Daily update on 20251124-010227 by Nitload Youmu. Additional Message : error in hlsf
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
@@ -2,8 +2,8 @@
|
||||
// -----------------------------------------------------------------------
|
||||
// file="HLSFAllocator.BucketNode"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload
|
||||
// Copyright (c) Nitload. All rights reserved.
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
@@ -26,10 +26,8 @@
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace StgSharp.HighPerformance.Memory
|
||||
{
|
||||
@@ -41,7 +39,7 @@ namespace StgSharp.HighPerformance.Memory
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool IsNullOrEmpty(BucketNode* node)
|
||||
{
|
||||
return node == null || node->Magic != BucketNode.MAGIC_NUMBER;
|
||||
return node == null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -57,7 +55,6 @@ namespace StgSharp.HighPerformance.Memory
|
||||
{
|
||||
_bucketHeads[index] = (nuint)node;
|
||||
node->IsInBucket = true;
|
||||
node->Magic = BucketNode.MAGIC_NUMBER;
|
||||
return;
|
||||
} else
|
||||
{
|
||||
@@ -65,7 +62,6 @@ namespace StgSharp.HighPerformance.Memory
|
||||
node->NextLevel = head;
|
||||
BucketNode* headNode = (BucketNode*)head;
|
||||
node->IsInBucket = true;
|
||||
node->Magic = BucketNode.MAGIC_NUMBER;
|
||||
if (headNode != null) {
|
||||
headNode->PreviousLevel = (ulong)node;
|
||||
}
|
||||
@@ -115,8 +111,7 @@ namespace StgSharp.HighPerformance.Memory
|
||||
return false;
|
||||
}
|
||||
|
||||
ulong n = head->NextLevel;
|
||||
BucketNode* next = (BucketNode*)n;
|
||||
BucketNode* next = (BucketNode*)head->NextLevel;
|
||||
|
||||
if (next == null)
|
||||
{
|
||||
@@ -128,8 +123,14 @@ namespace StgSharp.HighPerformance.Memory
|
||||
node = head;
|
||||
node->IsInBucket = false;
|
||||
node->NextLevel = EmptyHandle;
|
||||
if (next != null) {
|
||||
if (next != null)
|
||||
{
|
||||
Console.WriteLine("////////////// catching error ///////////////");
|
||||
Console.WriteLine($"ref next: {(ulong)next}");
|
||||
Console.WriteLine($"base pos: {(ulong)m_Buffer}");
|
||||
Console.WriteLine(_size);
|
||||
next->PreviousLevel = EmptyHandle;
|
||||
Console.WriteLine("///////////// no error caught ///////////////");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -167,17 +168,26 @@ namespace StgSharp.HighPerformance.Memory
|
||||
internal struct BucketNode
|
||||
{
|
||||
|
||||
public const uint MAGIC_NUMBER = 0xBEEFCAFE; // Magic number for node integrity verification
|
||||
[FieldOffset(0)] internal Entry* EntryRef; // Pointer to corresponding Entry
|
||||
[FieldOffset(32)] internal bool IsInBucket; // Whether in bucket
|
||||
|
||||
[FieldOffset(16)] internal Entry* EntryRef; // Pointer to corresponding Entry
|
||||
[FieldOffset(28)] internal bool IsInBucket; // Whether in bucket
|
||||
[FieldOffset(36)] internal int NextLock;
|
||||
[FieldOffset(32)] internal int PrevLock;
|
||||
[FieldOffset(24)] internal uint Magic; // Magic number verification
|
||||
[FieldOffset(32)] internal ulong LockBuffer;
|
||||
[FieldOffset(8)] internal ulong _nextLevel; // Bucket stack linked list: next pointer
|
||||
[FieldOffset(16)] internal ulong LockBuffer;
|
||||
[FieldOffset(24)] internal ulong PreviousLevel; // Bucket stack linked list: previous pointer
|
||||
|
||||
[FieldOffset(0)] internal ulong NextLevel; // Bucket stack linked list: next pointer
|
||||
[FieldOffset(8)] internal ulong PreviousLevel; // Bucket stack linked list: previous pointer
|
||||
internal ulong NextLevel
|
||||
{
|
||||
get
|
||||
{
|
||||
Console.WriteLine($"get next level {_nextLevel}");
|
||||
return _nextLevel;
|
||||
}
|
||||
set
|
||||
{
|
||||
Console.WriteLine($"NextLevel set to {value}.");
|
||||
_nextLevel = value;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user