hlsf goes bad
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@@ -56,29 +56,25 @@ namespace StgSharp.HighPerformance.Memory
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/// </exception>
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/// <remarks>
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/// <para><strong> Important Threading Considerations: </strong></para> <para> While SLAB
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/// /// /// /// allocators themselves may be designed for single-threaded use,
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/// allocated /// objects /// are /// frequently shared across multiple threads in
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/// real-world /// applications. Due to /// the /// special implementation of
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/// expandable concurrent /// sequential SLAB allocators, /// they rely /// on
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/// internal expansion locks to /// ensure that memory buffer expansions /// (which
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/// involve /// copying the entire /// buffer to a new location) do not occur while
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/// /// other threads are /// reading /// from allocated regions.</para>
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/// <para><strong> /// Sequential Layout Limitations: /// /// </strong><br />
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/// Sequential layout SLAB allocators /// cannot provide a single- /// threaded ///
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/// version because:<list /// type="bullet"><item><description> They use ///
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/// contiguous memory /// layout that requires /// buffer expansion when capacity is
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/// /// exceeded /// /// </description></item><item><description> Buffer expansion
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/// involves /// copying all /// /// existing data to a new memory /// location
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/// </description></item><item><description>/// /// Without proper ///
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/// synchronization, concurrent access to allocated objects during /// /// expansion
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/// /// would cause memory corruption </description></item><item><description> The ///
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/// /// /// expansion lock mechanism is essential even if allocation itself is
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/// single- /// /// /// threaded</description></item></list></para> <para><strong>
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/// Chunked Layout: /// /// /// </strong><br /> Chunked layout allocators can
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/// optionally provide single-threaded /// /// /// versions since they don't
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/// require buffer expansion and copying. Each /// chunk is /// /// allocated
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/// independently, avoiding the memory relocation issues /// present in ///
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/// sequential /// layouts.</para>
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/// allocators themselves may be designed for single-threaded use, allocated objects are
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/// frequently shared across multiple threads in real-world applications. Due to the
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/// special implementation of expandable concurrent sequential SLAB allocators, they rely
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/// on internal expansion locks to ensure that memory buffer expansions (which involve
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/// copying the entire buffer to a new location) do not occur while other threads are
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/// reading from allocated regions.</para> <para><strong>Sequential Layout
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/// Limitations:</strong><br /> Sequential layout SLAB allocators cannot provide a single-
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/// threaded version because:<list type="bullet"><item><description>They use contiguous
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/// memory layout that requires buffer expansion when capacity is
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/// exceeded</description></item><item><description>Buffer expansion involves copying all
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/// existing data to a new memory location</description></item><item><description> Without
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/// proper synchronization, concurrent access to allocated objects during synchronization,
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/// concurrent access to allocated objects during expansion would cause memory corruption
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/// </description></item><item><description> The expansion lock mechanism is essential
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/// even if allocation itself is single- threaded</description></item></list></para>
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/// <para><strong> Chunked Layout: </strong><br /> Chunked layout allocators can
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/// optionally provide single-threaded versions since they don't require buffer expansion
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/// and copying. Each chunk is allocated independently, avoiding the memory relocation
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/// issues present in sequential layouts.</para>
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/// </remarks>
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public static SlabAllocator<T> Create<T>(
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nuint count,
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@@ -89,12 +85,12 @@ namespace StgSharp.HighPerformance.Memory
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return layout switch
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{
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SlabBufferLayout.Sequential => concurrentSupport ?
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(new ConcurrentSequentialSlabAllocator<T>(count)) :
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(throw new NotSupportedException("Non-concurrent version of sequential layout SLAB is not supported due to expansion lock requirements for memory safety during buffer expansion.")),
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new ConcurrentSequentialSlabAllocator<T>(count) :
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throw (new NotSupportedException("Non-concurrent version of sequential layout SLAB is not supported due to expansion lock requirements for memory safety during buffer expansion.")),
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SlabBufferLayout.Chunked => concurrentSupport ?
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(new ConcurrentChunkedSlabAllocator<T>(count)) :
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(new ChunkedSlabAllocator<T>(count)),
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_ => throw new ArgumentOutOfRangeException(nameof(layout), layout, null)
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new ConcurrentChunkedSlabAllocator<T>(count) :
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new ChunkedSlabAllocator<T>(count),
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_ => throw (new ArgumentOutOfRangeException(nameof(layout), layout, null))
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};
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}
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