MVVM frame work done, under unit test
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@@ -43,9 +43,9 @@ namespace StgSharp.Controls
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{
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public class BattleField : ControllingItem
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{
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public override vec4d[] TextureBox
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public override ReadOnlySpan<vec4d> TextureBox
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{
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get ;
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get => throw new NotImplementedException() ;
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}
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public override IEnumerator<PlainGeometryMesh> GetEnumerator()
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@@ -1,4 +1,34 @@
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using StgSharp.Geometries;
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="ButtonGroup.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Math;
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@@ -6,19 +36,36 @@ using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Security.Cryptography.X509Certificates;
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using System.Text;
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using System.Transactions;
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namespace StgSharp.Controls
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{
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public class KeyboardButtonGroup : ControllingItem
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public abstract class KeyboardButtonGroup : ControllingItem
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{
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private List<TriggerButton> buttonList;
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private List<TriggerButton> buttonList;
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private TriggerButton current;
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public KeyboardButtonGroup()
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{
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buttonList = new List<TriggerButton>();
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buttonList = new List<TriggerButton>();
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}
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public override ReadOnlySpan<vec4d> TextureBox
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{
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get => throw new NotSupportedException();
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}
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public TriggerButton CurrentButton
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{
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get => current;
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}
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protected List<TriggerButton> AllButton
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{
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get => buttonList;
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}
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public void AddButton(TriggerButton button)
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@@ -26,46 +73,79 @@ namespace StgSharp.Controls
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buttonList.Add(button);
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}
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public TriggerButton CurrentButton
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{
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get => current;
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}
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public override vec4d[] TextureBox
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{
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get => throw new NotSupportedException();
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}
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public void MoveLeft()
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{
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}
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public void MoveRight()
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{
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}
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public void MoveUp()
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{
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}
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public void MoveDown()
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{
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}
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public void Confirm()
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{
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}
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public abstract void Confirm();
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public override IEnumerator<PlainGeometryMesh> GetEnumerator()
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{
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foreach (var item in buttonList)
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foreach (TriggerButton item in buttonList)
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{
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yield return item.Single();
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}
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}
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public void MoveDown()
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{
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TriggerButton button = current;
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while ((button.Down != null) && button.Down.IsDisabled)
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{
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button = button.Right;
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}
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if (current == button)
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{
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return;
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}
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current.DeHighlight();
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button.Enable();
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current = button;
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}
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public void MoveLeft()
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{
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TriggerButton button = current;
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while ((button.Left != null) && button.Left.IsDisabled)
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{
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button = button.Left;
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}
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if (current == button)
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{
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return;
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}
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current.DeHighlight();
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button.Enable();
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current = button;
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}
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public void MoveRight()
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{
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TriggerButton button = current;
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while ((button.Right != null) && button.Right.IsDisabled)
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{
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button = button.Right;
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}
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if (current == button)
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{
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return;
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}
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current.DeHighlight();
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button.Enable();
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current = button;
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}
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public void MoveUp()
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{
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TriggerButton button = current;
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while ((button.Up != null) && button.Up.IsDisabled)
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{
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button = button.Right;
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}
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if (current == button)
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{
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return;
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}
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current.DeHighlight();
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button.Enable();
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current = button;
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}
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}
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}
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@@ -20,7 +20,7 @@ namespace StgSharp.Controls
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Dictionary<char, PlainGeometryMesh> texIndex;
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PlainGeometryMesh _tittleMesh;
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public override vec4d[] TextureBox
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public override ReadOnlySpan<vec4d> TextureBox
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{
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get => throw new NotSupportedException();
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}
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@@ -14,7 +14,7 @@ namespace StgSharp.Controls
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public vec2d Position { get; set; }
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public Rectangle BoundingBox { get; set; }
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public abstract vec4d[] TextureBox { get; }
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public abstract ReadOnlySpan<vec4d> TextureBox { get; }
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public abstract IEnumerator<PlainGeometryMesh> GetEnumerator();
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@@ -13,7 +13,7 @@ namespace StgSharp.Controls
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{
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private PlainGeometryMesh renderMesh;
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public override vec4d[] TextureBox
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public override ReadOnlySpan<vec4d> TextureBox
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{
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get => renderMesh.TextureCoord;
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}
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@@ -23,9 +23,9 @@ namespace StgSharp.Controls
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yield return renderMesh;
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}
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public DecorationBox(Rectangle bound, Image texture, vec4d[] texCoord)
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public DecorationBox(Rectangle bound, Image texture, vec2d[] texCoord)
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{
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renderMesh = new PlainGeometryMesh(BoundingBox, texture, texCoord);
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renderMesh = new PlainGeometryMesh(BoundingBox, new TextureProvider(texture, texCoord));
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}
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}
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}
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@@ -12,7 +12,7 @@ namespace StgSharp.Controls
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{
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public class MarkingLabel : ControllingItem
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{
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public override vec4d[] TextureBox
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public override ReadOnlySpan<vec4d> TextureBox
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{
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get => marker.TextureCoord;
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}
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@@ -35,81 +35,148 @@ using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp.Controls
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{
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public enum ButtonStatus
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{
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Error = 0b0,
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Disable = 0b1,
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Enable = 0b10,
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Highlight = 0b100,
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Confirm = 0b1000,
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DisableToEnable = Disable | Enable,
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EnableToDisable = -(Enable | DisableToEnable),
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EnableToHighlight = Enable | Highlight,
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HighlightToEnable = -(Enable | Highlight),
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HighlightToDisable = -(Highlight | Disable),
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}
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public delegate void RenderButtonTextureCallback(ButtonStatus status, float beginTime, in TextureProvider texture);
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public class TriggerButton : ControllingItem
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{
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private AnimationBuilder switchAnimationBuilder;
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private TextureProvider _texture;
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private float _statusBeginTime;
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public TriggerButton Left { get; internal set; }
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public TriggerButton Right { get; internal set; }
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public TriggerButton Up { get; internal set; }
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public TriggerButton Down { get; internal set; }
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#nullable enable
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private Action? enableAction;
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private Action? disableAction;
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private Action? confirmAction;
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private Action? enableCallback;
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private Action? disableCallback;
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private Action? confirmCallback;
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#nullable restore
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public override vec4d[] TextureBox
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protected ButtonStatus CurrentStatus { get; set; }
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private RenderButtonTextureCallback _renderButton;
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public event RenderButtonTextureCallback RenderButtonTexture
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{
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get { return switchAnimationBuilder.TextureFrame.VertexStream; }
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add
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{
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if (_renderButton == null)
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{
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_renderButton = value;
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}
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else
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{
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_renderButton += value;
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}
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}
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remove
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{
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if (_renderButton != null)
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{
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_renderButton -= value;
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}
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}
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}
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public override ReadOnlySpan<vec4d> TextureBox
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{
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get => MemoryMarshal.Cast<vec2d, vec4d>(_texture.TextureCoordinate);
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}
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public bool IsHighLighted { get; internal set; }
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public bool IsDisabled { get; internal set; }
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public event Action EnableEvent
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{
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add { enableAction += value; }
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remove { enableAction -= value; }
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add { enableCallback += value; }
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remove { enableCallback -= value; }
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}
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public event Action DisableEvent
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{
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add { disableAction += value; }
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remove { disableAction -= value; }
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add { disableCallback += value; }
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remove { disableCallback -= value; }
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}
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public event Action ConfirmEvent
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{
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add { confirmAction += value; }
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remove { confirmAction -= value; }
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add { confirmCallback += value; }
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remove { confirmCallback -= value; }
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}
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public void Enable(AnimationBuilder animation)
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public void Enable()
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{
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if (!IsDisabled)
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if (CurrentStatus == ButtonStatus.Disable)
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{
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CurrentStatus = ButtonStatus.DisableToEnable;
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}
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else
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{
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return;
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}
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if (switchAnimationBuilder == null || switchAnimationBuilder.IsComplete)
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{
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switchAnimationBuilder = animation;
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}
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if( enableAction != null)enableAction();
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if ( enableCallback != null)enableCallback();
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}
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public void Disable(AnimationBuilder animation)
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public void Disable()
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{
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if (switchAnimationBuilder == null || switchAnimationBuilder.IsComplete)
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CurrentStatus = CurrentStatus switch
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{
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switchAnimationBuilder = animation;
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}
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if (disableAction != null) disableAction();
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ButtonStatus.Enable => ButtonStatus.EnableToDisable,
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ButtonStatus.Highlight => ButtonStatus.HighlightToDisable,
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_ => CurrentStatus,
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};
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if (disableCallback != null) disableCallback();
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}
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public void Highlight(AnimationBuilder animation)
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public void Highlight()
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{
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if (switchAnimationBuilder == null || switchAnimationBuilder.IsComplete)
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if (CurrentStatus == ButtonStatus.Enable)
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{
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switchAnimationBuilder = animation;
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CurrentStatus |= ButtonStatus.EnableToHighlight;
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}
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else
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{
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return;
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}
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if (confirmCallback != null) confirmCallback();
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}
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public void DeHighlight()
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{
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if (CurrentStatus == ButtonStatus.Highlight)
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{
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CurrentStatus = ButtonStatus.HighlightToEnable;
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}
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if (confirmAction != null) confirmAction();
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}
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public override IEnumerator<PlainGeometryMesh> GetEnumerator()
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{
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yield return new PlainGeometryMesh(this.BoundingBox, switchAnimationBuilder.GetAnimationFrame(),
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this.TextureBox);
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_renderButton(CurrentStatus,_statusBeginTime, in _texture);
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yield return new PlainGeometryMesh(this.BoundingBox, _texture);
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}
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}//----------------------------------- End of class --------------------------------------------
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