hlsf goes bad

This commit is contained in:
Youmu Liu
2026-05-08 18:09:12 +08:00
parent 8aa319a120
commit d1aca8f745
47 changed files with 5020 additions and 446 deletions
@@ -1,30 +1,27 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="MatrixParallelWrap.cs"
// file="MatrixParallelWrap"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
@@ -59,7 +56,9 @@ namespace StgSharp.Mathematics.Numeric
private bool _disposed;
private readonly CountdownEvent _countdownEvent;
internal MatrixParallelWrap(MatrixParallelThread[] threadArray)
internal MatrixParallelWrap(
MatrixParallelThread[] threadArray
)
{
_threads = threadArray;
_countdownEvent = new CountdownEvent(threadArray.Length);
@@ -71,8 +70,6 @@ namespace StgSharp.Mathematics.Numeric
internal L4 DataCache { get; set; }
internal PredictPolicy Policy { get; set; }
public void Dispose()
{
Dispose(true);
@@ -81,14 +78,17 @@ namespace StgSharp.Mathematics.Numeric
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void LaunchParallel(SleepMode afterWork)
public void LaunchParallel(
SleepMode afterWork
)
{
ObjectDisposedException.ThrowIf(_disposed, nameof(MatrixParallelWrap));
AfterWork = (ThreadPriority)afterWork;
foreach (MatrixParallelThread thread in _threads)
{
thread.AfterWork = AfterWork;
thread.BindedWrap = this;
// thread.BindedWrap = this;
}
WaitAllWraps();
}
@@ -108,14 +108,16 @@ namespace StgSharp.Mathematics.Numeric
_ = _countdownEvent.Signal();
}
private void Dispose(bool disposing)
private void Dispose(
bool disposing
)
{
if (_disposed) {
return;
}
if (disposing)
{
MatrixParallel.ReturnParallelResources(ref _threads);
// MatrixParallel.ReturnParallelResources(ref _threads);
_countdownEvent.Dispose();
}
_disposed = true;