hlsf goes bad

This commit is contained in:
Youmu Liu
2026-05-08 18:09:12 +08:00
parent 8aa319a120
commit d1aca8f745
47 changed files with 5020 additions and 446 deletions
@@ -34,6 +34,12 @@ namespace StgSharp.HighPerformance.Memory
{
public unsafe partial class HybridLayerSegregatedFitAllocator
{
/*
* All operations with style of (level, segment)
* DO NOT assume that the level are valid.
* They are just used to calculate the bucket index,
* which may exceed the range of _bucketHeads.
*/
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void PushBucketToLevel(
@@ -46,7 +52,7 @@ namespace StgSharp.HighPerformance.Memory
return;
}
int index = (3 * levelIndex) + sizeIndex;
int index = Math.Min((3 * levelIndex) + sizeIndex, _bucketHeads.Length - 1);
PushNodeToBucket(index, node);
}
@@ -55,7 +61,7 @@ namespace StgSharp.HighPerformance.Memory
BucketNode* node
)
{
index = (index >= _bucketHeads.Length) ? _bucketHeads.Length : index;
index = Math.Min(index, _bucketHeads.Length - 1);
if (_bucketHeads[index] is null)
{
_bucketHeads[index] = node;
@@ -69,15 +75,12 @@ namespace StgSharp.HighPerformance.Memory
{
BucketNode* head = _bucketHeads[index];
node->NextLevel = head;
BucketNode* headNode = head;
node->IsInBucket = true;
_bucketHeads[index] = node;
// Console.WriteLine($"Push to head of level of {levelIndex} {sizeIndex}, bucket pos {(ulong)node}, previous head is at {head}");
if (headNode != null)
{
headNode->PreviousLevel = node;
}
head->PreviousLevel = node;
return;
}
}
@@ -89,8 +92,7 @@ namespace StgSharp.HighPerformance.Memory
BucketNode* node
)
{
int index = (3 * levelIndex) + sizeIndex;
index = (index >= _bucketHeads.Length) ? _bucketHeads.Length : index;
int index = Math.Min((3 * levelIndex) + sizeIndex, _bucketHeads.Length - 1);
if (_bucketHeads[index] == node)
{
if (TryPopBucket(index, out _)) {
@@ -157,8 +159,7 @@ namespace StgSharp.HighPerformance.Memory
out BucketNode* node
)
{
int index = (3 * levelIndex) + sizeIndex;
index = (index >= _bucketHeads.Length) ? (_bucketHeads.Length - 1) : index;
int index = int.Min((3 * levelIndex) + sizeIndex, _bucketHeads.Length - 1);
return TryPopBucket(index, out node);
}