daily update on 20230228 by nitload youmu
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@@ -20,15 +20,6 @@ namespace StgSharp
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public void OnRender()
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{
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ContainerNode<Point> idCache = pointContainer._first;
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Point p;
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do
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{
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p = idCache._this;
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p._x = p.getXHandler.Invoke(Control.TimeLine.tickCounter);
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p._y = p.getYHandler.Invoke(Control.TimeLine.tickCounter);
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idCache = idCache._next;
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} while (idCache != default(ContainerNode<Point>));
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