hlsf goes bad
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@@ -26,6 +26,7 @@
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Graphics;
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using StgSharp.HighPerformance.ProcessorAbstraction;
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using StgSharp.Mathematics;
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using System;
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@@ -154,12 +155,12 @@ namespace StgSharp.Graphics.OpenGL
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public TextureProperty(
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TextureFilter onMagnify,
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TextureFilter onMinify,
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TextureWrap onHorizontial,
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TextureWrap onHorizontal,
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TextureWrap onVertical)
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{
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FilterOnMagnify = onMagnify;
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FilterOnMinify = onMinify;
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WrapOnHorizontial = onHorizontial;
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WrapOnHorizontial = onHorizontal;
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WrapOnVertical = onVertical;
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}
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@@ -273,4 +274,4 @@ namespace StgSharp.Graphics.OpenGL
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ClampToBorder = glConst.CLAMP_TO_BORDER,
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}
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}
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}
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