MVVM frame work done, under unit test
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="BufferObjectBase.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Graphics.OpenGL;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics
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{
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/// <summary>
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/// Interface of all kinds OpenGL buffer objects
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/// </summary>
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public abstract class BufferObjectBase : IDisposable
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{
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protected RenderStream binding;
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protected GlHandle[] _bufferHandle;
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/// <summary>
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/// Get the only handle to one of the Object instance
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/// </summary>
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/// <param name="index"></param>
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/// <returns></returns>
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public GlHandle this[int index] => _bufferHandle[index];
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/// <summary>
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/// Bind a buffer instance to OpenGL
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/// </summary>
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/// <param name="index">Index of handle of the object in this instance to be bind</param>
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public abstract void Bind(int index);
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public void Dispose()
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{
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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/// <inheritdoc/>
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public override string ToString()
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{
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return $"This is a {GetType().FullName}, containing {_bufferHandle.Length} buffer handles: {_bufferHandle.ToString()}.";
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}
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protected abstract void Dispose(bool disposing);
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~BufferObjectBase()
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{
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Dispose(disposing: false);
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}
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}
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}
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@@ -28,7 +28,7 @@
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Graphics.GL;
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using StgSharp.Graphics.OpenGL;
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using System;
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using System.Runtime.InteropServices;
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@@ -31,7 +31,7 @@
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using System;
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using System.Drawing;
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namespace StgSharp.Graphics.GL
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namespace StgSharp.Graphics.OpenGL
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{
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//rename types in style of GLconst
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@@ -4850,7 +4850,7 @@ namespace StgSharp.Graphics.GL
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public static class glAttachment
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{
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private static int colorRange =
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glFunc.GetMaskInteger((uint)GLconst.MAX_COLOR_ATTACHMENTS);
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GlFunction.CurrentGL.GetMaskInteger((uint)GLconst.MAX_COLOR_ATTACHMENTS);
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public static uint Color(int i)
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{
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@@ -30,9 +30,11 @@
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//-----------------------------------------------------------------------
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namespace StgSharp.Graphics.GL
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using System.Runtime.CompilerServices;
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namespace StgSharp.Graphics.OpenGL
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{
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public enum ImageChannelLayout
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public enum PixelChannelLayout
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{
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UByte = GLconst.UNSIGNED_BYTE,
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Byte = GLconst.BYTE,
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@@ -41,20 +43,31 @@ namespace StgSharp.Graphics.GL
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UInt = GLconst.UNSIGNED_INT,
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Int = GLconst.INT,
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Float = GLconst.FLOAT,
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UByte332 = 0x8032, // GL_UNSIGNED_BYTE_3_3_2
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UByte233Rev = 0x8362, // GL_UNSIGNED_BYTE_2_3_3_REV
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UShort565 = 0x8363, // GL_UNSIGNED_SHORT_5_6_5
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UShort565Rev = 0x8364, // GL_UNSIGNED_SHORT_5_6_5_REV
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UShort4444 = 0x8033, // GL_UNSIGNED_SHORT_4_4_4_4
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UShort4444Rev = 0x8034, // GL_UNSIGNED_SHORT_4_4_4_4_REV
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UShort5551 = 0x8035, // GL_UNSIGNED_SHORT_5_5_5_1
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UShort1555Rev = 0x8366, // GL_UNSIGNED_SHORT_1_5_5_5_REV
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UInt8888 = 0x8035, // GL_UNSIGNED_INT_8_8_8_8
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UInt8888Rev = 0x8367, // GL_UNSIGNED_INT_8_8_8_8_REV
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UInt1010102 = 0x8036, // GL_UNSIGNED_INT_10_10_10_2
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UInt2101010Rev = 0x8368 // GL_UNSIGNED_INT_2_10_10_10_REV
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UByte332 = GLconst.UNSIGNED_BYTE_3_3_2,
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UByte233Rev = GLconst.UNSIGNED_BYTE_2_3_3_REV,
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UShort565 = GLconst.UNSIGNED_SHORT_5_6_5,
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UShort565Rev = GLconst.UNSIGNED_SHORT_5_6_5_REV,
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UShort4444 = GLconst.UNSIGNED_SHORT_4_4_4_4,
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UShort4444Rev = GLconst.UNSIGNED_SHORT_4_4_4_4_REV,
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UShort5551 = GLconst.UNSIGNED_SHORT_5_5_5_1,
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UShort1555Rev = GLconst.UNSIGNED_SHORT_1_5_5_5_REV,
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UInt8888 = GLconst.UNSIGNED_INT_8_8_8_8,
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UInt8888Rev = GLconst.UNSIGNED_INT_8_8_8_8_REV,
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UInt1010102 = GLconst.UNSIGNED_INT_10_10_10_2,
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UInt2101010Rev = GLconst.UNSIGNED_INT_2_10_10_10_REV
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}
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public enum FrameBufferStatus
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{
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Complete = GLconst.FRAMEBUFFER_COMPLETE, // GL_FRAMEBUFFER_COMPLETE
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IncompleteAttachment = GLconst.FRAMEBUFFER_INCOMPLETE_ATTACHMENT, // GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
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IncompleteMissingAttachment = GLconst.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, // GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
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IncompleteDrawBuffer = GLconst.FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, // GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
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IncompleteReadBuffer = GLconst.FRAMEBUFFER_INCOMPLETE_READ_BUFFER, // GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
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Unsupported = GLconst.FRAMEBUFFER_UNSUPPORTED, // GL_FRAMEBUFFER_UNSUPPORTED
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IncompleteMultisample = GLconst.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, // GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
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IncompleteLayerTargets = GLconst.FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS // GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
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}
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internal enum VkStructureType : uint
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{
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