MVVM rebuild complete
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@@ -38,7 +38,7 @@ namespace StgSharp.Graphics.ShaderEdit
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public unsafe void SetAllUniforms()
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{
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GLcontext* gl = (GLcontext*)OpenGL.GlFunction.CurrentGL.ContextHandle;
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OpenglContext* gl = (OpenglContext*)OpenGL.GlFunction.CurrentGL.ContextHandle;
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foreach (var uniform in uniformPair)
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{
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int id = uniform.Key.SignedValue;
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