MVVM rebuild complete
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@@ -953,6 +953,7 @@ namespace StgSharp.Graphics
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[StructLayout(LayoutKind.Sequential)]
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internal struct GLsync
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{
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public IntPtr Handle;
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}
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#endregion glad struct
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@@ -94,6 +94,12 @@ namespace StgSharp.Graphics.OpenGL
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BGRA = GLconst.BGRA
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}
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public enum FrameBufferAttachment
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{
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Color = GLconst.COLOR_ATTACHMENT0,
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Depth = GLconst.DEPTH_ATTACHMENT,
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Stencil = GLconst.STENCIL_ATTACHMENT,
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}
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public enum Texture2DTarget
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{
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