal TextureGL(int n, glRenderStream binding)
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{
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sourceList = new Image[n];
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this.GL = binding.GL;
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_textureHandle = GL.GenTextures(n);
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}
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public void ActivateAs(TextureUnit unit)
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{
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GL.ActiveTexture((uint)unit);
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}
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public void Bind2D(int index)
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{
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GL.BindTexture(GLconst.TEXTURE_2D, _textureHandle[index]);
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}
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/// <summary>
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/// Load an <see cref="Image"/> to certain texture.
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/// </summary>
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/// <param name="index"> </param>
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/// <param name="i"> </param>
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public unsafe void LoadTexture(int index, Image i)
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{
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sourceList[index] = i;
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var handle = sourceList[index].PixelBuffer;
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GL.TextureImage2d(
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Texture2DTarget.Texture2D, 0, (uint)i.Channel,
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(uint)sourceList[index].Width, (uint)sourceList[index].Height,
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(uint)i.Channel, i.PixelLayout,
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pixels: handle
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);
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GL.GenerateMipmap(Texture2DTarget.Texture2D);
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}
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#region texture setting
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||||
|
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public void Set2dFilterProperty(
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Filter onMinify, Filter onMagnify)
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||||
{
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GL.TextureParameter(GLconst.TEXTURE_2D, GLconst.TEXTURE_MIN_FILTER, (int)onMinify);
|
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GL.TextureParameter(GLconst.TEXTURE_2D, GLconst.TEXTURE_MAG_FILTER, (int)onMagnify);
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}
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|
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public void Set2dWrapProperty(
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||||
Wrap onHorizontial, Wrap onVertical)
|
||||
{
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||||
GL.TextureParameter(GLconst.TEXTURE_2D, GLconst.TEXTURE_WRAP_S, (int)onHorizontial);
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GL.TextureParameter(GLconst.TEXTURE_2D, GLconst.TEXTURE_WRAP_T, (int)onVertical);
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||||
}
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#endregion texture setting
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|
||||
}
|
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|
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#pragma warning disable CA1008
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||||
public enum Filter
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||||
#pragma warning restore CA1008
|
||||
{
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||||
Nearest = GLconst.NEAREST,
|
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Linear = GLconst.LINEAR,
|
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NearestLinearMipmap = GLconst.NEAREST_MIPMAP_LINEAR,
|
||||
LinearLinearMipmap = GLconst.LINEAR_MIPMAP_LINEAR,
|
||||
NearestNearestMipmap = GLconst.NEAREST_MIPMAP_NEAREST,
|
||||
LinearNearestMipmap = GLconst.LINEAR_MIPMAP_NEAREST,
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum TextureUnit
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
Unit0 = GLconst.TEXTURE0,
|
||||
Unit1 = GLconst.TEXTURE1,
|
||||
Unit2 = GLconst.TEXTURE2,
|
||||
Unit3 = GLconst.TEXTURE3,
|
||||
Unit4 = GLconst.TEXTURE4,
|
||||
Unit5 = GLconst.TEXTURE5,
|
||||
Unit6 = GLconst.TEXTURE6,
|
||||
Unit7 = GLconst.TEXTURE7,
|
||||
Unit8 = GLconst.TEXTURE8,
|
||||
Unit9 = GLconst.TEXTURE9,
|
||||
Unit10 = GLconst.TEXTURE10,
|
||||
Unit11 = GLconst.TEXTURE11,
|
||||
Unit12 = GLconst.TEXTURE12,
|
||||
Unit13 = GLconst.TEXTURE13,
|
||||
Unit14 = GLconst.TEXTURE14,
|
||||
Unit15 = GLconst.TEXTURE15,
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum Wrap
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
Repeat = GLconst.REPEAT,
|
||||
MirroredRepeat = GLconst.MIRRORED_REPEAT,
|
||||
ClampToEdge = GLconst.CLAMP_TO_EDGE,
|
||||
ClampToBorder = GLconst.CLAMP_TO_BORDER,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="VAO.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public unsafe class VertexArray : GlBufferObjectBase
|
||||
{
|
||||
|
||||
internal VertexArray(int n, glRenderStream binding):base(binding)
|
||||
{
|
||||
_bufferHandle = GL.GenVertexArrays(n);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override sealed void Bind(int index)
|
||||
{
|
||||
GL.BindVertexArray(_bufferHandle[index]);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void BindNull()
|
||||
{
|
||||
GlFunction.CurrentGL.BindVertexArray(GlHandle.Zero);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetVertexAttribute(uint index, int vertexLength, TypeCode dataType, bool isNomalized, uint stride, int pointer)
|
||||
{
|
||||
GL.SetVertexAttribute(
|
||||
index, vertexLength, dataType,
|
||||
isNomalized,
|
||||
stride, pointer);
|
||||
}
|
||||
|
||||
protected override sealed void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
GL.DeleteVertexArrays(_bufferHandle);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,152 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="VBO.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net.Security;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public unsafe class VertexBuffer : GlBufferObjectBase
|
||||
{
|
||||
|
||||
internal VertexBuffer(int n, glRenderStream binding):base(binding)
|
||||
{
|
||||
_bufferHandle = GL.GenBuffers(n);
|
||||
}
|
||||
|
||||
public override sealed void Bind(int index)
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of bufferData</typeparam>
|
||||
/// <param name="index">Index to find certain VBO in this instance</param>
|
||||
/// <param name="bufferData">Data to write in</param>
|
||||
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
||||
public void WriteMatrixData<T>(int index, T bufferData, BufferUsage usage)
|
||||
where T : struct, IMat
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
GL.SetBufferData(BufferType.ArrayBuffer, bufferData, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of bufferData</typeparam>
|
||||
/// <param name="index">Index to find certain VBO in this instance</param>
|
||||
/// <param name="bufferArray">Data to write in</param>
|
||||
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
||||
public void WriteScalerData<T>(int index, T[] bufferArray, BufferUsage usage)
|
||||
where T : struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
GL.SetBufferData(BufferType.ArrayBuffer, bufferArray, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of bufferData</typeparam>
|
||||
/// <param name="index">Index to find certain VBO in this instance</param>
|
||||
/// <param name="scalerSpan">A <see cref="Span{T}"/> of data to write in</param>
|
||||
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
||||
public void WriteScalerData<T>(int index, ReadOnlySpan<T> scalerSpan, BufferUsage usage)
|
||||
where T : struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
GL.SetBufferData(BufferType.ArrayBuffer, scalerSpan, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of bufferData</typeparam>
|
||||
/// <param name="index">Index to find certain VBO in this instance</param>
|
||||
/// <param name="vectorSpan">A <see cref="Span{T}"/> of data to write in</param>
|
||||
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
||||
public void WriteVectorData<T>(int index, ReadOnlySpan<T> vectorSpan, BufferUsage usage) where T : struct, IVector
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
GL.SetBufferVectorData(BufferType.ArrayBuffer, vectorSpan, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of bufferData</typeparam>
|
||||
/// <param name="index">Index to find certain VBO in this instance</param>
|
||||
/// <param name="vectorArray">A array of data to write in</param>
|
||||
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
||||
public void WriteVectorData<T>(int index, T[] vectorArray, BufferUsage usage) where T : struct, IVector
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
GL.SetBufferVectorData(BufferType.ArrayBuffer, vectorArray, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Unbind()
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, GlHandle.Zero);
|
||||
}
|
||||
|
||||
protected override sealed void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
GL.DeleteBuffers(_bufferHandle);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,102 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="GLresourceGenrator.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public partial class glRenderStream
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Create a set of <see cref="ElementBuffer"/>.
|
||||
/// </summary>
|
||||
/// <param name="count">Amount of EBO to be created.</param>
|
||||
/// <returns></returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected ElementBuffer CreateElementBuffer(int count)
|
||||
{
|
||||
return new ElementBuffer(count, this);
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected RenderBuffer CreateRenderBuffer(int count)
|
||||
{
|
||||
return new RenderBuffer(count, this);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected FrameBuffer CreateFrameBuffer(int count)
|
||||
{
|
||||
return new FrameBuffer(count, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a sets of <see cref="TextureGL"/>
|
||||
/// </summary>
|
||||
/// <param name="count">Amount of textures to be created.</param>
|
||||
/// <returns></returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected TextureGL CreateTexture(int count)
|
||||
{
|
||||
return new TextureGL(count, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a set of <see cref="VertexArray"/>.
|
||||
/// </summary>
|
||||
/// <param name="count">Amount of VAO to be created.</param>
|
||||
/// <returns></returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected VertexArray CreateVertexArray(int count)
|
||||
{
|
||||
return new VertexArray(count, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a set of <see cref="VertexBuffer"/>.
|
||||
/// </summary>
|
||||
/// <param name="count">Amount of Object to be created.</param>
|
||||
/// <returns></returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected VertexBuffer CreateVertexBuffer(int count)
|
||||
{
|
||||
return new VertexBuffer(count, this);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public sealed class GlArrayFormatException : Exception
|
||||
{
|
||||
public GlArrayFormatException(PixelChannelLayout layout, string arrayname):
|
||||
base($"{arrayname} cannot be used as layout of {layout}")
|
||||
{
|
||||
}
|
||||
|
||||
internal GlArrayFormatException(string message) : base(message)
|
||||
{
|
||||
}
|
||||
|
||||
internal GlArrayFormatException(SerializationInfo info, StreamingContext context) : base(info, context)
|
||||
{
|
||||
}
|
||||
|
||||
internal GlArrayFormatException(string message, Exception innerException) : base(message, innerException)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public static partial class GlHelper
|
||||
{
|
||||
public static bool CheckArrayFormat(this Array array, PixelChannelLayout layout)
|
||||
{
|
||||
return layout switch
|
||||
{
|
||||
PixelChannelLayout.Byte or PixelChannelLayout.UByte332 or PixelChannelLayout.UByte233Rev
|
||||
=> array is byte[] || array is sbyte[],
|
||||
PixelChannelLayout.Short => array is short[],
|
||||
PixelChannelLayout.UShort => array is ushort[],
|
||||
PixelChannelLayout.Int => array is int[],
|
||||
PixelChannelLayout.Float => array is float[],
|
||||
PixelChannelLayout.UShort4444 => array is ushort[] || array is byte[],
|
||||
PixelChannelLayout.UByte => array is byte[] || array is sbyte[],
|
||||
PixelChannelLayout.UInt => array is uint[],
|
||||
PixelChannelLayout.UShort565 or
|
||||
PixelChannelLayout.UShort565Rev or
|
||||
PixelChannelLayout.UShort4444Rev or
|
||||
PixelChannelLayout.UShort5551 or
|
||||
PixelChannelLayout.UShort1555Rev => array is ushort[],
|
||||
PixelChannelLayout.UInt8888Rev or
|
||||
PixelChannelLayout.UInt1010102 or
|
||||
PixelChannelLayout.UInt2101010Rev => array is int[],
|
||||
PixelChannelLayout.UInt8888 => array is uint[] or byte[],
|
||||
_ => false,
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="GLhandle.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
#if Windows
|
||||
using Microsoft.Win32.SafeHandles;
|
||||
#endif
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data.Common;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Versioning;
|
||||
using System.Security.AccessControl;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
[StructLayout(LayoutKind.Explicit, Size = 4)]
|
||||
public struct GlHandle
|
||||
{
|
||||
[FieldOffset(0)] public uint Value;
|
||||
[FieldOffset(0)] public int SignedValue;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static GlHandle Alloc(uint value)
|
||||
{
|
||||
return new GlHandle() { Value = value };
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static GlHandle SignedAlloc(int value)
|
||||
{
|
||||
return new GlHandle() { SignedValue = value };
|
||||
}
|
||||
|
||||
public static GlHandle Zero
|
||||
{
|
||||
get => new GlHandle() { Value = 0 };
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Method)]
|
||||
public sealed class OpenGLAPICallingAttribute:Attribute
|
||||
{
|
||||
public OpenGLAPICallingAttribute()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
using StgSharp.Graphics.OpenGL;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.ShaderEdit
|
||||
{
|
||||
public interface IglConvertable
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void SetAllUniforms();
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void GainAllUniforms(ShaderProgram source, params string[] uniformName);
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void DisplayGLtypeDefinition();
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public ShaderStruct GetConvertedGLtype();
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,264 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Shader.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp;
|
||||
using StgSharp.Data;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public abstract partial class glRenderStream : RenderStream
|
||||
{
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected sealed override Shader CreateShaderSegment(ShaderType type, int count)
|
||||
{
|
||||
return new Shader( GL.CreateShaderSet(count, type), type, this);
|
||||
}
|
||||
/// <summary>
|
||||
/// Create an instance of <see cref="Shader"/> program
|
||||
/// </summary>
|
||||
/// <returns>New instance of <see cref="Shader"/> instance. </returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected sealed override ShaderProgram CreateShaderProgram()
|
||||
{
|
||||
return new ShaderProgram(this);
|
||||
}
|
||||
}
|
||||
|
||||
public class Shader : ISSDSerializable
|
||||
{
|
||||
private readonly GlFunction GL;
|
||||
internal readonly GlHandle[] handle;
|
||||
public readonly ShaderType type;
|
||||
|
||||
public SerializableTypeCode SSDTypeCode => SerializableTypeCode.Shader;
|
||||
|
||||
internal unsafe Shader(GlHandle[] handle, ShaderType usage, glRenderStream stream)
|
||||
{
|
||||
this.handle = handle;
|
||||
GL = stream.GL;
|
||||
type = usage;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attach one shader code to a shader program.
|
||||
/// </summary>
|
||||
/// <param name="target">Shader program to attach</param>
|
||||
/// <param name="index">Index of shader code in current shader code set.</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void AttachTo(int index, ShaderProgram target)
|
||||
{
|
||||
GL.AttachShader(target.handle, handle[index]);
|
||||
}
|
||||
|
||||
public static byte[] FromCodeFile(string fileRoute)
|
||||
{
|
||||
string str = File.ReadAllText(fileRoute);
|
||||
if (string.IsNullOrEmpty(str))
|
||||
{
|
||||
throw new InvalidOperationException($"Cannot load and GLSL code from {fileRoute}");
|
||||
}
|
||||
return Encoding.UTF8.GetBytes(str);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void Compile(int index, byte[] codeStream)
|
||||
{
|
||||
if (codeStream == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(codeStream));
|
||||
}
|
||||
GL.LoadShaderSource(handle[index], codeStream);
|
||||
GL.CompileShader(handle[index]);
|
||||
CheckStatus(index,ShaderStatus.CompileStatus);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void Compile(int index, string codeStream)
|
||||
{
|
||||
if (codeStream == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(codeStream));
|
||||
}
|
||||
GL.LoadShaderSource(handle[index],Encoding.ASCII.GetBytes( codeStream));
|
||||
GL.CompileShader(handle[index]);
|
||||
CheckStatus(index, ShaderStatus.CompileStatus);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"This is a {type} shader, its shader handles are {handle.ToString()}.";
|
||||
}
|
||||
|
||||
public byte[] GetBytes()
|
||||
{
|
||||
return Array.Empty<byte>();
|
||||
}
|
||||
|
||||
public void CheckStatus(int index, ShaderStatus status)
|
||||
{
|
||||
string log = GL.GetShaderStatus(this,index, (int)status);
|
||||
if (!string.IsNullOrEmpty(log))
|
||||
{
|
||||
throw new Exception($"Shader Error \t{status}\n" + log);
|
||||
}
|
||||
}
|
||||
|
||||
public byte[] GetBytes(out int length)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void FromBytes(byte[] stream)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
public enum ShaderStatus : int
|
||||
{
|
||||
CompileStatus = GLconst.COMPILE_STATUS,
|
||||
}
|
||||
|
||||
public class ShaderProgram
|
||||
{
|
||||
private readonly GlFunction GL;
|
||||
internal readonly GlHandle handle;
|
||||
|
||||
/// <summary>
|
||||
/// CustomizeInit a program with no shader attached.
|
||||
/// </summary>
|
||||
internal unsafe ShaderProgram(glRenderStream binding)
|
||||
{
|
||||
GL = binding.GL;
|
||||
handle = GL.CreateProgram();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a uniform form current shader,
|
||||
/// the value type of the uniform should be provided.
|
||||
/// </summary>
|
||||
/// <param name="name">ContextName of the Uniform in shader code</param>
|
||||
/// <returns></returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe Uniform<T> GetUniform<T>(string name) where T : struct
|
||||
{
|
||||
return new Uniform<T>(GL.GetUniformLocation(this.handle, name));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a uniform form current shader,
|
||||
/// the value type of the uniform should be provided.
|
||||
/// </summary>
|
||||
/// <param name="name">ContextName of the Uniform in shader code</param>
|
||||
/// <returns></returns>
|
||||
public unsafe Uniform<T, U> GetUniform<T, U>(string name)
|
||||
where T : struct
|
||||
where U : struct
|
||||
{
|
||||
return new Uniform<T, U>(GL.GetUniformLocation(this.handle,name));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a uniform form current shader,
|
||||
/// the value type of the uniform should be provided.
|
||||
/// </summary>
|
||||
/// <param name="name">ContextName of the Uniform in shader code</param>
|
||||
/// <returns></returns>
|
||||
public unsafe Uniform<T, U, V> GetUniform<T, U, V>(string name)
|
||||
where T : struct
|
||||
where U : struct
|
||||
where V : struct
|
||||
{
|
||||
return new Uniform<T, U, V>(GL.GetUniformLocation(this.handle, name));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a uniform form current shader,
|
||||
/// the value type of the uniform should be provided.
|
||||
/// </summary>
|
||||
/// <param name="name">ContextName of the Uniform in shader code</param>
|
||||
/// <returns></returns>
|
||||
public unsafe Uniform<T, U, V, W> GetUniform<T, U, V, W>(string name)
|
||||
where T : struct
|
||||
where U : struct
|
||||
where V : struct
|
||||
where W : struct
|
||||
{
|
||||
return new Uniform<T, U, V, W>(GL.GetUniformLocation(this.handle, name));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Link the shader to current viewPortDisplay.
|
||||
/// </summary>
|
||||
public unsafe void Link()
|
||||
{
|
||||
if (InternalIO.InternalLinkShaderProgram((GLcontext*)this.GL.ContextHandle, handle.Value) == 0)
|
||||
{
|
||||
IntPtr logPtr = InternalIO.InternalReadSSCLog();
|
||||
try
|
||||
{
|
||||
byte[] logByte = new byte[512];
|
||||
Marshal.Copy(logPtr, logByte, 0, 512);
|
||||
string log = Encoding.UTF8.GetString(logByte);
|
||||
log = log.Replace("\0", string.Empty);
|
||||
InternalIO.InternalWriteLog(log, LogType.Error);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
InternalIO.InternalWriteLog(ex.Message, LogType.Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Let the current viewPortDisplay use this shader.
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void Use()
|
||||
{
|
||||
GL.UseProgram(handle);
|
||||
}
|
||||
|
||||
~ShaderProgram()
|
||||
{
|
||||
//handle.Dispose();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,203 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Uniform.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public class Uniform
|
||||
{
|
||||
internal GlHandle id;
|
||||
|
||||
public GlHandle Handle
|
||||
{
|
||||
get => id;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class Uniform<T> : Uniform
|
||||
where T : struct
|
||||
{
|
||||
|
||||
internal unsafe Uniform(GlHandle id)
|
||||
{
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
internal Uniform()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
internal static Uniform<T> FromHandle(GlHandle handle)
|
||||
{
|
||||
return new Uniform<T>() { id = handle };
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public sealed class Uniform<T, U>: Uniform
|
||||
where T : struct
|
||||
where U : struct
|
||||
{
|
||||
|
||||
internal unsafe Uniform(GlHandle id)
|
||||
{
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
|
||||
|
||||
internal Uniform()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
internal static Uniform<T,U> FromHandle(GlHandle handle)
|
||||
{
|
||||
return new Uniform<T, U>() { id = handle };
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public sealed class Uniform<T, U, V>:Uniform
|
||||
where T : struct
|
||||
where U : struct
|
||||
where V : struct
|
||||
{
|
||||
|
||||
internal unsafe Uniform(GlHandle id)
|
||||
{
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
internal Uniform()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
internal static Uniform<T,U,V> FromHandle(GlHandle handle)
|
||||
{
|
||||
return new Uniform<T, U, V>() { id = handle };
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public sealed class Uniform<T, U, V, W>:Uniform
|
||||
where T : struct
|
||||
where U : struct
|
||||
where V : struct
|
||||
where W : struct
|
||||
{
|
||||
|
||||
|
||||
internal unsafe Uniform(GlHandle id)
|
||||
{
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
internal Uniform()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
internal static Uniform<T, U, V, W> FromHandle(GlHandle handle)
|
||||
{
|
||||
return new Uniform<T, U, V, W>() { id = handle };
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public unsafe partial class GlFunction
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetUniformValue
|
||||
(Uniform<Matrix44> uniform, Matrix44 mat)
|
||||
{
|
||||
Matrix44 temp = mat;
|
||||
Context.glUniformMatrix4fv(uniform.id.SignedValue, 1, false, (float*)&temp);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetUniformValue(Uniform<float, float, float, float> uniform, vec4d vec)
|
||||
{
|
||||
vec4d temp = vec;
|
||||
Context.glUniform1fv(uniform.id.SignedValue , 4, &temp);
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetUniformValue(Uniform<vec4d> uniform, vec4d vec)
|
||||
{
|
||||
vec4d temp = vec;
|
||||
Context.glUniform1fv(uniform.id.SignedValue , 4, &temp);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetUniformValue(Uniform<float> uniform, float v0)
|
||||
{
|
||||
Context.glUniform1f(uniform.id.SignedValue , v0);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetUniformValue(Uniform<int> uniform, int i0)
|
||||
{
|
||||
Context.glUniform1i(uniform.id.SignedValue , i0);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetUniformValue(Uniform<float, float> uniform, float v0, float v1)
|
||||
{
|
||||
Context.glUniform2f(uniform.id.SignedValue , v0, v1);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetUniformValue(Uniform<float, float, float> uniform, float v0, float v1, float v2)
|
||||
{
|
||||
Context.glUniform3f(uniform.id.SignedValue , v0, v1, v2);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetUniformValue(Uniform<float, float, float, float> uniform, float v0, float v1, float v2, float v3)
|
||||
{
|
||||
Context.glUniform4f(uniform.id.SignedValue , v0, v1, v2, v3);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,689 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="glApiManagerConst.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public static partial class glManager
|
||||
{
|
||||
#region coreVersion
|
||||
|
||||
private static bool core10 = false;
|
||||
private static bool core11 = false;
|
||||
private static bool core12 = false;
|
||||
private static bool core13 = false;
|
||||
private static bool core14 = false;
|
||||
private static bool core15 = false;
|
||||
private static bool core20 = false;
|
||||
private static bool core21 = false;
|
||||
private static bool core30 = false;
|
||||
private static bool core31 = false;
|
||||
private static bool core32 = false;
|
||||
private static bool core33 = false;
|
||||
private static bool core40 = false;
|
||||
private static bool core41 = false;
|
||||
private static bool core42 = false;
|
||||
private static bool core43 = false;
|
||||
private static bool core44 = false;
|
||||
private static bool core45 = false;
|
||||
private static bool core46 = false;
|
||||
|
||||
#endregion
|
||||
|
||||
#region extension
|
||||
|
||||
private static bool _3DFX_tbuffer;
|
||||
private static bool _3DFX_texture_compression_FXT1;
|
||||
private static bool _4DFX_multisample;
|
||||
private static bool AMD_blend_minmax_factor;
|
||||
private static bool AMD_conservative_depth;
|
||||
private static bool AMD_debug_output;
|
||||
private static bool AMD_depth_clamp_separate;
|
||||
private static bool AMD_draw_buffers_blend;
|
||||
private static bool AMD_framebuffer_multisample_advanced;
|
||||
private static bool AMD_framebuffer_sample_positions;
|
||||
private static bool AMD_gcn_shader;
|
||||
private static bool AMD_gpu_shader_half_float;
|
||||
private static bool AMD_gpu_shader_int16;
|
||||
private static bool AMD_gpu_shader_int64;
|
||||
private static bool AMD_interleaved_elements;
|
||||
private static bool AMD_multi_draw_indirect;
|
||||
private static bool AMD_name_gen_delete;
|
||||
private static bool AMD_occlusion_query_event;
|
||||
private static bool AMD_performance_monitor;
|
||||
private static bool AMD_pinned_memory;
|
||||
private static bool AMD_query_buffer_object;
|
||||
private static bool AMD_sample_positions;
|
||||
private static bool AMD_seamless_cubemap_per_texture;
|
||||
private static bool AMD_shader_atomic_counter_ops;
|
||||
private static bool AMD_shader_ballot;
|
||||
private static bool AMD_shader_explicit_vertex_parameter;
|
||||
private static bool AMD_shader_gpu_shader_half_float_fetch;
|
||||
private static bool AMD_shader_image_load_store_lod;
|
||||
private static bool AMD_shader_stencil_export;
|
||||
private static bool AMD_shader_trinary_minmax;
|
||||
private static bool AMD_sparse_texture;
|
||||
private static bool AMD_stencil_operation_extended;
|
||||
private static bool AMD_texture_gather_bias_lod;
|
||||
private static bool AMD_texture_texture4;
|
||||
private static bool AMD_transform_feedback3_lines_triangles;
|
||||
private static bool AMD_transform_feedback4;
|
||||
private static bool AMD_vertex_shader_layer;
|
||||
private static bool AMD_vertex_shader_tessellator;
|
||||
private static bool AMD_vertex_shader_viewport_index;
|
||||
private static bool APPLE_aux_depth_stencil;
|
||||
private static bool APPLE_client_storage;
|
||||
private static bool APPLE_element_array;
|
||||
private static bool APPLE_fence;
|
||||
private static bool APPLE_float_pixels;
|
||||
private static bool APPLE_flush_buffer_range;
|
||||
private static bool APPLE_object_purgeable;
|
||||
private static bool APPLE_rgb_422;
|
||||
private static bool APPLE_row_bytes;
|
||||
private static bool APPLE_specular_vector;
|
||||
private static bool APPLE_texture_range;
|
||||
private static bool APPLE_transform_hint;
|
||||
private static bool APPLE_vertex_array_object;
|
||||
private static bool APPLE_vertex_array_range;
|
||||
private static bool APPLE_vertex_program_evaluators;
|
||||
private static bool APPLE_ycbcr_422;
|
||||
private static bool ARB_arrays_of_arrays;
|
||||
private static bool ARB_base_instance;
|
||||
private static bool ARB_bindless_texture;
|
||||
private static bool ARB_blend_func_extended;
|
||||
private static bool ARB_buffer_storage;
|
||||
private static bool ARB_cl_event;
|
||||
private static bool ARB_clear_buffer_object;
|
||||
private static bool ARB_clear_texture;
|
||||
private static bool ARB_clip_control;
|
||||
private static bool ARB_color_buffer_float;
|
||||
private static bool ARB_compatibility;
|
||||
private static bool ARB_compressed_texture_pixel_storage;
|
||||
private static bool ARB_compute_shader;
|
||||
private static bool ARB_compute_variable_group_size;
|
||||
private static bool ARB_conditional_render_inverted;
|
||||
private static bool ARB_conservative_depth;
|
||||
private static bool ARB_copy_buffer;
|
||||
private static bool ARB_copy_image;
|
||||
private static bool ARB_cull_distance;
|
||||
private static bool ARB_debug_output;
|
||||
private static bool ARB_depth_buffer_float;
|
||||
private static bool ARB_depth_clamp;
|
||||
private static bool ARB_depth_texture;
|
||||
private static bool ARB_derivative_control;
|
||||
private static bool ARB_direct_state_access;
|
||||
private static bool ARB_draw_buffers;
|
||||
private static bool ARB_draw_buffers_blend;
|
||||
private static bool ARB_draw_elements_base_vertex;
|
||||
private static bool ARB_draw_indirect;
|
||||
private static bool ARB_draw_instanced;
|
||||
private static bool ARB_enhanced_layouts;
|
||||
private static bool ARB_ES2_compatibility;
|
||||
private static bool ARB_ES3_1_compatibility;
|
||||
private static bool ARB_ES3_2_compatibility;
|
||||
private static bool ARB_ES3_compatibility;
|
||||
private static bool ARB_explicit_attrib_location;
|
||||
private static bool ARB_explicit_uniform_location;
|
||||
private static bool ARB_fragment_coord_conventions;
|
||||
private static bool ARB_fragment_layer_viewport;
|
||||
private static bool ARB_fragment_program;
|
||||
private static bool ARB_fragment_program_shadow;
|
||||
private static bool ARB_fragment_shader;
|
||||
private static bool ARB_fragment_shader_interlock;
|
||||
private static bool ARB_framebuffer_no_attachments;
|
||||
private static bool ARB_framebuffer_object;
|
||||
private static bool ARB_framebuffer_sRGB;
|
||||
private static bool ARB_geometry_shader4;
|
||||
private static bool ARB_get_program_binary;
|
||||
private static bool ARB_get_texture_sub_image;
|
||||
private static bool ARB_gl_spirv;
|
||||
private static bool ARB_gpu_shader_fp64;
|
||||
private static bool ARB_gpu_shader_int64;
|
||||
private static bool ARB_gpu_shader5;
|
||||
private static bool ARB_half_float_pixel;
|
||||
private static bool ARB_half_float_vertex;
|
||||
private static bool ARB_imaging;
|
||||
private static bool ARB_indirect_parameters;
|
||||
private static bool ARB_instanced_arrays;
|
||||
private static bool ARB_internalformat_query;
|
||||
private static bool ARB_internalformat_query2;
|
||||
private static bool ARB_invalidate_subdata;
|
||||
private static bool ARB_map_buffer_alignment;
|
||||
private static bool ARB_map_buffer_range;
|
||||
private static bool ARB_matrix_palette;
|
||||
private static bool ARB_multi_bind;
|
||||
private static bool ARB_multi_draw_indirect;
|
||||
private static bool ARB_multisample;
|
||||
private static bool ARB_multitexture;
|
||||
private static bool ARB_occlusion_query;
|
||||
private static bool ARB_occlusion_query2;
|
||||
private static bool ARB_parallel_shader_compile;
|
||||
private static bool ARB_pipeline_statistics_query;
|
||||
private static bool ARB_pixel_buffer_object;
|
||||
private static bool ARB_point_parameters;
|
||||
private static bool ARB_point_sprite;
|
||||
private static bool ARB_polygon_offset_clamp;
|
||||
private static bool ARB_post_depth_coverage;
|
||||
private static bool ARB_program_interface_query;
|
||||
private static bool ARB_provoking_vertex;
|
||||
private static bool ARB_query_buffer_object;
|
||||
private static bool ARB_robust_buffer_access_behavior;
|
||||
private static bool ARB_robustness;
|
||||
private static bool ARB_robustness_isolation;
|
||||
private static bool ARB_sample_locations;
|
||||
private static bool ARB_sample_shading;
|
||||
private static bool ARB_sampler_objects;
|
||||
private static bool ARB_seamless_cube_map;
|
||||
private static bool ARB_seamless_cubemap_per_texture;
|
||||
private static bool ARB_separate_shader_objects;
|
||||
private static bool ARB_shader_atomic_counter_ops;
|
||||
private static bool ARB_shader_atomic_counters;
|
||||
private static bool ARB_shader_ballot;
|
||||
private static bool ARB_shader_bit_encoding;
|
||||
private static bool ARB_shader_clock;
|
||||
private static bool ARB_shader_draw_parameters;
|
||||
private static bool ARB_shader_group_vote;
|
||||
private static bool ARB_shader_image_load_store;
|
||||
private static bool ARB_shader_image_size;
|
||||
private static bool ARB_shader_objects;
|
||||
private static bool ARB_shader_precision;
|
||||
private static bool ARB_shader_stencil_export;
|
||||
private static bool ARB_shader_storage_buffer_object;
|
||||
private static bool ARB_shader_subroutine;
|
||||
private static bool ARB_shader_texture_image_samples;
|
||||
private static bool ARB_shader_texture_lod;
|
||||
private static bool ARB_shader_viewport_layer_array;
|
||||
private static bool ARB_shading_language_100;
|
||||
private static bool ARB_shading_language_420pack;
|
||||
private static bool ARB_shading_language_include;
|
||||
private static bool ARB_shading_language_packing;
|
||||
private static bool ARB_shadow;
|
||||
private static bool ARB_shadow_ambient;
|
||||
private static bool ARB_sparse_buffer;
|
||||
private static bool ARB_sparse_texture;
|
||||
private static bool ARB_sparse_texture_clamp;
|
||||
private static bool ARB_sparse_texture2;
|
||||
private static bool ARB_spirv_extensions;
|
||||
private static bool ARB_stencil_texturing;
|
||||
private static bool ARB_sync;
|
||||
private static bool ARB_tessellation_shader;
|
||||
private static bool ARB_texture_barrier;
|
||||
private static bool ARB_texture_border_clamp;
|
||||
private static bool ARB_texture_buffer_object;
|
||||
private static bool ARB_texture_buffer_object_rgb32;
|
||||
private static bool ARB_texture_buffer_range;
|
||||
private static bool ARB_texture_compression;
|
||||
private static bool ARB_texture_compression_bptc;
|
||||
private static bool ARB_texture_compression_rgtc;
|
||||
private static bool ARB_texture_cube_map;
|
||||
private static bool ARB_texture_cube_map_array;
|
||||
private static bool ARB_texture_env_add;
|
||||
private static bool ARB_texture_env_combine;
|
||||
private static bool ARB_texture_env_crossbar;
|
||||
private static bool ARB_texture_env_dot3;
|
||||
private static bool ARB_texture_filter_anisotropic;
|
||||
private static bool ARB_texture_filter_minmax;
|
||||
private static bool ARB_texture_float;
|
||||
private static bool ARB_texture_gather;
|
||||
private static bool ARB_texture_mirror_clamp_to_edge;
|
||||
private static bool ARB_texture_mirrored_repeat;
|
||||
private static bool ARB_texture_multisample;
|
||||
private static bool ARB_texture_non_power_of_two;
|
||||
private static bool ARB_texture_query_levels;
|
||||
private static bool ARB_texture_query_lod;
|
||||
private static bool ARB_texture_rectangle;
|
||||
private static bool ARB_texture_rg;
|
||||
private static bool ARB_texture_rgb10_a2ui;
|
||||
private static bool ARB_texture_stencil8;
|
||||
private static bool ARB_texture_storage;
|
||||
private static bool ARB_texture_storage_multisample;
|
||||
private static bool ARB_texture_swizzle;
|
||||
private static bool ARB_texture_view;
|
||||
private static bool ARB_timer_query;
|
||||
private static bool ARB_transform_feedback_instanced;
|
||||
private static bool ARB_transform_feedback_overflow_query;
|
||||
private static bool ARB_transform_feedback2;
|
||||
private static bool ARB_transform_feedback3;
|
||||
private static bool ARB_transpose_matrix;
|
||||
private static bool ARB_uniform_buffer_object;
|
||||
private static bool ARB_vertex_array_bgra;
|
||||
private static bool ARB_vertex_array_object;
|
||||
private static bool ARB_vertex_attrib_64bit;
|
||||
private static bool ARB_vertex_attrib_binding;
|
||||
private static bool ARB_vertex_blend;
|
||||
private static bool ARB_vertex_buffer_object;
|
||||
private static bool ARB_vertex_program;
|
||||
private static bool ARB_vertex_shader;
|
||||
private static bool ARB_vertex_type_10f_11f_11f_rev;
|
||||
private static bool ARB_vertex_type_2_10_10_10_rev;
|
||||
private static bool ARB_viewport_array;
|
||||
private static bool ARB_window_pos;
|
||||
private static bool ATI_draw_buffers;
|
||||
private static bool ATI_element_array;
|
||||
private static bool ATI_envmap_bumpmap;
|
||||
private static bool ATI_fragment_shader;
|
||||
private static bool ATI_map_object_buffer;
|
||||
private static bool ATI_meminfo;
|
||||
private static bool ATI_pixel_format_float;
|
||||
private static bool ATI_pn_triangles;
|
||||
private static bool ATI_separate_stencil;
|
||||
private static bool ATI_text_fragment_shader;
|
||||
private static bool ATI_texture_env_combine3;
|
||||
private static bool ATI_texture_float;
|
||||
private static bool ATI_texture_mirror_once;
|
||||
private static bool ATI_vertex_array_object;
|
||||
private static bool ATI_vertex_attrib_array_object;
|
||||
private static bool ATI_vertex_streams;
|
||||
private static bool EXT_422_pixels;
|
||||
private static bool EXT_abgr;
|
||||
private static bool EXT_bgra;
|
||||
private static bool EXT_bindable_uniform;
|
||||
private static bool EXT_blend_color;
|
||||
private static bool EXT_blend_equation_separate;
|
||||
private static bool EXT_blend_func_separate;
|
||||
private static bool EXT_blend_logic_op;
|
||||
private static bool EXT_blend_minmax;
|
||||
private static bool EXT_blend_subtract;
|
||||
private static bool EXT_clip_volume_hint;
|
||||
private static bool EXT_cmyka;
|
||||
private static bool EXT_color_subtable;
|
||||
private static bool EXT_compiled_vertex_array;
|
||||
private static bool EXT_convolution;
|
||||
private static bool EXT_coordinate_frame;
|
||||
private static bool EXT_copy_texture;
|
||||
private static bool EXT_cull_vertex;
|
||||
private static bool EXT_debug_label;
|
||||
private static bool EXT_debug_marker;
|
||||
private static bool EXT_depth_bounds_test;
|
||||
private static bool EXT_direct_state_access;
|
||||
private static bool EXT_draw_buffers2;
|
||||
private static bool EXT_draw_instanced;
|
||||
private static bool EXT_draw_range_elements;
|
||||
private static bool EXT_EGL_image_storage;
|
||||
private static bool EXT_EGL_sync;
|
||||
private static bool EXT_external_buffer;
|
||||
private static bool EXT_fog_coord;
|
||||
private static bool EXT_framebuffer_blit;
|
||||
private static bool EXT_framebuffer_blit_layers;
|
||||
private static bool EXT_framebuffer_multisample;
|
||||
private static bool EXT_framebuffer_multisample_blit_scaled;
|
||||
private static bool EXT_framebuffer_object;
|
||||
private static bool EXT_framebuffer_sRGB;
|
||||
private static bool EXT_geometry_shader4;
|
||||
private static bool EXT_gpu_program_parameters;
|
||||
private static bool EXT_gpu_shader4;
|
||||
private static bool EXT_histogram;
|
||||
private static bool EXT_index_array_formats;
|
||||
private static bool EXT_index_func;
|
||||
private static bool EXT_index_material;
|
||||
private static bool EXT_index_texture;
|
||||
private static bool EXT_light_texture;
|
||||
private static bool EXT_memory_object;
|
||||
private static bool EXT_memory_object_fd;
|
||||
private static bool EXT_memory_object_win32;
|
||||
private static bool EXT_misc_attribute;
|
||||
private static bool EXT_multi_draw_arrays;
|
||||
private static bool EXT_multisample;
|
||||
private static bool EXT_multiview_tessellation_geometry_shader;
|
||||
private static bool EXT_multiview_texture_multisample;
|
||||
private static bool EXT_multiview_timer_query;
|
||||
private static bool EXT_packed_depth_stencil;
|
||||
private static bool EXT_packed_float;
|
||||
private static bool EXT_packed_pixels;
|
||||
private static bool EXT_paletted_texture;
|
||||
private static bool EXT_pixel_buffer_object;
|
||||
private static bool EXT_pixel_transform;
|
||||
private static bool EXT_pixel_transform_color_table;
|
||||
private static bool EXT_point_parameters;
|
||||
private static bool EXT_polygon_offset;
|
||||
private static bool EXT_polygon_offset_clamp;
|
||||
private static bool EXT_post_depth_coverage;
|
||||
private static bool EXT_provoking_vertex;
|
||||
private static bool EXT_raster_multisample;
|
||||
private static bool EXT_rescale_normal;
|
||||
private static bool EXT_secondary_color;
|
||||
private static bool EXT_semaphore;
|
||||
private static bool EXT_semaphore_fd;
|
||||
private static bool EXT_semaphore_win32;
|
||||
private static bool EXT_separate_shader_objects;
|
||||
private static bool EXT_separate_specular_color;
|
||||
private static bool EXT_shader_framebuffer_fetch;
|
||||
private static bool EXT_shader_framebuffer_fetch_non_coherent;
|
||||
private static bool EXT_shader_image_load_formatted;
|
||||
private static bool EXT_shader_image_load_store;
|
||||
private static bool EXT_shader_integer_mix;
|
||||
private static bool EXT_shader_samples_identical;
|
||||
private static bool EXT_shadow_funcs;
|
||||
private static bool EXT_shared_texture_palette;
|
||||
private static bool EXT_sparse_texture2;
|
||||
private static bool EXT_stencil_clear_tag;
|
||||
private static bool EXT_stencil_two_side;
|
||||
private static bool EXT_stencil_wrap;
|
||||
private static bool EXT_subtexture;
|
||||
private static bool EXT_texture;
|
||||
private static bool EXT_texture_array;
|
||||
private static bool EXT_texture_buffer_object;
|
||||
private static bool EXT_texture_compression_latc;
|
||||
private static bool EXT_texture_compression_rgtc;
|
||||
private static bool EXT_texture_compression_s3tc;
|
||||
private static bool EXT_texture_cube_map;
|
||||
private static bool EXT_texture_env_add;
|
||||
private static bool EXT_texture_env_combine;
|
||||
private static bool EXT_texture_env_dot3;
|
||||
private static bool EXT_texture_filter_anisotropic;
|
||||
private static bool EXT_texture_filter_minmax;
|
||||
private static bool EXT_texture_integer;
|
||||
private static bool EXT_texture_lod_bias;
|
||||
private static bool EXT_texture_mirror_clamp;
|
||||
private static bool EXT_texture_object;
|
||||
private static bool EXT_texture_perturb_normal;
|
||||
private static bool EXT_texture_shadow_lod;
|
||||
private static bool EXT_texture_shared_exponent;
|
||||
private static bool EXT_texture_snorm;
|
||||
private static bool EXT_texture_sRGB;
|
||||
private static bool EXT_texture_sRGB_decode;
|
||||
private static bool EXT_texture_sRGB_R8;
|
||||
private static bool EXT_texture_sRGB_RG8;
|
||||
private static bool EXT_texture_storage;
|
||||
private static bool EXT_texture_swizzle;
|
||||
private static bool EXT_texture3D;
|
||||
private static bool EXT_timer_query;
|
||||
private static bool EXT_transform_feedback;
|
||||
private static bool EXT_vertex_array;
|
||||
private static bool EXT_vertex_array_bgra;
|
||||
private static bool EXT_vertex_attrib_64bit;
|
||||
private static bool EXT_vertex_shader;
|
||||
private static bool EXT_vertex_weighting;
|
||||
private static bool EXT_win32_keyed_mutex;
|
||||
private static bool EXT_window_rectangles;
|
||||
private static bool EXT_x11_sync_object;
|
||||
private static bool GREMEDY_frame_terminator;
|
||||
private static bool GREMEDY_string_marker;
|
||||
private static bool HP_convolution_border_modes;
|
||||
private static bool HP_image_transform;
|
||||
private static bool HP_occlusion_test;
|
||||
private static bool HP_texture_lighting;
|
||||
private static bool IBM_cull_vertex;
|
||||
private static bool IBM_multimode_draw_arrays;
|
||||
private static bool IBM_rasterpos_clip;
|
||||
private static bool IBM_static_data;
|
||||
private static bool IBM_texture_mirrored_repeat;
|
||||
private static bool IBM_vertex_array_lists;
|
||||
private static bool INGR_blend_func_separate;
|
||||
private static bool INGR_color_clamp;
|
||||
private static bool INGR_interlace_read;
|
||||
private static bool INTEL_blackhole_render;
|
||||
private static bool INTEL_conservative_rasterization;
|
||||
private static bool INTEL_fragment_shader_ordering;
|
||||
private static bool INTEL_framebuffer_CMAA;
|
||||
private static bool INTEL_map_texture;
|
||||
private static bool INTEL_parallel_arrays;
|
||||
private static bool INTEL_performance_query;
|
||||
private static bool KHR_blend_equation_advanced;
|
||||
private static bool KHR_blend_equation_advanced_coherent;
|
||||
private static bool KHR_context_flush_control;
|
||||
private static bool KHR_debug;
|
||||
private static bool KHR_no_error;
|
||||
private static bool KHR_parallel_shader_compile;
|
||||
private static bool KHR_robust_buffer_access_behavior;
|
||||
private static bool KHR_robustness;
|
||||
private static bool KHR_shader_subgroup;
|
||||
private static bool KHR_texture_compression_astc_hdr;
|
||||
private static bool KHR_texture_compression_astc_ldr;
|
||||
private static bool KHR_texture_compression_astc_sliced_3d;
|
||||
private static bool MESA_framebuffer_flip_x;
|
||||
private static bool MESA_framebuffer_flip_y;
|
||||
private static bool MESA_framebuffer_swap_xy;
|
||||
private static bool MESA_pack_invert;
|
||||
private static bool MESA_program_binary_formats;
|
||||
private static bool MESA_resize_buffers;
|
||||
private static bool MESA_shader_integer_functions;
|
||||
private static bool MESA_tile_raster_order;
|
||||
private static bool MESA_window_pos;
|
||||
private static bool MESA_ycbcr_texture;
|
||||
private static bool MESAX_texture_stack;
|
||||
private static bool NV_alpha_to_coverage_dither_control;
|
||||
private static bool NV_bindless_multi_draw_indirect;
|
||||
private static bool NV_bindless_multi_draw_indirect_count;
|
||||
private static bool NV_bindless_texture;
|
||||
private static bool NV_blend_equation_advanced;
|
||||
private static bool NV_blend_equation_advanced_coherent;
|
||||
private static bool NV_blend_minmax_factor;
|
||||
private static bool NV_blend_square;
|
||||
private static bool NV_clip_space_w_scaling;
|
||||
private static bool NV_command_list;
|
||||
private static bool NV_compute_program5;
|
||||
private static bool NV_compute_shader_derivatives;
|
||||
private static bool NV_conditional_render;
|
||||
private static bool NV_conservative_raster;
|
||||
private static bool NV_conservative_raster_dilate;
|
||||
private static bool NV_conservative_raster_pre_snap;
|
||||
private static bool NV_conservative_raster_pre_snap_triangles;
|
||||
private static bool NV_conservative_raster_underestimation;
|
||||
private static bool NV_copy_depth_to_color;
|
||||
private static bool NV_copy_image;
|
||||
private static bool NV_deep_texture3D;
|
||||
private static bool NV_depth_buffer_float;
|
||||
private static bool NV_depth_clamp;
|
||||
private static bool NV_draw_texture;
|
||||
private static bool NV_draw_vulkan_image;
|
||||
private static bool NV_evaluators;
|
||||
private static bool NV_explicit_multisample;
|
||||
private static bool NV_fence;
|
||||
private static bool NV_fill_rectangle;
|
||||
private static bool NV_float_buffer;
|
||||
private static bool NV_fog_distance;
|
||||
private static bool NV_fragment_coverage_to_color;
|
||||
private static bool NV_fragment_program;
|
||||
private static bool NV_fragment_program_option;
|
||||
private static bool NV_fragment_program2;
|
||||
private static bool NV_fragment_program4;
|
||||
private static bool NV_fragment_shader_barycentric;
|
||||
private static bool NV_fragment_shader_interlock;
|
||||
private static bool NV_framebuffer_mixed_samples;
|
||||
private static bool NV_framebuffer_multisample_coverage;
|
||||
private static bool NV_geometry_program4;
|
||||
private static bool NV_geometry_shader_passthrough;
|
||||
private static bool NV_geometry_shader4;
|
||||
private static bool NV_gpu_multicast;
|
||||
private static bool NV_gpu_program4;
|
||||
private static bool NV_gpu_program5;
|
||||
private static bool NV_gpu_program5_mem_extended;
|
||||
private static bool NV_gpu_shader5;
|
||||
private static bool NV_half_float;
|
||||
private static bool NV_internalformat_sample_query;
|
||||
private static bool NV_light_max_exponent;
|
||||
private static bool NV_memory_attachment;
|
||||
private static bool NV_memory_object_sparse;
|
||||
private static bool NV_mesh_shader;
|
||||
private static bool NV_multisample_coverage;
|
||||
private static bool NV_multisample_filter_hint;
|
||||
private static bool NV_occlusion_query;
|
||||
private static bool NV_packed_depth_stencil;
|
||||
private static bool NV_parameter_buffer_object;
|
||||
private static bool NV_parameter_buffer_object2;
|
||||
private static bool NV_path_rendering;
|
||||
private static bool NV_path_rendering_shared_edge;
|
||||
private static bool NV_pixel_data_range;
|
||||
private static bool NV_point_sprite;
|
||||
private static bool NV_present_video;
|
||||
private static bool NV_primitive_restart;
|
||||
private static bool NV_primitive_shading_rate;
|
||||
private static bool NV_query_resource;
|
||||
private static bool NV_query_resource_tag;
|
||||
private static bool NV_register_combiners;
|
||||
private static bool NV_register_combiners2;
|
||||
private static bool NV_representative_fragment_test;
|
||||
private static bool NV_robustness_video_memory_purge;
|
||||
private static bool NV_sample_locations;
|
||||
private static bool NV_sample_mask_override_coverage;
|
||||
private static bool NV_scissor_exclusive;
|
||||
private static bool NV_shader_atomic_counters;
|
||||
private static bool NV_shader_atomic_float;
|
||||
private static bool NV_shader_atomic_float64;
|
||||
private static bool NV_shader_atomic_fp16_vector;
|
||||
private static bool NV_shader_atomic_int64;
|
||||
private static bool NV_shader_buffer_load;
|
||||
private static bool NV_shader_buffer_store;
|
||||
private static bool NV_shader_storage_buffer_object;
|
||||
private static bool NV_shader_subgroup_partitioned;
|
||||
private static bool NV_shader_texture_footprint;
|
||||
private static bool NV_shader_thread_group;
|
||||
private static bool NV_shader_thread_shuffle;
|
||||
private static bool NV_shading_rate_image;
|
||||
private static bool NV_stereo_view_rendering;
|
||||
private static bool NV_tessellation_program5;
|
||||
private static bool NV_texgen_emboss;
|
||||
private static bool NV_texgen_reflection;
|
||||
private static bool NV_texture_barrier;
|
||||
private static bool NV_texture_compression_vtc;
|
||||
private static bool NV_texture_env_combine4;
|
||||
private static bool NV_texture_expand_normal;
|
||||
private static bool NV_texture_multisample;
|
||||
private static bool NV_texture_rectangle;
|
||||
private static bool NV_texture_rectangle_compressed;
|
||||
private static bool NV_texture_shader;
|
||||
private static bool NV_texture_shader2;
|
||||
private static bool NV_texture_shader3;
|
||||
private static bool NV_timeline_semaphore;
|
||||
private static bool NV_transform_feedback;
|
||||
private static bool NV_transform_feedback2;
|
||||
private static bool NV_uniform_buffer_std430_layout;
|
||||
private static bool NV_uniform_buffer_unified_memory;
|
||||
private static bool NV_vdpau_interop;
|
||||
private static bool NV_vdpau_interop2;
|
||||
private static bool NV_vertex_array_range;
|
||||
private static bool NV_vertex_array_range2;
|
||||
private static bool NV_vertex_attrib_integer_64bit;
|
||||
private static bool NV_vertex_buffer_unified_memory;
|
||||
private static bool NV_vertex_program;
|
||||
private static bool NV_vertex_program1_1;
|
||||
private static bool NV_vertex_program2;
|
||||
private static bool NV_vertex_program2_option;
|
||||
private static bool NV_vertex_program3;
|
||||
private static bool NV_vertex_program4;
|
||||
private static bool NV_video_capture;
|
||||
private static bool NV_viewport_array2;
|
||||
private static bool NV_viewport_swizzle;
|
||||
private static bool NVX_blend_equation_advanced_multi_draw_buffers;
|
||||
private static bool NVX_conditional_render;
|
||||
private static bool NVX_gpu_memory_info;
|
||||
private static bool NVX_gpu_multicast2;
|
||||
private static bool NVX_linked_gpu_multicast;
|
||||
private static bool NVX_progress_fence;
|
||||
private static bool OES_byte_coordinates;
|
||||
private static bool OES_compressed_paletted_texture;
|
||||
private static bool OES_fixed_point;
|
||||
private static bool OES_query_matrix;
|
||||
private static bool OES_read_format;
|
||||
private static bool OES_single_precision;
|
||||
private static bool OML_interlace;
|
||||
private static bool OML_resample;
|
||||
private static bool OML_subsample;
|
||||
private static bool OVR_multiview;
|
||||
private static bool OVR_multiview2;
|
||||
private static bool PGI_misc_hints;
|
||||
private static bool PGI_vertex_hints;
|
||||
private static bool REND_screen_coordinates;
|
||||
private static bool S3_s3tc;
|
||||
private static bool SGI_color_matrix;
|
||||
private static bool SGI_color_table;
|
||||
private static bool SGI_texture_color_table;
|
||||
private static bool SGIS_detail_texture;
|
||||
private static bool SGIS_fog_function;
|
||||
private static bool SGIS_generate_mipmap;
|
||||
private static bool SGIS_multisample;
|
||||
private static bool SGIS_pixel_texture;
|
||||
private static bool SGIS_point_line_texgen;
|
||||
private static bool SGIS_point_parameters;
|
||||
private static bool SGIS_sharpen_texture;
|
||||
private static bool SGIS_texture_border_clamp;
|
||||
private static bool SGIS_texture_color_mask;
|
||||
private static bool SGIS_texture_edge_clamp;
|
||||
private static bool SGIS_texture_filter4;
|
||||
private static bool SGIS_texture_lod;
|
||||
private static bool SGIS_texture_select;
|
||||
private static bool SGIS_texture4D;
|
||||
private static bool SGIX_async;
|
||||
private static bool SGIX_async_histogram;
|
||||
private static bool SGIX_async_pixel;
|
||||
private static bool SGIX_blend_alpha_minmax;
|
||||
private static bool SGIX_calligraphic_fragment;
|
||||
private static bool SGIX_clipmap;
|
||||
private static bool SGIX_convolution_accuracy;
|
||||
private static bool SGIX_depth_pass_instrument;
|
||||
private static bool SGIX_depth_texture;
|
||||
private static bool SGIX_flush_raster;
|
||||
private static bool SGIX_fog_offset;
|
||||
private static bool SGIX_fragment_lighting;
|
||||
private static bool SGIX_framezoom;
|
||||
private static bool SGIX_igloo_interface;
|
||||
private static bool SGIX_instruments;
|
||||
private static bool SGIX_interlace;
|
||||
private static bool SGIX_ir_instrument1;
|
||||
private static bool SGIX_list_priority;
|
||||
private static bool SGIX_pixel_texture;
|
||||
private static bool SGIX_pixel_tiles;
|
||||
private static bool SGIX_polynomial_ffd;
|
||||
private static bool SGIX_reference_plane;
|
||||
private static bool SGIX_resample;
|
||||
private static bool SGIX_scalebias_hint;
|
||||
private static bool SGIX_shadow;
|
||||
private static bool SGIX_shadow_ambient;
|
||||
private static bool SGIX_sprite;
|
||||
private static bool SGIX_subsample;
|
||||
private static bool SGIX_tag_sample_buffer;
|
||||
private static bool SGIX_texture_add_env;
|
||||
private static bool SGIX_texture_coordinate_clamp;
|
||||
private static bool SGIX_texture_lod_bias;
|
||||
private static bool SGIX_texture_multi_buffer;
|
||||
private static bool SGIX_texture_scale_bias;
|
||||
private static bool SGIX_vertex_preclip;
|
||||
private static bool SGIX_ycrcb;
|
||||
private static bool SGIX_ycrcb_subsample;
|
||||
private static bool SGIX_ycrcba;
|
||||
private static bool SUN_convolution_border_modes;
|
||||
private static bool SUN_global_alpha;
|
||||
private static bool SUN_mesh_array;
|
||||
private static bool SUN_slice_accum;
|
||||
private static bool SUN_triangle_list;
|
||||
private static bool SUN_vertex;
|
||||
private static bool SUNX_constant_data;
|
||||
private static bool WIN_phong_shading;
|
||||
private static bool WIN_specular_fog;
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,723 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="glFunction.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Logic;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
internal static unsafe partial class InternalIO
|
||||
{
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glCheckShaderStat",
|
||||
CallingConvention = CallingConvention.Cdecl)]
|
||||
#pragma warning disable CA5392
|
||||
internal static extern int glCheckShaderStatus(ref GLcontext context, uint shaderHandle, int key, ref IntPtr logPtr);
|
||||
#pragma warning restore CA5392
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public unsafe partial class GlFunction
|
||||
{
|
||||
|
||||
private static Dictionary<IntPtr, GlFunction> contextToGLMap = new Dictionary<IntPtr, GlFunction>();
|
||||
private GLcontext* _context;
|
||||
|
||||
private GlFunction()
|
||||
{
|
||||
}
|
||||
|
||||
internal static GlFunction CurrentGL { get; set; }
|
||||
|
||||
internal IntPtr ContextHandle => (IntPtr)_context;
|
||||
|
||||
protected ref GLcontext Context
|
||||
{
|
||||
get
|
||||
{
|
||||
#if DEBUG
|
||||
if ((IntPtr)_context == IntPtr.Zero)
|
||||
{
|
||||
throw new NullReferenceException();
|
||||
}
|
||||
#endif
|
||||
return ref (*_context);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void ActiveTexture(uint type)
|
||||
{
|
||||
Context.glActiveTexture(type);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void AttachShader(GlHandle program, GlHandle shader)
|
||||
{
|
||||
Context.glAttachShader(program.Value, shader.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void BindBuffer(BufferType bufferType, GlHandle handle)
|
||||
{
|
||||
Context.glBindBuffer((uint)bufferType, handle.Value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bind a frame buffer to a frame buffer target
|
||||
/// Same function as <see href="https://docs.GL/gl3/glBindFramebuffer">glBindFramebuffer</see>.
|
||||
/// </summary>
|
||||
/// <param name="target"> The frame buffer target of the binding operation.</param>
|
||||
/// <param name="handle"> The handle of the frame buffer object to bind.</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void BindFrameBuffer(FrameBufferTarget target, GlHandle handle)
|
||||
{
|
||||
Context.glBindFramebuffer((uint)target, handle.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void BindRenderBuffer(GlHandle handle)
|
||||
{
|
||||
Context.glBindRenderbuffer(GLconst.RENDERBUFFER, handle.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void BindTexture(uint type, GlHandle texture)
|
||||
{
|
||||
Context.glBindTexture(type, texture.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void BindVertexArray(GlHandle handle)
|
||||
{
|
||||
Context.glBindVertexArray(handle.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public FrameBufferStatus CheckFrameBufferStatus(FrameBufferTarget target)
|
||||
{
|
||||
return (FrameBufferStatus)Context.glCheckFramebufferStatus((uint)target);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Clear(MaskBufferBit mask)
|
||||
{
|
||||
Context.glClear((uint)mask);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void ClearColor(float R, float G, float B, float A)
|
||||
{
|
||||
Context.glClearColor(R, G, B, A);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void ClearError()
|
||||
{
|
||||
while (Context.glGetError() != 0) { }
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void GenerateMipmap(Texture2DTarget target)
|
||||
{
|
||||
Context.glGenerateMipmap((uint)target);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void ClearGraphicError()
|
||||
{
|
||||
while (Context.glGetError() != 0) { }
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void CombineFrameBufferRenderBuffer(GlHandle fboHandle, GlHandle rboHandle)
|
||||
{
|
||||
Context.glFramebufferRenderbuffer(GLconst.FRAMEBUFFER, fboHandle.Value, GLconst.RENDERBUFFER, rboHandle.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void CompileShader(GlHandle shaderhandle)
|
||||
{
|
||||
Context.glCompileShader(shaderhandle.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe GlHandle CreateGraphicProgram()
|
||||
{
|
||||
return GlHandle.Alloc(Context.glCreateProgram());
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public GlHandle CreateProgram()
|
||||
{
|
||||
return GlHandle.Alloc(Context.glCreateProgram());
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe GlHandle[] CreateProgram(int count)
|
||||
{
|
||||
GlHandle[] h = new GlHandle[count];
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
h.SetValue(i, Context.glCreateProgram());
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public GlHandle[] CreateShaderSet(int count, ShaderType type)
|
||||
{
|
||||
GlHandle[] ret = new GlHandle[count];
|
||||
uint t = (uint)type;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
uint id = Context.glCreateShader(t);
|
||||
if (id == 0)
|
||||
{
|
||||
uint error = Context.glGetError();
|
||||
throw new InvalidOperationException($"Failed in creating shader: {error}");
|
||||
}
|
||||
ret[i] = GlHandle.Alloc(id);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void DeleteBuffer(GlHandle handle)
|
||||
{
|
||||
Context.glDeleteBuffers(1, (uint*)&handle);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void DeleteBuffers(GlHandle[] handle)
|
||||
{
|
||||
if ((handle == null) || (handle.Length == 0))
|
||||
{
|
||||
throw new ArgumentNullException(nameof(handle));
|
||||
}
|
||||
fixed (GlHandle* hptr = handle)
|
||||
{
|
||||
uint* iptr = (uint*)hptr;
|
||||
for (int i = 0; i < handle.Length; i++)
|
||||
{
|
||||
Context.glDeleteBuffers(1, iptr + i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void DeleteVertexArrays(GlHandle[] arrays)
|
||||
{
|
||||
fixed (GlHandle* hptr = arrays)
|
||||
{
|
||||
uint* iptr = (uint*)hptr;
|
||||
for (int i = 0; i < arrays.Length; i++)
|
||||
{
|
||||
Context.glDeleteVertexArrays(1, iptr + i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void DrawElements(GeometryType mode, uint count, TypeCode type, IntPtr ptr)
|
||||
{
|
||||
uint a;
|
||||
a = type switch
|
||||
{
|
||||
TypeCode.UInt32 => GLconst.UNSIGNED_INT,
|
||||
TypeCode.UInt16 => GLconst.UNSIGNED_SHORT,
|
||||
TypeCode.Byte => GLconst.UNSIGNED_BYTE,
|
||||
_ => throw new ArgumentException(
|
||||
$"{($"{$"Parameter error in parameter {nameof(type)} method DrawElements. "}")}{($"{$"Only {typeof(uint).Name},{typeof(ushort).Name},{typeof(byte).Name} types are supported."}")}")
|
||||
};
|
||||
Context.glDrawElements((uint)mode, count, a, (void*)ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void DrawElementsInstanced(
|
||||
GeometryType mode, uint count, TypeCode type, IntPtr ptr, uint amount
|
||||
)
|
||||
{
|
||||
uint a;
|
||||
switch (type)
|
||||
{
|
||||
case TypeCode.UInt32:
|
||||
a = GLconst.UNSIGNED_INT;
|
||||
break;
|
||||
|
||||
case TypeCode.UInt16:
|
||||
a = GLconst.UNSIGNED_SHORT;
|
||||
break;
|
||||
|
||||
case TypeCode.Byte:
|
||||
a = GLconst.UNSIGNED_BYTE;
|
||||
break;
|
||||
|
||||
default:
|
||||
InternalIO.InternalWriteLog(
|
||||
$"{$"Parameter error in parameter {nameof(type)} method DrawElements. "}{$"Only {typeof(uint).Name},{typeof(ushort).Name},{typeof(byte).Name} types are supported."}",
|
||||
LogType.Error);
|
||||
return;
|
||||
}
|
||||
Context.glDrawElementsInstanced((uint)mode, count, a, (void*)ptr, amount);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Enable(GLOperation operation)
|
||||
{
|
||||
Context.glEnable((uint)operation);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void FrameBufferTexture2d(FrameBufferTarget target, uint attachment, Texture2DTarget texTarget, GlHandle textureHandle, int level)
|
||||
{
|
||||
Context.glFramebufferTexture2D(
|
||||
(uint)target, attachment, (uint)texTarget, textureHandle.Value, level
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe GlHandle[] GenBuffers(int count)
|
||||
{
|
||||
GlHandle[] h = new GlHandle[count];
|
||||
fixed (GlHandle* hptr = h)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
Context.glGenBuffers(count, ((uint*)hptr) + i);
|
||||
}
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
public unsafe GlHandle[] GenFrameBuffers(int count)
|
||||
{
|
||||
GlHandle[] h = new GlHandle[count];
|
||||
fixed (GlHandle* hptr = h)
|
||||
{
|
||||
Context.glGenFramebuffers(1, (uint*)hptr);
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe GlHandle[] GenRenderBuffer(int count)
|
||||
{
|
||||
GlHandle[] h = new GlHandle[count];
|
||||
fixed (GlHandle* hptr = h)
|
||||
{
|
||||
Context.glGenRenderbuffers(count, (uint*)hptr);
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe GlHandle[] GenTextures(int count)
|
||||
{
|
||||
|
||||
GlHandle[] h = new GlHandle[count];
|
||||
fixed (GlHandle* hptr = h)
|
||||
{
|
||||
Context.glGenTextures(count, (uint*)hptr);
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
|
||||
public unsafe GlHandle[] GenVertexArrays(int count)
|
||||
{
|
||||
|
||||
GlHandle[] h = new GlHandle[count];
|
||||
fixed (GlHandle* hptr = h)
|
||||
{
|
||||
Context.glGenVertexArrays(count, (uint*)hptr);
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public uint GetError()
|
||||
{
|
||||
return Context.glGetError();
|
||||
}
|
||||
|
||||
public unsafe int GetMaskInteger(uint statusCode)
|
||||
{
|
||||
int ret = 0;
|
||||
Context.glGetIntegerv(statusCode, &ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public string GetShaderStatus(Shader s, int index, int key)
|
||||
{
|
||||
IntPtr sptr = IntPtr.Zero;
|
||||
if (InternalIO.glCheckShaderStatus(ref Context, s.handle[index].Value, key, ref sptr) == 0)
|
||||
{
|
||||
return Marshal.PtrToStringAnsi(sptr);
|
||||
}
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void GetTextureImage<T>(Texture2DTarget target, int level, ImageChannel channel, PixelChannelLayout channelLayout, T[] dataStream)
|
||||
where T : struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
#pragma warning disable CS8500
|
||||
fixed (T* tptr = dataStream)
|
||||
{
|
||||
Context.glGetTexImage((uint)target, level, (uint)channel, (uint)channelLayout, tptr);
|
||||
}
|
||||
#pragma warning restore CS8500
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe GlHandle GetUniformLocation(GlHandle program, string name)
|
||||
{
|
||||
byte[] code = Encoding.UTF8.GetBytes(name);
|
||||
fixed (byte* ptr = code)
|
||||
{
|
||||
int ret = Context.glGetUniformLocation(program.Value, ptr);
|
||||
#if DEBUG
|
||||
if ((ret == GLconst.INVALID_OPERATION) ||
|
||||
(ret == GLconst.INVALID_VALUE))
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
if (ret == -1)
|
||||
{
|
||||
throw new UniformEmptyReferenceException(nameof(program), name);
|
||||
}
|
||||
#endif
|
||||
return GlHandle.SignedAlloc(ret);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void LoadShaderSource(GlHandle shaderHandle, byte[] codeStream)
|
||||
{
|
||||
fixed (byte* streamPtr = codeStream)
|
||||
{
|
||||
Context.glShaderSource(shaderHandle.Value, 1, &streamPtr, (void*)0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void ReadPixels(
|
||||
(int X, int Y) beginPosition, (int width, int height) size, FrameBufferChannel format, PixelChannelLayout dataType, ref byte[] stream
|
||||
)
|
||||
{
|
||||
fixed (byte* bptr = stream)
|
||||
{
|
||||
Context.glReadPixels(
|
||||
beginPosition.X, beginPosition.Y,
|
||||
size.width, size.height, (uint)format, (uint)dataType, bptr);
|
||||
}
|
||||
}
|
||||
|
||||
public void RereadImage(
|
||||
in Image i, (int X, int Y) beginPosition, FrameBufferChannel format, PixelChannelLayout dataType)
|
||||
{
|
||||
byte[] pixels = i.PixelBuffer;
|
||||
if (!pixels.CheckArrayFormat(dataType))
|
||||
{
|
||||
throw new GlArrayFormatException(dataType, "i.PixelArray");
|
||||
}
|
||||
fixed (byte* bptr = pixels)
|
||||
{
|
||||
Context.glReadPixels(
|
||||
beginPosition.X, beginPosition.Y, i.Width, i.Height, (uint)format, (uint)dataType, bptr);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void SetBufferData<T>(BufferType bufferType, T bufferData, BufferUsage usage)
|
||||
where T : struct
|
||||
{
|
||||
int size = Marshal.SizeOf<T>();
|
||||
#pragma warning disable CS8500
|
||||
T* p = &bufferData;
|
||||
#pragma warning restore CS8500
|
||||
Context.glBufferData(
|
||||
(uint)bufferType,
|
||||
(IntPtr)size,
|
||||
(IntPtr)p,
|
||||
(uint)usage);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void SetBufferData<T>(BufferType bufferType, T[] bufferArray, BufferUsage usage)
|
||||
where T : struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
|
||||
if (bufferArray == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
#pragma warning disable CS8500
|
||||
fixed (void* bufferPtr = bufferArray)
|
||||
#pragma warning restore CS8500
|
||||
{
|
||||
Context.glBufferData(
|
||||
(uint)bufferType,
|
||||
(IntPtr)size,
|
||||
(IntPtr)bufferPtr,
|
||||
(uint)usage);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void SetBufferData<T>(BufferType bufferType, ReadOnlySpan<T> bufferArray, BufferUsage usage)
|
||||
where T : struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
|
||||
if (bufferArray == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
#pragma warning disable CS8500
|
||||
fixed (void* bufferPtr = bufferArray)
|
||||
#pragma warning restore CS8500
|
||||
{
|
||||
Context.glBufferData(
|
||||
(uint)bufferType,
|
||||
(IntPtr)size,
|
||||
(IntPtr)bufferPtr,
|
||||
(uint)usage);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void SetBufferData<T>(BufferType bufferType, Span<T> bufferArray, BufferUsage usage)
|
||||
where T : struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
|
||||
if (bufferArray == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
#pragma warning disable CS8500
|
||||
fixed (void* bufferPtr = &bufferArray.GetPinnableReference())
|
||||
#pragma warning restore CS8500
|
||||
{
|
||||
Context.glBufferData(
|
||||
(uint)bufferType,
|
||||
(IntPtr)size,
|
||||
(IntPtr)bufferPtr,
|
||||
(uint)usage);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void SetBufferVectorData<T>(BufferType bufferType, ReadOnlySpan<T> bufferArray, BufferUsage usage)
|
||||
where T : struct, IVector
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
|
||||
if (bufferArray == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
#pragma warning disable CS8500
|
||||
fixed (void* bufferPtr = &bufferArray.GetPinnableReference())
|
||||
#pragma warning restore CS8500
|
||||
{
|
||||
Context.glBufferData(
|
||||
(uint)bufferType,
|
||||
(IntPtr)size,
|
||||
(IntPtr)bufferPtr,
|
||||
(uint)usage);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void SetBufferVectorData<T>(BufferType bufferType, T[] bufferArray, BufferUsage usage)
|
||||
where T : struct, IVector
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
|
||||
if (bufferArray == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
#pragma warning disable CS8500
|
||||
fixed (void* bufferPtr = bufferArray)
|
||||
#pragma warning restore CS8500
|
||||
{
|
||||
Context.glBufferData(
|
||||
(uint)bufferType,
|
||||
(IntPtr)size,
|
||||
(IntPtr)bufferPtr,
|
||||
(uint)usage);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void SetRenderBufferStorage(RenderBufferInternalFormat internalFormat, (int width, int height) size)
|
||||
{
|
||||
Context.glRenderbufferStorage(
|
||||
GLconst.RENDERBUFFER, (uint)internalFormat, size.width, size.height
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetVertexAttribute(uint index, int size, TypeCode t, bool normalized, uint stride, int pointer)
|
||||
{
|
||||
uint type = InternalIO.GLtype[t];
|
||||
Context.glVertexAttribPointer(index, size, type, normalized ? 1 : 0, stride, (void*)pointer);
|
||||
Context.glEnableVertexAttribArray(index);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TextureImage2d<T>(Texture2DTarget target, int level, uint internalformat, uint width, uint height,
|
||||
uint format, PixelChannelLayout type, T[] pixels) where T : struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
#pragma warning disable CS8500
|
||||
fixed (T* tptr = ((pixels == null) || (pixels.Length == 0)) ? pixels : null)
|
||||
{
|
||||
Context.glTexImage2D(
|
||||
(uint)target, level, internalformat, width, height, 0, format, (uint)type, tptr);
|
||||
}
|
||||
#pragma warning restore CS8500
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TextureImage2d<T>(Texture2DTarget target, int level, uint internalformat, uint width, uint height,
|
||||
uint format, PixelChannelLayout type, Span<T> pixelSpan) where T : struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
#pragma warning disable CS8500
|
||||
fixed (T* tptr = pixelSpan)
|
||||
{
|
||||
Context.glTexImage2D(
|
||||
(uint)target, level, internalformat, width, height, 0, format, (uint)type, tptr);
|
||||
}
|
||||
#pragma warning restore CS8500
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TextureParameter(int target, uint pname, int param)
|
||||
{
|
||||
Context.glTexParameteri((uint)target, pname, param);
|
||||
}
|
||||
|
||||
public static bool TryGetFunctionPackage(IntPtr handle, out GlFunction functionPackage)
|
||||
{
|
||||
return contextToGLMap.TryGetValue(handle, out functionPackage);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void UseProgram(GlHandle program)
|
||||
{
|
||||
Context.glUseProgram(program.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void VertexAttributeDivisor(uint layoutIndex, uint divisor)
|
||||
{
|
||||
Context.glVertexAttribDivisor(layoutIndex, divisor);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Viewport(int x, int y, uint width, uint height)
|
||||
{
|
||||
Context.glViewport(x, y, width, height);
|
||||
}
|
||||
|
||||
|
||||
public void WaitAccomplishment()
|
||||
{
|
||||
Context.glFinish();
|
||||
}
|
||||
|
||||
internal static GlFunction BuildGlFunctionPackage(IntPtr handle)
|
||||
{
|
||||
GlFunction pack;
|
||||
if (contextToGLMap.TryGetValue(handle, out pack))
|
||||
{
|
||||
return pack;
|
||||
}
|
||||
pack = new GlFunction { _context = (GLcontext*)handle };
|
||||
contextToGLMap.Add(handle, pack);
|
||||
return pack;
|
||||
}
|
||||
|
||||
~GlFunction()
|
||||
{
|
||||
contextToGLMap.Remove(ContextHandle);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,145 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="glRenderStream.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Logic;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
|
||||
public abstract partial class glRenderStream : RenderStream
|
||||
{
|
||||
private GlFunction _context;
|
||||
|
||||
internal protected GlFunction GL
|
||||
{
|
||||
get { return _context; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Init an OpenGl viewPortDisplay if current form has not been binded to any viewPortDisplay.
|
||||
/// and set the viewPortDisplay binded to current form as current OpenGL viewPortDisplay.
|
||||
/// </summary>
|
||||
/// <exception cref="Exception">
|
||||
/// Something goes wrong and StgSharp fails in creating a new OpenGL viewPortDisplay.
|
||||
/// </exception>
|
||||
public unsafe void MakeAsCurrentContext()
|
||||
{
|
||||
if (ContextHandle == default)
|
||||
{
|
||||
ContextHandle = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(GLcontext)));
|
||||
GLcontext* contextID = (GLcontext*)ContextHandle;
|
||||
contextID->glGetString = (delegate*<uint, IntPtr>)IntPtr.Zero;
|
||||
}
|
||||
if (GL == null)
|
||||
{
|
||||
_context = GlFunction.BuildGlFunctionPackage(ContextHandle);
|
||||
}
|
||||
if (GlFunction.CurrentGL != GL)
|
||||
{
|
||||
GlFunction.CurrentGL = GL;
|
||||
InternalIO.glfwMakeContextCurrent(CanvasHandle);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override void SetSizeLimit(int minWidth, int minHeight, int maxWidth, int maxHeight)
|
||||
{
|
||||
InternalIO.glfwSetWindowSizeLimits(this.CanvasHandle, minWidth, minHeight, maxWidth, maxHeight);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal override sealed void Draw()
|
||||
{
|
||||
MakeAsCurrentContext();
|
||||
Main();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal override sealed void PlatformSpecifiedInit()
|
||||
{
|
||||
MakeAsCurrentContext();
|
||||
glManager.LoadOpenGLApiTo(Port.GraphicHandle);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal override sealed void Terminate()
|
||||
{
|
||||
CustomizeDeinit();
|
||||
}
|
||||
|
||||
protected override sealed Uniform<Matrix44> NativeCameraUniform(ShaderProgram source, string name)
|
||||
{
|
||||
NativeCamera.GainAllUniforms(source, name);
|
||||
return NativeCamera.convertedUniform;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected override sealed void NativeCameraViewRange(Radius fieldOfRange, vec2d offset, (float frontDepth, float backDepth) viewDepth)
|
||||
{
|
||||
NativeCamera.SetViewRange(fieldOfRange, this.Size, offset, viewDepth);
|
||||
}
|
||||
|
||||
protected override sealed void NativeCameraViewTarget(vec3d position, vec3d direction, vec3d up)
|
||||
{
|
||||
NativeCamera.SetViewDirection(position, direction, up);
|
||||
}
|
||||
|
||||
#region Key Control
|
||||
|
||||
protected KeyStatus CheckKey(KeyboardKey key)
|
||||
{
|
||||
return InternalIO.glfwGetKey(this.CanvasHandle, (int)key);
|
||||
}
|
||||
|
||||
protected KeyStatus CheckKey(Mouse key)
|
||||
{
|
||||
return InternalIO.glfwGetKey(this.CanvasHandle, (int)key);
|
||||
}
|
||||
|
||||
protected KeyStatus CheckKey(Joystick key)
|
||||
{
|
||||
return InternalIO.glfwGetKey(this.CanvasHandle, (int)key);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user