First update of STG# code

This commit is contained in:
Youmu Konpaku
2022-10-17 19:23:04 +08:00
parent cf29f57514
commit c3ff7cbb5c
68 changed files with 581370 additions and 1 deletions
@@ -0,0 +1,138 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp_Entity
{
public class Bullet
{
//子弹的缩放比例
private float _size;
public float Size
{
get { return _size; }
set {
if (value > 0)
{
_size = value;
this.Radius = DefualtRadius * Size;
}
else
{
throw new ArgumentException("Size cannot be smaller than zero!");
}
}
}
//该种类子弹的默认大小
private static float _defualtRadius;
public static float DefualtRadius
{
get { return _defualtRadius; }
set { _defualtRadius = value; }
}
//子弹的实际判定半径
private float _radius;
public float Radius
{
get { return _radius; }
set { _radius = value; }
}
//子弹x轴运动的函数表达
private float[] _xVelocity;
public float[] XVelocity
{
get { return _xVelocity; }
set {
if (value.Length==10)
{
_xVelocity = value;
}
else
{
throw new ArgumentException("Too many or too few parameters!");
}
}
}
//子弹y轴运动的函数表达
private float[] _yVelocity;
public float[] YVelocity
{
get { return _yVelocity; }
set
{
if (value.Length == 10)
{
_yVelocity = value;
}
else
{
throw new ArgumentException("Too many or too few parameters!");
}
}
}
private float _xVertical;
//xy坐标
public float XVertical
{
get { return _xVertical; }
set { _xVertical = value; }
}
private float _yVertical;
public float YVertical
{
get { return _yVertical; }
set { _yVertical = value; }
}
private uint _beginTick;
public uint BeginTick
{
get { return _beginTick; }
set { _beginTick = value; }
}
//通过传入的时间刻计算位移并更新位置坐标
public void move(uint tick)
{
float deltaTick = tick - _beginTick;
float deltaX = 0;
for (int i = 0; i < 10; i++)
{
deltaX += _xVelocity[i];
deltaX *= deltaTick;
}
deltaX += _xVelocity[10];
_xVertical += deltaX;
float deltaY = 0;
for (int i = 0; i < 10; i++)
{
deltaY += _yVelocity[i];
deltaY *= deltaTick;
}
deltaY += _yVelocity[10];
_yVertical += deltaY;
}
public Bullet()
{
}
}
}