MVVM rebuild complete
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@@ -34,6 +34,7 @@ using StgSharp.Graphics;
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using StgSharp.Graphics.OpenGL;
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using StgSharp.Logic;
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using StgSharp.Math;
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using StgSharp.MVVM;
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using System;
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using System.Buffers;
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@@ -116,7 +117,7 @@ namespace StgSharp.Stg
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GL.FrameBufferTexture2d(FrameBufferTarget.All, glAttachment.Color(0),
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Texture2DTarget.Texture2D, t[0], 0);
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GL.CombineFrameBufferRenderBuffer(fbo[0], rbo[0]);
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GL.CombineFrameBufferRenderBuffer(FrameBufferAttachment.Color, rbo[0]);
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textureOutput = new float[this.Width];
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}
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@@ -180,7 +181,7 @@ namespace StgSharp.Stg
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_coordStretch = (1, 1, 1);
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PlatformSpecifiedInit();
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PlatformSpecifiedInitialize();
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CustomizeInit();
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}
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}
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