MVVM rebuild complete
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@@ -228,7 +228,7 @@ namespace StgSharp.Graphics.OpenGL
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/// </summary>
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public unsafe void Link()
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{
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if (InternalIO.InternalLinkShaderProgram((GLcontext*)this.GL.ContextHandle, handle.Value) == 0)
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if (InternalIO.InternalLinkShaderProgram((OpenglContext*)this.GL.ContextHandle, handle.Value) == 0)
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{
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IntPtr logPtr = InternalIO.InternalReadSSCLog();
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try
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