MVVM rebuild complete
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@@ -12,10 +12,14 @@ namespace StgSharp.Controls
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{
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public class MarkingLabel : ControllingItem
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{
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public override ReadOnlySpan<vec4d> TextureBox
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public ReadOnlySpan<vec4d> TextureBox
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{
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get => marker.TextureCoord;
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}
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public vec2d Position { get; set; }
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public Rectangle BoundingBox { get; set; }
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public bool IsEntity => true;
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private vec2d _currentPosition, _movementVec;
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@@ -41,7 +45,7 @@ namespace StgSharp.Controls
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_movement = movement;
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}
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public override IEnumerator<PlainGeometryMesh> GetEnumerator()
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public IEnumerator<PlainGeometryMesh> GetEnumerator()
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{
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yield return marker;
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}
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