HLSF use long as aloloc size
This commit is contained in:
@@ -1,105 +1,105 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Terminal.Gui;
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namespace StgSharpTerminalDialogue
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{
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internal class DialogueView:Window
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{
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TextView tittle = new TextView()
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{
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Text = """"
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███████╗████████╗ ██████╗ ███████╗██╗ ██╗ █████╗ ██████╗ ██████╗
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██╔════╝╚══██╔══╝██╔════╝ ██╔════╝██║ ██║██╔══██╗██╔══██╗██╔══██╗
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███████╗ ██║ ██║ ███╗███████╗███████║███████║██████╔╝██████╔╝
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╚════██║ ██║ ██║ ██║╚════██║██╔══██║██╔══██║██╔══██╗██╔═══╝
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███████║ ██║ ╚██████╔╝███████║██║ ██║██║ ██║██║ ██║██║
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╚══════╝ ╚═╝ ╚═════╝ ╚══════╝╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═╝╚═╝
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"""",
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//generate from site: https://www.asciiart.eu/text-to-ascii-art
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//font: ANSI shadow
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TextAlignment = Alignment.Start,
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Width = 8 * 9,
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Height = 1 * 8,
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X = 0,
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Y = 0,
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ColorScheme = common
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};
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static readonly Terminal.Gui.Attribute
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commonColor = Application.Driver!.MakeColor(
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new Color(92, 180, 225), Color.Cyan),
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errorColor = Application.Driver!.MakeColor(
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Color.White, Color.BrightRed);
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static ColorScheme common = new ColorScheme(){
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Focus = commonColor,
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Normal = commonColor
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},
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error = new ColorScheme()
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{
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Focus = errorColor,
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Normal = errorColor
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};
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public static DialogueView Single
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{
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get => new DialogueView();
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}
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private DialogueView()
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{
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Init();
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}
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private void Init()
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{
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ColorScheme = common;
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this.Width = Dim.Fill(0);
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this.Height = Dim.Fill(0);
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this.X = 0;
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this.Y = 0;
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this.Title = "StgSharp Framework Dialogue";
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this.Add(this.tittle);
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}
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public void ShowError(string message)
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{
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this.Remove(this.tittle);
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this.ColorScheme = error;
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this.Text =
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"""
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██╗ ███████╗██████╗ ██████╗ ██████╗ ██████╗
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██╗ ██╔╝ ██╔════╝██╔══██╗██╔══██╗██╔═══██╗██╔══██╗
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╚═╝ ██║ █████╗ ██████╔╝██████╔╝██║ ██║██████╔╝
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██╗ ██║ ██╔══╝ ██╔══██╗██╔══██╗██║ ██║██╔══██╗
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╚═╝ ╚██╗ ███████╗██║ ██║██║ ██║╚██████╔╝██║ ██║
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╚═╝ ╚══════╝╚═╝ ╚═╝╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═╝
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""" + "\n"+
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message;
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Button button = new Button()
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{
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Text = "Click to quit."
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};
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button.Accept += (sender,e) => {
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Application.RequestStop();
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};
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this.Add(button);
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this.SetNeedsDisplay();
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Terminal.Gui;
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namespace StgSharpTerminalDialogue
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{
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internal class DialogueView:Window
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{
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TextView tittle = new TextView()
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{
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Text = """"
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███████╗████████╗ ██████╗ ███████╗██╗ ██╗ █████╗ ██████╗ ██████╗
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██╔════╝╚══██╔══╝██╔════╝ ██╔════╝██║ ██║██╔══██╗██╔══██╗██╔══██╗
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███████╗ ██║ ██║ ███╗███████╗███████║███████║██████╔╝██████╔╝
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╚════██║ ██║ ██║ ██║╚════██║██╔══██║██╔══██║██╔══██╗██╔═══╝
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███████║ ██║ ╚██████╔╝███████║██║ ██║██║ ██║██║ ██║██║
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╚══════╝ ╚═╝ ╚═════╝ ╚══════╝╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═╝╚═╝
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"""",
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//generate from site: https://www.asciiart.eu/text-to-ascii-art
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//font: ANSI shadow
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TextAlignment = Alignment.Start,
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Width = 8 * 9,
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Height = 1 * 8,
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X = 0,
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Y = 0,
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ColorScheme = common
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};
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static readonly Terminal.Gui.Attribute
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commonColor = Application.Driver!.MakeColor(
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new Color(92, 180, 225), Color.Cyan),
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errorColor = Application.Driver!.MakeColor(
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Color.White, Color.BrightRed);
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static ColorScheme common = new ColorScheme(){
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Focus = commonColor,
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Normal = commonColor
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},
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error = new ColorScheme()
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{
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Focus = errorColor,
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Normal = errorColor
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};
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public static DialogueView Single
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{
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get => new DialogueView();
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}
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private DialogueView()
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{
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Init();
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}
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private void Init()
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{
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ColorScheme = common;
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this.Width = Dim.Fill(0);
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this.Height = Dim.Fill(0);
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this.X = 0;
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this.Y = 0;
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this.Title = "StgSharp Framework Dialogue";
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this.Add(this.tittle);
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}
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public void ShowError(string message)
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{
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this.Remove(this.tittle);
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this.ColorScheme = error;
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this.Text =
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"""
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██╗ ███████╗██████╗ ██████╗ ██████╗ ██████╗
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██╗ ██╔╝ ██╔════╝██╔══██╗██╔══██╗██╔═══██╗██╔══██╗
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╚═╝ ██║ █████╗ ██████╔╝██████╔╝██║ ██║██████╔╝
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██╗ ██║ ██╔══╝ ██╔══██╗██╔══██╗██║ ██║██╔══██╗
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╚═╝ ╚██╗ ███████╗██║ ██║██║ ██║╚██████╔╝██║ ██║
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╚═╝ ╚══════╝╚═╝ ╚═╝╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═╝
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""" + "\n"+
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message;
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Button button = new Button()
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{
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Text = "Click to quit."
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};
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button.Accept += (sender,e) => {
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Application.RequestStop();
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};
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this.Add(button);
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this.SetNeedsDisplay();
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}
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}
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}
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