Switch matrix parallel to task stealing, type and wrap are refacored, thread execution core has not yet
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="MatrixParallelHandle"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Collections;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Mathematics.Numeric
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{
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public class MatrixParallelHandle : IDisposable
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{
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private static readonly (int a, int b)[] LookupTable = [
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(1, 1), // 7
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(0, 2), // 8 (no non-zero solution)
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(3, 0), // 9 (no non-zero solution)
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(2, 1), // 10
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(1, 2), // 11
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(0, 3), // 12 (no non-zero solution)
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(3, 1), // 13
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(2, 2), // 14
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(1, 3), // 15
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(4, 1), // 16
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(3, 2), // 17
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(2, 3), // 18
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(1, 4), // 19
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(4, 2), // 20
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];
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private MatrixParallelThread[] _threads;
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private MatrixParallelWrap[] _wraps;
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private bool _disposed = false;
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private int _count;
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private ManualResetEventSlim _leaderEvent = new ManualResetEventSlim(false);
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internal MatrixParallelHandle(MatrixParallelThread[] threadArray)
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{
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_threads = threadArray;
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IsMultithread = threadArray.Length > 1;
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SliceToWraps();
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}
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public ReadOnlySpan<MatrixParallelThread> Threads
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{
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get
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{
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if (_disposed) {
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throw new ObjectDisposedException(typeof(MatrixParallelHandle).Name);
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}
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return _threads;
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}
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}
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internal ReadOnlySpan<MatrixParallelWrap> Wraps
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{
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get
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{
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if (_disposed) {
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throw new ObjectDisposedException(typeof(MatrixParallelHandle).Name);
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}
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return _wraps;
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}
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}
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private bool IsMultithread { get; init; }
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public void Dispose()
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{
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if (_disposed) {
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return;
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}
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MatrixParallel.ReturnParallelResources(ref _threads);
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_disposed = true;
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}
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public MatrixParallelThread GetLeader()
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{
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MatrixParallelThread leader = Threads[1];
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leader.Role = MatrixParallelThread.RoleType.Leader;
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leader.LeaderEvent = _leaderEvent;
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return leader;
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}
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public void WaitAllWraps()
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{
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if (_disposed) {
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throw new ObjectDisposedException(typeof(MatrixParallelHandle).Name);
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}
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SpinWait.SpinUntil(() => Volatile.Read(ref _count) == 0);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal void ReportWrapAccomplished()
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{
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if (_disposed) {
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throw new ObjectDisposedException(typeof(MatrixParallelHandle).Name);
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}
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Interlocked.Decrement(ref _count);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static (int count_3, int count_4) FastDecompose(int c)
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{
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/*
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* Thread wrapping to accelerate matrix operations by dividing threads into groups (pool).
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* For M pool, each containing an average of N threads, we satisfy the condition M * N = T - 4,
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* where T is the total thread _count of the CPU. Typically, for modern consumer CPUs, T is around 16.
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* For simplicity, let M * N = 16.
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*
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* The total time complexity for publishing tasks is O(M + N):
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* - O(M) accounts for distributing tasks across M pool.
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* - O(N) accounts for threads within each wrap fetching tasks from the wrap queue.
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*
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* Using the inequality Sqrt(M * N) <= (M + N) / 2 (derived from the arithmetic-geometric mean inequality),
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* the optimal configuration occurs when M = N. For M * N = 16, this gives M = N = 4.
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*
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* To ensure compatibility across a wide range of CPU architectures,
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* we allow each wrap to contain either 3 or 4 threads, providing flexibility while maintaining efficiency.
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*/
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if (c < 7)
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{
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return (0, 0);
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}
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int t = c - 7;
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int k = t / 14;
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int d = t % 14;
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(int a0, int b0) = LookupTable[d];
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return (a0 + (2 * k), b0 + (2 * k));
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}
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private void SliceToWraps()
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{
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if (_disposed) {
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throw new ObjectDisposedException(typeof(MatrixParallelHandle).Name);
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}
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if (_wraps is not null) {
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return;
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}
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int count = _threads.Length;
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if (count < 6)
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{
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MatrixParallelWrap wrap = new MatrixParallelWrap(this, 0, count);
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_wraps = [ wrap ];
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} else
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{
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(int c3, int c4) = FastDecompose(_threads.Length);
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_wraps = new MatrixParallelWrap[c3 + c4];
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int begin = 0;
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int i = 0;
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for (; i < c3; i++)
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{
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_wraps[i] = new MatrixParallelWrap(this, begin, 3);
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begin += 3;
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}
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for (; i < c3 + c4; i++)
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{
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_wraps[i] = new MatrixParallelWrap(this, begin, 4);
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begin += 4;
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}
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}
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_count = _wraps.Length;
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}
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}
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}
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