MVVM frame work done, under unit test
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@@ -43,9 +43,9 @@ namespace StgSharp.Controls
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{
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public class BattleField : ControllingItem
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{
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public override vec4d[] TextureBox
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public override ReadOnlySpan<vec4d> TextureBox
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{
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get ;
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get => throw new NotImplementedException() ;
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}
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public override IEnumerator<PlainGeometryMesh> GetEnumerator()
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