HLSF use long as aloloc size
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@@ -1,13 +1,13 @@
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#version 330 core
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layout(location = 0)in vec3 coord;
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layout(location = 1)in vec3 tCoord;
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out vec3 texCoord;
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void main()
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{
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gl_Position = vec4(coord.xyz,1.0f);
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texCoord = tCoord;
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}
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#version 330 core
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layout(location = 0)in vec3 coord;
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layout(location = 1)in vec3 tCoord;
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out vec3 texCoord;
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void main()
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{
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gl_Position = vec4(coord.xyz,1.0f);
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texCoord = tCoord;
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}
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