MVVM frame work done, under unit test

This commit is contained in:
Nitload
2024-07-25 04:41:24 +08:00
parent 924fe6eef7
commit da75200347
101 changed files with 8435 additions and 847 deletions
@@ -43,9 +43,9 @@ namespace StgSharp.Controls
{
public class BattleField : ControllingItem
{
public override vec4d[] TextureBox
public override ReadOnlySpan<vec4d> TextureBox
{
get ;
get => throw new NotImplementedException() ;
}
public override IEnumerator<PlainGeometryMesh> GetEnumerator()
@@ -1,4 +1,34 @@
using StgSharp.Geometries;
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="ButtonGroup.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Math;
@@ -6,19 +36,36 @@ using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Transactions;
namespace StgSharp.Controls
{
public class KeyboardButtonGroup : ControllingItem
public abstract class KeyboardButtonGroup : ControllingItem
{
private List<TriggerButton> buttonList;
private List<TriggerButton> buttonList;
private TriggerButton current;
public KeyboardButtonGroup()
{
buttonList = new List<TriggerButton>();
buttonList = new List<TriggerButton>();
}
public override ReadOnlySpan<vec4d> TextureBox
{
get => throw new NotSupportedException();
}
public TriggerButton CurrentButton
{
get => current;
}
protected List<TriggerButton> AllButton
{
get => buttonList;
}
public void AddButton(TriggerButton button)
@@ -26,46 +73,79 @@ namespace StgSharp.Controls
buttonList.Add(button);
}
public TriggerButton CurrentButton
{
get => current;
}
public override vec4d[] TextureBox
{
get => throw new NotSupportedException();
}
public void MoveLeft()
{
}
public void MoveRight()
{
}
public void MoveUp()
{
}
public void MoveDown()
{
}
public void Confirm()
{
}
public abstract void Confirm();
public override IEnumerator<PlainGeometryMesh> GetEnumerator()
{
foreach (var item in buttonList)
foreach (TriggerButton item in buttonList)
{
yield return item.Single();
}
}
public void MoveDown()
{
TriggerButton button = current;
while ((button.Down != null) && button.Down.IsDisabled)
{
button = button.Right;
}
if (current == button)
{
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
public void MoveLeft()
{
TriggerButton button = current;
while ((button.Left != null) && button.Left.IsDisabled)
{
button = button.Left;
}
if (current == button)
{
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
public void MoveRight()
{
TriggerButton button = current;
while ((button.Right != null) && button.Right.IsDisabled)
{
button = button.Right;
}
if (current == button)
{
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
public void MoveUp()
{
TriggerButton button = current;
while ((button.Up != null) && button.Up.IsDisabled)
{
button = button.Right;
}
if (current == button)
{
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
}
}
@@ -20,7 +20,7 @@ namespace StgSharp.Controls
Dictionary<char, PlainGeometryMesh> texIndex;
PlainGeometryMesh _tittleMesh;
public override vec4d[] TextureBox
public override ReadOnlySpan<vec4d> TextureBox
{
get => throw new NotSupportedException();
}
@@ -14,7 +14,7 @@ namespace StgSharp.Controls
public vec2d Position { get; set; }
public Rectangle BoundingBox { get; set; }
public abstract vec4d[] TextureBox { get; }
public abstract ReadOnlySpan<vec4d> TextureBox { get; }
public abstract IEnumerator<PlainGeometryMesh> GetEnumerator();
@@ -13,7 +13,7 @@ namespace StgSharp.Controls
{
private PlainGeometryMesh renderMesh;
public override vec4d[] TextureBox
public override ReadOnlySpan<vec4d> TextureBox
{
get => renderMesh.TextureCoord;
}
@@ -23,9 +23,9 @@ namespace StgSharp.Controls
yield return renderMesh;
}
public DecorationBox(Rectangle bound, Image texture, vec4d[] texCoord)
public DecorationBox(Rectangle bound, Image texture, vec2d[] texCoord)
{
renderMesh = new PlainGeometryMesh(BoundingBox, texture, texCoord);
renderMesh = new PlainGeometryMesh(BoundingBox, new TextureProvider(texture, texCoord));
}
}
}
@@ -12,7 +12,7 @@ namespace StgSharp.Controls
{
public class MarkingLabel : ControllingItem
{
public override vec4d[] TextureBox
public override ReadOnlySpan<vec4d> TextureBox
{
get => marker.TextureCoord;
}
@@ -35,81 +35,148 @@ using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Controls
{
public enum ButtonStatus
{
Error = 0b0,
Disable = 0b1,
Enable = 0b10,
Highlight = 0b100,
Confirm = 0b1000,
DisableToEnable = Disable | Enable,
EnableToDisable = -(Enable | DisableToEnable),
EnableToHighlight = Enable | Highlight,
HighlightToEnable = -(Enable | Highlight),
HighlightToDisable = -(Highlight | Disable),
}
public delegate void RenderButtonTextureCallback(ButtonStatus status, float beginTime, in TextureProvider texture);
public class TriggerButton : ControllingItem
{
private AnimationBuilder switchAnimationBuilder;
private TextureProvider _texture;
private float _statusBeginTime;
public TriggerButton Left { get; internal set; }
public TriggerButton Right { get; internal set; }
public TriggerButton Up { get; internal set; }
public TriggerButton Down { get; internal set; }
#nullable enable
private Action? enableAction;
private Action? disableAction;
private Action? confirmAction;
private Action? enableCallback;
private Action? disableCallback;
private Action? confirmCallback;
#nullable restore
public override vec4d[] TextureBox
protected ButtonStatus CurrentStatus { get; set; }
private RenderButtonTextureCallback _renderButton;
public event RenderButtonTextureCallback RenderButtonTexture
{
get { return switchAnimationBuilder.TextureFrame.VertexStream; }
add
{
if (_renderButton == null)
{
_renderButton = value;
}
else
{
_renderButton += value;
}
}
remove
{
if (_renderButton != null)
{
_renderButton -= value;
}
}
}
public override ReadOnlySpan<vec4d> TextureBox
{
get => MemoryMarshal.Cast<vec2d, vec4d>(_texture.TextureCoordinate);
}
public bool IsHighLighted { get; internal set; }
public bool IsDisabled { get; internal set; }
public event Action EnableEvent
{
add { enableAction += value; }
remove { enableAction -= value; }
add { enableCallback += value; }
remove { enableCallback -= value; }
}
public event Action DisableEvent
{
add { disableAction += value; }
remove { disableAction -= value; }
add { disableCallback += value; }
remove { disableCallback -= value; }
}
public event Action ConfirmEvent
{
add { confirmAction += value; }
remove { confirmAction -= value; }
add { confirmCallback += value; }
remove { confirmCallback -= value; }
}
public void Enable(AnimationBuilder animation)
public void Enable()
{
if (!IsDisabled)
if (CurrentStatus == ButtonStatus.Disable)
{
CurrentStatus = ButtonStatus.DisableToEnable;
}
else
{
return;
}
if (switchAnimationBuilder == null || switchAnimationBuilder.IsComplete)
{
switchAnimationBuilder = animation;
}
if( enableAction != null)enableAction();
if ( enableCallback != null)enableCallback();
}
public void Disable(AnimationBuilder animation)
public void Disable()
{
if (switchAnimationBuilder == null || switchAnimationBuilder.IsComplete)
CurrentStatus = CurrentStatus switch
{
switchAnimationBuilder = animation;
}
if (disableAction != null) disableAction();
ButtonStatus.Enable => ButtonStatus.EnableToDisable,
ButtonStatus.Highlight => ButtonStatus.HighlightToDisable,
_ => CurrentStatus,
};
if (disableCallback != null) disableCallback();
}
public void Highlight(AnimationBuilder animation)
public void Highlight()
{
if (switchAnimationBuilder == null || switchAnimationBuilder.IsComplete)
if (CurrentStatus == ButtonStatus.Enable)
{
switchAnimationBuilder = animation;
CurrentStatus |= ButtonStatus.EnableToHighlight;
}
else
{
return;
}
if (confirmCallback != null) confirmCallback();
}
public void DeHighlight()
{
if (CurrentStatus == ButtonStatus.Highlight)
{
CurrentStatus = ButtonStatus.HighlightToEnable;
}
if (confirmAction != null) confirmAction();
}
public override IEnumerator<PlainGeometryMesh> GetEnumerator()
{
yield return new PlainGeometryMesh(this.BoundingBox, switchAnimationBuilder.GetAnimationFrame(),
this.TextureBox);
_renderButton(CurrentStatus,_statusBeginTime, in _texture);
yield return new PlainGeometryMesh(this.BoundingBox, _texture);
}
}//----------------------------------- End of class --------------------------------------------