MVVM frame work done, under unit test
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@@ -31,7 +31,7 @@
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using System;
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using System.Drawing;
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namespace StgSharp.Graphics.GL
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namespace StgSharp.Graphics.OpenGL
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{
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//rename types in style of GLconst
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@@ -4850,7 +4850,7 @@ namespace StgSharp.Graphics.GL
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public static class glAttachment
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{
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private static int colorRange =
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glFunc.GetMaskInteger((uint)GLconst.MAX_COLOR_ATTACHMENTS);
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GlFunction.CurrentGL.GetMaskInteger((uint)GLconst.MAX_COLOR_ATTACHMENTS);
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public static uint Color(int i)
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{
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