hlsf goes bad

This commit is contained in:
Youmu Liu
2026-05-08 18:09:12 +08:00
parent 8aa319a120
commit d1aca8f745
47 changed files with 5020 additions and 446 deletions
+51 -20
View File
@@ -2,8 +2,8 @@
// -----------------------------------------------------------------------
// file="Vec2"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@@ -25,6 +25,7 @@
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.HighPerformance.ProcessorAbstraction;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Numeric;
using System.Net.Http.Headers;
@@ -55,7 +56,9 @@ namespace StgSharp.Mathematics.Graphics
[FieldOffset(4)]
public float Y;
internal Vec2(Vector2 vec)
internal Vec2(
Vector2 vec
)
{
Unsafe.SkipInit(out reg);
Unsafe.SkipInit(out X);
@@ -63,7 +66,9 @@ namespace StgSharp.Mathematics.Graphics
v = vec;
}
internal Vec2(M128 vec)
internal Vec2(
M128 vec
)
{
Unsafe.SkipInit(out reg);
Unsafe.SkipInit(out X);
@@ -72,7 +77,10 @@ namespace StgSharp.Mathematics.Graphics
reg.Member<ulong>(1) = 0;
}
public Vec2(float x, float y)
public Vec2(
float x,
float y
)
{
v = new Vector2(x, y);
}
@@ -81,11 +89,7 @@ namespace StgSharp.Mathematics.Graphics
public static Vec2 Zero => new Vec2(0, 0);
public static Vec2 One
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => new Vec2(1, 1);
}
public static Vec2 One => new Vec2(1, 1);
public Vec2 XY
{
@@ -104,56 +108,83 @@ namespace StgSharp.Mathematics.Graphics
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float Cross(Vec2 right)
public float Cross(
Vec2 right
)
{
return X * right.Y - Y * right.X;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float Dot(Vec2 vec)
public float Dot(
Vec2 vec
)
{
return Vector2.Dot(v, vec.v);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec2 operator -(Vec2 left, Vec2 right)
public static Vec2 operator -(
Vec2 left,
Vec2 right
)
{
return new Vec2(left.v - right.v);
}
public static bool operator !=(Vec2 left, Vec2 right)
public static bool operator !=(
Vec2 left,
Vec2 right
)
{
return !(left == right);
}
public static Vec2 operator *(Vec2 vec, float value)
public static Vec2 operator *(
Vec2 vec,
float value
)
{
return new Vec2(vec.v * value);
}
public static Vec2 operator *(float value, Vec2 vec)
public static Vec2 operator *(
float value,
Vec2 vec
)
{
return new Vec2(vec.v * value);
}
public static Vec2 operator /(Vec2 vec, float value)
public static Vec2 operator /(
Vec2 vec,
float value
)
{
return new Vec2(vec.v / value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec2 operator +(Vec2 left, Vec2 right)
public static Vec2 operator +(
Vec2 left,
Vec2 right
)
{
return new Vec2(left.v + right.v);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Vec2 left, Vec2 right)
public static bool operator ==(
Vec2 left,
Vec2 right
)
{
return left.v == right.v;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Vec2((float, float) tuple)
public static implicit operator Vec2(
(float, float) tuple
)
{
return new Vec2(tuple.Item1, tuple.Item2);
}
+75 -22
View File
@@ -2,8 +2,8 @@
// -----------------------------------------------------------------------
// file="Vec3"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@@ -25,6 +25,7 @@
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.HighPerformance.ProcessorAbstraction;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Numeric;
using System;
@@ -50,14 +51,18 @@ namespace StgSharp.Mathematics.Graphics
[FieldOffset(4)] public float Y;
[FieldOffset(8)] public float Z;
internal Vec3(M128 vector)
internal Vec3(
M128 vector
)
{
Unsafe.SkipInit(out this);
reg = vector;
reg.Member<uint>(3) = 0;
}
internal Vec3(Vector3 vector)
internal Vec3(
Vector3 vector
)
{
v = vector;
}
@@ -67,14 +72,21 @@ namespace StgSharp.Mathematics.Graphics
Unsafe.SkipInit(out this);
}
public Vec3(Vec2 xy, float z)
public Vec3(
Vec2 xy,
float z
)
{
Unsafe.SkipInit(out this);
reg = xy.reg;
Z = z;
}
public Vec3(float x, float y, float z)
public Vec3(
float x,
float y,
float z
)
{
Unsafe.SkipInit(out this);
v = new Vector3(x, y, z);
@@ -107,28 +119,39 @@ namespace StgSharp.Mathematics.Graphics
public static Vec3 UnitZ => new(0, 0, 1);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec3 Cross(Vec3 left, Vec3 right)
public static Vec3 Cross(
Vec3 left,
Vec3 right
)
{
return Linear.Cross(left, right);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly float Dot(Vec3 right)
public readonly float Dot(
Vec3 right
)
{
return Vector3.Dot(v, right.v);
}
public readonly bool Equals(Vec3 other)
public readonly bool Equals(
Vec3 other
)
{
return reg == other.reg;
}
public override readonly bool Equals(object obj)
public override readonly bool Equals(
object obj
)
{
return obj is not null && obj is Vec3 vec && this == vec;
}
public static Vec3 FromSpan(ReadOnlySpan<float> span)
public static Vec3 FromSpan(
ReadOnlySpan<float> span
)
{
Vec3 v = new();
span.CopyTo(MemoryMarshal.CreateSpan(ref v.X, 3));
@@ -158,7 +181,10 @@ namespace StgSharp.Mathematics.Graphics
return ret;
}
public static bool IsParallel(Vec3 left, Vec3 right)
public static bool IsParallel(
Vec3 left,
Vec3 right
)
{
return Cross(left, right) == Zero;
}
@@ -168,61 +194,88 @@ namespace StgSharp.Mathematics.Graphics
return $"[{X},{Y},{Z}]";
}
public readonly string ToString(string sample)
public readonly string ToString(
string sample
)
{
return $"[{X.ToString(sample)},{Y.ToString(sample)},{Z.ToString(sample)}]";
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec3 operator -(Vec3 vec)
public static Vec3 operator -(
Vec3 vec
)
{
return new Vec3(-vec.v);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec3 operator -(Vec3 left, Vec3 right)
public static Vec3 operator -(
Vec3 left,
Vec3 right
)
{
return new Vec3(left.v - right.v);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(Vec3 left, Vec3 right)
public static bool operator !=(
Vec3 left,
Vec3 right
)
{
return left.v != right.v;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec3 operator *(Vec3 vec, float value)
public static Vec3 operator *(
Vec3 vec,
float value
)
{
return new Vec3(vec.v * value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float operator *(Vec3 left, Vec3 right)
public static float operator *(
Vec3 left,
Vec3 right
)
{
return Vector3.Dot(left.v, right.v);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec3 operator /(Vec3 vec, float value)
public static Vec3 operator /(
Vec3 vec,
float value
)
{
return new Vec3(vec.v / value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec3 operator +(Vec3 left, Vec3 right)
public static Vec3 operator +(
Vec3 left,
Vec3 right
)
{
return new Vec3(left.v + right.v);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Vec3 left, Vec3 right)
public static bool operator ==(
Vec3 left,
Vec3 right
)
{
return left.v == right.v;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe implicit operator Vec3((float, float, float) tuple)
public static unsafe implicit operator Vec3(
(float, float, float) tuple
)
{
return Unsafe.As<(float,float,float), Vec3>(ref tuple);
}
@@ -25,6 +25,7 @@
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.HighPerformance.ProcessorAbstraction;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Internal;
using StgSharp.Mathematics.Numeric;
@@ -240,4 +241,4 @@ namespace StgSharp.Mathematics.Graphics
}
}
}
}