hlsf goes bad

This commit is contained in:
Youmu Liu
2026-05-08 18:09:12 +08:00
parent 8aa319a120
commit d1aca8f745
47 changed files with 5020 additions and 446 deletions
+51 -20
View File
@@ -2,8 +2,8 @@
// -----------------------------------------------------------------------
// file="Vec2"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@@ -25,6 +25,7 @@
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.HighPerformance.ProcessorAbstraction;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Numeric;
using System.Net.Http.Headers;
@@ -55,7 +56,9 @@ namespace StgSharp.Mathematics.Graphics
[FieldOffset(4)]
public float Y;
internal Vec2(Vector2 vec)
internal Vec2(
Vector2 vec
)
{
Unsafe.SkipInit(out reg);
Unsafe.SkipInit(out X);
@@ -63,7 +66,9 @@ namespace StgSharp.Mathematics.Graphics
v = vec;
}
internal Vec2(M128 vec)
internal Vec2(
M128 vec
)
{
Unsafe.SkipInit(out reg);
Unsafe.SkipInit(out X);
@@ -72,7 +77,10 @@ namespace StgSharp.Mathematics.Graphics
reg.Member<ulong>(1) = 0;
}
public Vec2(float x, float y)
public Vec2(
float x,
float y
)
{
v = new Vector2(x, y);
}
@@ -81,11 +89,7 @@ namespace StgSharp.Mathematics.Graphics
public static Vec2 Zero => new Vec2(0, 0);
public static Vec2 One
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => new Vec2(1, 1);
}
public static Vec2 One => new Vec2(1, 1);
public Vec2 XY
{
@@ -104,56 +108,83 @@ namespace StgSharp.Mathematics.Graphics
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float Cross(Vec2 right)
public float Cross(
Vec2 right
)
{
return X * right.Y - Y * right.X;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float Dot(Vec2 vec)
public float Dot(
Vec2 vec
)
{
return Vector2.Dot(v, vec.v);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec2 operator -(Vec2 left, Vec2 right)
public static Vec2 operator -(
Vec2 left,
Vec2 right
)
{
return new Vec2(left.v - right.v);
}
public static bool operator !=(Vec2 left, Vec2 right)
public static bool operator !=(
Vec2 left,
Vec2 right
)
{
return !(left == right);
}
public static Vec2 operator *(Vec2 vec, float value)
public static Vec2 operator *(
Vec2 vec,
float value
)
{
return new Vec2(vec.v * value);
}
public static Vec2 operator *(float value, Vec2 vec)
public static Vec2 operator *(
float value,
Vec2 vec
)
{
return new Vec2(vec.v * value);
}
public static Vec2 operator /(Vec2 vec, float value)
public static Vec2 operator /(
Vec2 vec,
float value
)
{
return new Vec2(vec.v / value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec2 operator +(Vec2 left, Vec2 right)
public static Vec2 operator +(
Vec2 left,
Vec2 right
)
{
return new Vec2(left.v + right.v);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Vec2 left, Vec2 right)
public static bool operator ==(
Vec2 left,
Vec2 right
)
{
return left.v == right.v;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Vec2((float, float) tuple)
public static implicit operator Vec2(
(float, float) tuple
)
{
return new Vec2(tuple.Item1, tuple.Item2);
}