HLSF use long as aloloc size
This commit is contained in:
@@ -1,146 +1,146 @@
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#ifndef GLFW_FUNCTION_TABLE_H
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#define GLFW_FUNCTION_TABLE_H
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#include "../lib/glfw/glfw3.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct GLFWFunctionTable {
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GLFWcursor *(*glfwCreateCursor)(const GLFWimage *image, int xhot, int yhot);
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GLFWcursor *(*glfwCreateStandardCursor)(int shape);
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GLFWwindow *(*glfwCreateWindow)(int width, int height, const char *title,
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GLFWmonitor *monitor, GLFWwindow *share);
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void (*glfwDefaultWindowHints)(void);
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void (*glfwDestroyCursor)(GLFWcursor *cursor);
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void (*glfwDestroyWindow)(GLFWwindow *window);
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int (*glfwExtensionSupported)(const char *extension);
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void (*glfwFocusWindow)(GLFWwindow *window);
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const char *(*glfwGetClipboardString)(GLFWwindow *window);
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GLFWwindow *(*glfwGetCurrentContext)(void);
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void (*glfwGetCursorPos)(GLFWwindow *window, double *xpos, double *ypos);
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int (*glfwGetError)(const char **description);
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void (*glfwGetFrameBufferSize)(GLFWwindow *window, int *width, int *height);
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const char *(*glfwGetGamepadName)(int jid);
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int (*glfwGetGamepadState)(int jid, GLFWgamepadstate *state);
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const GLFWgammaramp *(*glfwGetGammaRamp)(GLFWmonitor *monitor);
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int (*glfwGetInputMode)(GLFWwindow *window, int mode);
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const float *(*glfwGetJoystickAxes)(int jid, int *count);
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const unsigned char *(*glfwGetJoystickButtons)(int jid, int *count);
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const char *(*glfwGetJoystickGUID)(int jid);
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const unsigned char *(*glfwGetJoystickHats)(int jid, int *count);
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const char *(*glfwGetJoystickName)(int jid);
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void *(*glfwGetJoystickUserPointer)(int jid);
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int (*glfwGetKey)(GLFWwindow *window, int key);
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const char *(*glfwGetKeyName)(int key, int scancode);
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int (*glfwGetKeyScancode)(int key);
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void (*glfwGetMonitorContentScale)(GLFWmonitor *monitor, float *xscale, float *yscale);
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const char *(*glfwGetMonitorName)(GLFWmonitor *monitor);
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void (*glfwGetMonitorPhysicalSize)(GLFWmonitor *monitor, int *widthMM, int *heightMM);
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void (*glfwGetMonitorPos)(GLFWmonitor *monitor, int *xpos, int *ypos);
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GLFWmonitor **(*glfwGetMonitors)(int *count);
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void *(*glfwGetMonitorUserPointer)(GLFWmonitor *monitor);
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void (*glfwGetMonitorWorkarea)(GLFWmonitor *monitor, int *xpos, int *ypos, int *width,
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int *height);
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int (*glfwGetMouseButton)(GLFWwindow *window, int button);
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GLFWmonitor *(*glfwGetPrimaryMonitor)(void);
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GLFWglproc (*glfwGetProcAddress)(const char *procname);
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const char **(*glfwGetRequiredInstanceExtensions)(unsigned int *count);
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double (*glfwGetTime)(void);
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unsigned long long (*glfwGetTimerFrequency)(void);
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unsigned long long (*glfwGetTimerValue)(void);
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void (*glfwGetVersion)(int *major, int *minor, int *rev);
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const char *(*glfwGetVersionString)(void);
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const GLFWvidmode *(*glfwGetVideoMode)(GLFWmonitor *monitor);
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const GLFWvidmode *(*glfwGetVideoModes)(GLFWmonitor *monitor, int *count);
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int (*glfwGetWindowAttrib)(GLFWwindow *window, int attrib);
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void (*glfwGetWindowContentScale)(GLFWwindow *window, float *xscale, float *yscale);
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void (*glfwGetWindowFrameSize)(GLFWwindow *window, int *left, int *top, int *right,
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int *bottom);
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GLFWmonitor *(*glfwGetWindowMonitor)(GLFWwindow *window);
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float (*glfwGetWindowOpacity)(GLFWwindow *window);
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void (*glfwGetWindowPos)(GLFWwindow *window, int *xpos, int *ypos);
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void (*glfwGetWindowSize)(GLFWwindow *window, int *width, int *height);
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void *(*glfwGetWindowUserPointer)(GLFWwindow *window);
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void (*glfwHideWindow)(GLFWwindow *window);
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void (*glfwIconifyWindow)(GLFWwindow *window);
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int (*glfwInit)(void);
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void (*glfwInitHint)(int hint, int value);
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int (*glfwJoystickIsGamePad)(int jid);
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int (*glfwJoystickPresent)(int jid);
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void (*glfwMakeContextCurrent)(GLFWwindow *window);
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void (*glfwMaximizeWindow)(GLFWwindow *window);
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void (*glfwPollEvents)(void);
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void (*glfwPostEmptyEvent)(void);
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int (*glfwRawMouseMotionSupported)(void);
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void (*glfwRequestWindowAttention)(GLFWwindow *window);
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void (*glfwRestoreWindow)(GLFWwindow *window);
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GLFWcharfun (*glfwSetCharCallback)(GLFWwindow *window, GLFWcharfun callback);
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GLFWcharmodsfun (*glfwSetCharModsCallback)(GLFWwindow *window, GLFWcharmodsfun callback);
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void (*glfwSetClipboardString)(GLFWwindow *window, const char *str);
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void (*glfwSetCursor)(GLFWwindow *window, GLFWcursor *cursor);
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GLFWcursorenterfun (*glfwSetCursorEnterCallback)(GLFWwindow *window,
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GLFWcursorenterfun callback);
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void (*glfwSetCursorPos)(GLFWwindow *window, double xpos, double ypos);
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GLFWcursorposfun (*glfwSetCursorPosCallback)(GLFWwindow *window, GLFWcursorposfun callback);
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GLFWdropfun (*glfwSetDropCallback)(GLFWwindow *window, GLFWdropfun callback);
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GLFWerrorfun (*glfwSetErrorCallback)(GLFWerrorfun callback);
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GLFWframebuffersizefun (*glfwSetFramebufferSizeCallback)(GLFWwindow *window,
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GLFWframebuffersizefun callback);
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void (*glfwSetGamma)(GLFWmonitor *monitor, float gamma);
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void (*glfwSetGammaRamp)(GLFWmonitor *monitor, const GLFWgammaramp *ramp);
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void (*glfwSetInputMode)(GLFWwindow *window, int mode, int value);
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GLFWjoystickfun (*glfwSetJoystickCallback)(GLFWjoystickfun callback);
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void (*glfwSetJoystickUserPointer)(int jid, void *pointer);
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GLFWkeyfun (*glfwSetKeyCallback)(GLFWwindow *window, GLFWkeyfun callback);
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GLFWmonitorfun (*glfwSetMonitorCallback)(GLFWmonitorfun callback);
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void (*glfwSetMonitorUserPointer)(GLFWmonitor *monitor, void *pointer);
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GLFWmousebuttonfun (*glfwSetMouseButtonCallback)(GLFWwindow *window,
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GLFWmousebuttonfun callback);
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GLFWscrollfun (*glfwSetScrollCallback)(GLFWwindow *window, GLFWscrollfun callback);
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void (*glfwSetTime)(double time);
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void (*glfwSetWindowAspectRatio)(GLFWwindow *window, int numer, int denom);
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void (*glfwSetWindowAttrib)(GLFWwindow *window, int attrib, int value);
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GLFWwindowclosefun (*glfwSetWindowCloseCallback)(GLFWwindow *window,
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GLFWwindowclosefun callback);
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GLFWwindowcontentscalefun (*glfwSetWindowContentScaleCallback)(
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GLFWwindow *window, GLFWwindowcontentscalefun callback);
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GLFWwindowfocusfun (*glfwSetWindowFocusCallback)(GLFWwindow *window,
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GLFWwindowfocusfun callback);
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void (*glfwSetWindowIcon)(GLFWwindow *window, int count, const GLFWimage *images);
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GLFWwindowiconifyfun (*glfwSetWindowIconifyCallback)(GLFWwindow *window,
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GLFWwindowiconifyfun callback);
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GLFWwindowmaximizefun (*glfwSetWindowMaximizeCallback)(GLFWwindow *window,
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GLFWwindowmaximizefun callback);
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void (*glfwSetWindowMonitor)(GLFWwindow *window, GLFWmonitor *monitor, int xpos, int ypos,
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int width, int height, int refreshRate);
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void (*glfwSetWindowOpacity)(GLFWwindow *window, float opacity);
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void (*glfwSetWindowPos)(GLFWwindow *window, int xpos, int ypos);
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GLFWwindowposfun (*glfwSetWindowPosCallback)(GLFWwindow *window, GLFWwindowposfun callback);
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GLFWwindowrefreshfun (*glfwSetWindowRefreshCallback)(GLFWwindow *window,
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GLFWwindowrefreshfun callback);
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void (*glfwSetWindowShouldClose)(GLFWwindow *window, int value);
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void (*glfwSetWindowSize)(GLFWwindow *window, int width, int height);
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GLFWwindowsizefun (*glfwSetWindowSizeCallback)(GLFWwindow *window,
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GLFWwindowsizefun callback);
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void (*glfwSetWindowSizeLimits)(GLFWwindow *window, int minwidth, int minheight,
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int maxwidth, int maxheight);
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void (*glfwSetWindowTitle)(GLFWwindow *window, const char *title);
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void (*glfwSetWindowUserPointer)(GLFWwindow *window, void *pointer);
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void (*glfwShowWindow)(GLFWwindow *window);
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void (*glfwSwapBuffers)(GLFWwindow *window);
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void (*glfwSwapInterval)(int interval);
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void (*glfwTerminate)(void);
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int (*glfwUpdateGamePadMappings)(const char *str);
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int (*glfwVulkanSupported)(void);
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void (*glfwWaitEvents)(void);
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void (*glfwWaitEventsTimeout)(double timeout);
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void (*glfwWindowHint)(int hint, int value);
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void (*glfwWindowHintString)(int hint, const char *value);
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int (*glfwWindowShouldClose)(GLFWwindow *window);
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} GLFWFunctionTable;
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#ifdef __cplusplus
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}
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#endif
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#endif
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#ifndef GLFW_FUNCTION_TABLE_H
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#define GLFW_FUNCTION_TABLE_H
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#include "../lib/glfw/glfw3.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct GLFWFunctionTable {
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GLFWcursor *(*glfwCreateCursor)(const GLFWimage *image, int xhot, int yhot);
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GLFWcursor *(*glfwCreateStandardCursor)(int shape);
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GLFWwindow *(*glfwCreateWindow)(int width, int height, const char *title,
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GLFWmonitor *monitor, GLFWwindow *share);
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void (*glfwDefaultWindowHints)(void);
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void (*glfwDestroyCursor)(GLFWcursor *cursor);
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void (*glfwDestroyWindow)(GLFWwindow *window);
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int (*glfwExtensionSupported)(const char *extension);
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void (*glfwFocusWindow)(GLFWwindow *window);
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const char *(*glfwGetClipboardString)(GLFWwindow *window);
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GLFWwindow *(*glfwGetCurrentContext)(void);
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void (*glfwGetCursorPos)(GLFWwindow *window, double *xpos, double *ypos);
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int (*glfwGetError)(const char **description);
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void (*glfwGetFrameBufferSize)(GLFWwindow *window, int *width, int *height);
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const char *(*glfwGetGamepadName)(int jid);
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int (*glfwGetGamepadState)(int jid, GLFWgamepadstate *state);
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const GLFWgammaramp *(*glfwGetGammaRamp)(GLFWmonitor *monitor);
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int (*glfwGetInputMode)(GLFWwindow *window, int mode);
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const float *(*glfwGetJoystickAxes)(int jid, int *count);
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const unsigned char *(*glfwGetJoystickButtons)(int jid, int *count);
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const char *(*glfwGetJoystickGUID)(int jid);
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const unsigned char *(*glfwGetJoystickHats)(int jid, int *count);
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const char *(*glfwGetJoystickName)(int jid);
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void *(*glfwGetJoystickUserPointer)(int jid);
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int (*glfwGetKey)(GLFWwindow *window, int key);
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const char *(*glfwGetKeyName)(int key, int scancode);
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int (*glfwGetKeyScancode)(int key);
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void (*glfwGetMonitorContentScale)(GLFWmonitor *monitor, float *xscale, float *yscale);
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const char *(*glfwGetMonitorName)(GLFWmonitor *monitor);
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void (*glfwGetMonitorPhysicalSize)(GLFWmonitor *monitor, int *widthMM, int *heightMM);
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void (*glfwGetMonitorPos)(GLFWmonitor *monitor, int *xpos, int *ypos);
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GLFWmonitor **(*glfwGetMonitors)(int *count);
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void *(*glfwGetMonitorUserPointer)(GLFWmonitor *monitor);
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void (*glfwGetMonitorWorkarea)(GLFWmonitor *monitor, int *xpos, int *ypos, int *width,
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int *height);
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int (*glfwGetMouseButton)(GLFWwindow *window, int button);
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GLFWmonitor *(*glfwGetPrimaryMonitor)(void);
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GLFWglproc (*glfwGetProcAddress)(const char *procname);
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const char **(*glfwGetRequiredInstanceExtensions)(unsigned int *count);
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double (*glfwGetTime)(void);
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unsigned long long (*glfwGetTimerFrequency)(void);
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unsigned long long (*glfwGetTimerValue)(void);
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void (*glfwGetVersion)(int *major, int *minor, int *rev);
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const char *(*glfwGetVersionString)(void);
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const GLFWvidmode *(*glfwGetVideoMode)(GLFWmonitor *monitor);
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const GLFWvidmode *(*glfwGetVideoModes)(GLFWmonitor *monitor, int *count);
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int (*glfwGetWindowAttrib)(GLFWwindow *window, int attrib);
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void (*glfwGetWindowContentScale)(GLFWwindow *window, float *xscale, float *yscale);
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void (*glfwGetWindowFrameSize)(GLFWwindow *window, int *left, int *top, int *right,
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int *bottom);
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GLFWmonitor *(*glfwGetWindowMonitor)(GLFWwindow *window);
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float (*glfwGetWindowOpacity)(GLFWwindow *window);
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void (*glfwGetWindowPos)(GLFWwindow *window, int *xpos, int *ypos);
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void (*glfwGetWindowSize)(GLFWwindow *window, int *width, int *height);
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void *(*glfwGetWindowUserPointer)(GLFWwindow *window);
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void (*glfwHideWindow)(GLFWwindow *window);
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void (*glfwIconifyWindow)(GLFWwindow *window);
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int (*glfwInit)(void);
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void (*glfwInitHint)(int hint, int value);
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int (*glfwJoystickIsGamePad)(int jid);
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int (*glfwJoystickPresent)(int jid);
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void (*glfwMakeContextCurrent)(GLFWwindow *window);
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void (*glfwMaximizeWindow)(GLFWwindow *window);
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void (*glfwPollEvents)(void);
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void (*glfwPostEmptyEvent)(void);
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int (*glfwRawMouseMotionSupported)(void);
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void (*glfwRequestWindowAttention)(GLFWwindow *window);
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void (*glfwRestoreWindow)(GLFWwindow *window);
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GLFWcharfun (*glfwSetCharCallback)(GLFWwindow *window, GLFWcharfun callback);
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GLFWcharmodsfun (*glfwSetCharModsCallback)(GLFWwindow *window, GLFWcharmodsfun callback);
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void (*glfwSetClipboardString)(GLFWwindow *window, const char *str);
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void (*glfwSetCursor)(GLFWwindow *window, GLFWcursor *cursor);
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GLFWcursorenterfun (*glfwSetCursorEnterCallback)(GLFWwindow *window,
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GLFWcursorenterfun callback);
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void (*glfwSetCursorPos)(GLFWwindow *window, double xpos, double ypos);
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GLFWcursorposfun (*glfwSetCursorPosCallback)(GLFWwindow *window, GLFWcursorposfun callback);
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GLFWdropfun (*glfwSetDropCallback)(GLFWwindow *window, GLFWdropfun callback);
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GLFWerrorfun (*glfwSetErrorCallback)(GLFWerrorfun callback);
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GLFWframebuffersizefun (*glfwSetFramebufferSizeCallback)(GLFWwindow *window,
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GLFWframebuffersizefun callback);
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void (*glfwSetGamma)(GLFWmonitor *monitor, float gamma);
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void (*glfwSetGammaRamp)(GLFWmonitor *monitor, const GLFWgammaramp *ramp);
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void (*glfwSetInputMode)(GLFWwindow *window, int mode, int value);
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GLFWjoystickfun (*glfwSetJoystickCallback)(GLFWjoystickfun callback);
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void (*glfwSetJoystickUserPointer)(int jid, void *pointer);
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GLFWkeyfun (*glfwSetKeyCallback)(GLFWwindow *window, GLFWkeyfun callback);
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GLFWmonitorfun (*glfwSetMonitorCallback)(GLFWmonitorfun callback);
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void (*glfwSetMonitorUserPointer)(GLFWmonitor *monitor, void *pointer);
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GLFWmousebuttonfun (*glfwSetMouseButtonCallback)(GLFWwindow *window,
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GLFWmousebuttonfun callback);
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GLFWscrollfun (*glfwSetScrollCallback)(GLFWwindow *window, GLFWscrollfun callback);
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void (*glfwSetTime)(double time);
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void (*glfwSetWindowAspectRatio)(GLFWwindow *window, int numer, int denom);
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void (*glfwSetWindowAttrib)(GLFWwindow *window, int attrib, int value);
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GLFWwindowclosefun (*glfwSetWindowCloseCallback)(GLFWwindow *window,
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GLFWwindowclosefun callback);
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GLFWwindowcontentscalefun (*glfwSetWindowContentScaleCallback)(
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GLFWwindow *window, GLFWwindowcontentscalefun callback);
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GLFWwindowfocusfun (*glfwSetWindowFocusCallback)(GLFWwindow *window,
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GLFWwindowfocusfun callback);
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void (*glfwSetWindowIcon)(GLFWwindow *window, int count, const GLFWimage *images);
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GLFWwindowiconifyfun (*glfwSetWindowIconifyCallback)(GLFWwindow *window,
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GLFWwindowiconifyfun callback);
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GLFWwindowmaximizefun (*glfwSetWindowMaximizeCallback)(GLFWwindow *window,
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GLFWwindowmaximizefun callback);
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void (*glfwSetWindowMonitor)(GLFWwindow *window, GLFWmonitor *monitor, int xpos, int ypos,
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int width, int height, int refreshRate);
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void (*glfwSetWindowOpacity)(GLFWwindow *window, float opacity);
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void (*glfwSetWindowPos)(GLFWwindow *window, int xpos, int ypos);
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GLFWwindowposfun (*glfwSetWindowPosCallback)(GLFWwindow *window, GLFWwindowposfun callback);
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GLFWwindowrefreshfun (*glfwSetWindowRefreshCallback)(GLFWwindow *window,
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GLFWwindowrefreshfun callback);
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void (*glfwSetWindowShouldClose)(GLFWwindow *window, int value);
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void (*glfwSetWindowSize)(GLFWwindow *window, int width, int height);
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GLFWwindowsizefun (*glfwSetWindowSizeCallback)(GLFWwindow *window,
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GLFWwindowsizefun callback);
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void (*glfwSetWindowSizeLimits)(GLFWwindow *window, int minwidth, int minheight,
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int maxwidth, int maxheight);
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void (*glfwSetWindowTitle)(GLFWwindow *window, const char *title);
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void (*glfwSetWindowUserPointer)(GLFWwindow *window, void *pointer);
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void (*glfwShowWindow)(GLFWwindow *window);
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void (*glfwSwapBuffers)(GLFWwindow *window);
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void (*glfwSwapInterval)(int interval);
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void (*glfwTerminate)(void);
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int (*glfwUpdateGamePadMappings)(const char *str);
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int (*glfwVulkanSupported)(void);
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void (*glfwWaitEvents)(void);
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void (*glfwWaitEventsTimeout)(double timeout);
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void (*glfwWindowHint)(int hint, int value);
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void (*glfwWindowHintString)(int hint, const char *value);
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int (*glfwWindowShouldClose)(GLFWwindow *window);
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} GLFWFunctionTable;
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#ifdef __cplusplus
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}
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#endif
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#endif
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