MVVM rebuild complete
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="ViewBase.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Graphics;
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using StgSharp.Logic;
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using StgSharp.Math;
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using StgSharp.MVVM.ViewModel;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Numerics;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Security.Cryptography;
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using System.Text;
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using System.Threading;
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namespace StgSharp.MVVM.View
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{
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/// <summary>
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/// ViewBase is the base type for all view types, providing context binding and control element binding.
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/// A complete view should contain one complete <see cref="ViewDesigner{T}"/>, <see cref="ViewRender{TView}"/>, and <see cref="ViewResponder"/>,
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/// which provide layout descriptions of control elements, user responses, and rendering implementations in the view.
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/// Data between instances of <see cref="ViewDesigner{T}"/>, <see cref="ViewRender{TView}"/>, and <see cref="ViewResponder{T}"/> is shared through <see cref="ViewBase"/>.
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/// </summary>
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public abstract unsafe partial class ViewBase
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{
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private (int x, int y, int z) unitCubeSize;
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private GetDataBindingEntryDelegate getDataBindingEntry;
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private int usedFrame = 0;
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private IViewDesigner<ViewBase> _design;
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private IViewRender<ViewBase> _render;
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private IViewResponder<ViewBase> _responder;
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private TimeSpanProvider time;
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private ViewPort context;
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private delegate bool GetDataBindingEntryDelegate(string name, out DataBindingEntry entry);
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public DataBindingEntry this[string name]
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{
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get
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{
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if (TryGetObjectReference(name, out DataBindingEntry entry))
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{
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return entry;
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}
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if (getDataBindingEntry(name, out entry))
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{
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return entry;
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}
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throw new KeyNotFoundException();
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}
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}
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public (int x, int y, int z) UnitCubeSize
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{
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get => unitCubeSize;
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}
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public bool Activated { get; internal set; }
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public int Height
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{
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get => context.Height;
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private set { context.Height = value; }
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}
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public int Width
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{
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get => context.Width;
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private set { context.Width = value; }
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}
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public IntPtr Monitor => context.Monitor;
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public IntPtr ViewHandle => context.ViewPortID;
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public IViewDesigner<ViewBase> Designer
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{
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get => _design;
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protected set => _design = value;
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}
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public string ContextName => context.Name;
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public string SelfName { get; set; }
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public ViewPort Port
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{
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get => context;
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}
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internal TimeSpanProvider TimeProvider
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{
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get => time;
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}
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protected IViewRender<ViewBase> Render
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{
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get => _render;
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set => _render = value;
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}
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protected IViewResponder<ViewBase> Responder
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{
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get => _responder;
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set => _responder = value;
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}
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public abstract void CustomizedInitialize(ViewModelBase viewModelBinding);
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/// <summary>
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/// Get the status of a certain key on the keyboard.
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/// </summary>
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/// <param name="key"></param>
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/// <returns><see cref="KeyStatus"/> representing if a key is pressed or released.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public KeyStatus GetKeyStatus(KeyboardKey key)
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{
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return InternalIO.glfwGetKey(context.ViewPortID, (int)key);
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}
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public void InternalInitialize(string name,(int,int,int) cubeSize, ViewModelBase viewModelBinding)
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{
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SelfName = name;
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unitCubeSize = cubeSize;
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getDataBindingEntry = viewModelBinding.TryGetObjectReference;
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context = viewModelBinding.ViewPortBinding;
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time = viewModelBinding.frameTimeProvider;
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CustomizedInitialize(viewModelBinding);
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}
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public abstract bool TryGetObjectReference(string name, out DataBindingEntry entry);
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public void Use()
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{
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if (usedFrame == 0)
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{
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if (!ValidateInitialization())
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{
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throw new InvalidOperationException("This view is not correctly initialized before rendering.");
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}
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}
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Show();
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}
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public bool ValidateInitialization()
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{
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return (_design != null) && (_render != null) && (getDataBindingEntry != null) && (_responder != null)
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&& (_design.ValidateInitializing()) && (_responder.ValidateInitializing()) && (_render.ValidateInitializing())
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;
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}
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protected internal abstract void Show();
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}
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}
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